kyle308 Posted January 18, 2010 Report Share Posted January 18, 2010 Ok. ihave tried to do this myself a few times and it simply tells me that the HES script ma jigger does not exist lol. so I'm wondering if anyone who has done this can show me their scripts or tell me exactly what to change so i can replace the vehicle and be able to it with the battalion chief.thanks guys Quote Link to comment Share on other sites More sharing options...
Forensics Posted January 18, 2010 Report Share Posted January 18, 2010 Have you read this? Quote Link to comment Share on other sites More sharing options...
kyle308 Posted January 19, 2010 Author Report Share Posted January 19, 2010 yes. I did read it. I honestly think I did to much or not enough. because when the game starts no vehicle at all spawns in place of the hazmat unit Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted January 19, 2010 Report Share Posted January 19, 2010 Can you post your scripts that you have edited so people can have a look to see what you have done wrong. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 20, 2010 Report Share Posted January 20, 2010 Indeed post your scripts. Have you considered putting the tower in Station 2? This way you have an aerial device at both stations and have jaw of life at both stations? Quote Link to comment Share on other sites More sharing options...
kyle308 Posted January 20, 2010 Author Report Share Posted January 20, 2010 see I would actually prefer the tower at FS2 but wasnt sure if there was anymore involved in changing it out with the hazmat as the tower is a bit bigger and the HES is smaller lolit says this script is not currently listed as a defined oneActorList l15 = Game::GetActors(VO_HES); for(int i=0; i < l15.GetNumActors(); i++) { GameObjectList gate06a = Game::GetGameObjects(NAME_GATE06A); for(int i=0; i < gate06a.GetNumObjects(); i++) GameObject *gate = gate06a.GetObject(i); Vector Hazmat = l15.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_HES, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Hazmat); m.SetRotation(gate); m.UpdatePlacement(); m.SetMaxPassengers(4); m.SetSpeed(9.0f); m.PushActionWait(ACTION_NEWLIST, 1.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 1.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); } Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 20, 2010 Report Share Posted January 20, 2010 Ok first did you rename the vo in the editor? If not put it back to VO_HAZMAT on the first line.Off hand I cant recall, Id have to look at my script but I think SetPosition(Hazmat); need to be changed to HES. Quote Link to comment Share on other sites More sharing options...
kyle308 Posted January 20, 2010 Author Report Share Posted January 20, 2010 ok ill try itwell i tried it and i got the same error. me editing scripts=fail Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 24, 2010 Report Share Posted January 24, 2010 At the very top of the script you will see things like OBJ_LADDER = "mod:prototptyes/vehichles/fire/ladder.e4p"Obviously I improvised a bit there, but anyways, my point is copy and paste one of the obj lines and point it to the HES prototypes and name it OBJ_HES.Think of it like this..OBJ_HES is an abbreviation that has to be defined in the script. When you place OBJ_HES = "Mod:path" it tells the games that OBJ_HES is an abbreviation for the HES.Try it on your own, if you still fail, post the whole script or PM me the whole script and Ill take a look. Quote Link to comment Share on other sites More sharing options...