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emergency 4 won´t start

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hi i have play em4 for a time now and today when i tried to start

here is my log

Init Filesystem...

Registered FS device "local"

Registered FS device "base"

Registered FS device "lang"

Init UpdateChain...

Init Timer...

Init Screen...

Init Scriptscheduler...

!Graphics system: Intel Intel Cantiga

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stenci

CPU speed detected: 1993

Init GFX...

Init Vision...

|Vision DLL path: C:\Program Files\WizardWorks\911 - First Responders\vision71.dll

|Vision, Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files\WizardWorks\911 - First Responders\Data> ...

|List of loaded plug-ins:

|Plug-in named 'CubeMapHandle_cl' loaded statically!

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

|Plug-in named 'VisBase_cl' loaded statically!

|Plug-in named 'VisBaseEntity_cl' loaded statically!

|Plug-in named 'VisMouseCamera_cl' loaded statically!

|Plug-in named 'VisObject3D_cl' loaded statically!

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

|Plug-in named 'VarManager_cl' loaded statically!

|Plug-in named 'BaseEntity_cl' loaded statically!

|Plug-in named 'VBaseCameraEntity' loaded statically!

|Plug-in named 'VCamEntity' loaded statically!

|Plug-in named 'GameEntity_cl' loaded statically!

|Plug-in named 'Emitter_cl' loaded statically!

|Plug-in named 'BaseGameEntity_cl' loaded statically!

|Plug-in named 'TargetEntity_cl' loaded statically!

|Registering plug-ins done !

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'

* Skipping config file

Initializing post processor 'MotionBlur'

* Skipping config file

Initializing post processor 'Nightvision'

* Skipping config file

|Initialising video driver: 0

|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: -402

|Stencil buffer: 0 bit / ZBuffer: 24 bit

?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set

!WARNING: global listener object is still registered! Unregister listener before destroying object!

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i have reinstald the game but still same problem

and what is this mean

!WARNING: global listener object is still registered! Unregister listener before destroying object!

i still have the same problem have try diffrent resolution, update my drivers, reinstall the game but it still won't start

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i have reinstald the game but still same problem

and what is this mean

!WARNING: global listener object is still registered! Unregister listener before destroying object!

i still have the same problem have try diffrent resolution, update my drivers, reinstall the game but it still won't start

The warning has something to do with the auto-closing of certain game screens.

You can compare it to your printer: when the printer is done printing, the screen on your PC telling you the printer is busy printing closes automaticly. In order for the screen to close a listener (e.g. the printer saying to the PC "I'm done with printing") needs to be registered by the computer.

Unfortunatly that's all I know about it, so I couldn't tell you where the problem with Emergency is located. But we all get that error, so I'm assuming it's a game flaw or it is caused by the crash. I don't think it causes the crashes.

About your problem: are you by any change running on Vista?

Posts merged please use the edit button next time.

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okej, sorry this is my logfile


Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: Intel Intel Cantiga
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stenci
CPU speed detected: 1993
Init GFX...
Init Vision...
|Vision DLL path: C:\Program Files\WizardWorks\911 - First Responders\vision71.dll

|Vision(tm), Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files\WizardWorks\911 - First Responders\Data> ...

|List of loaded plug-ins:



|Plug-in named 'CubeMapHandle_cl' loaded statically!



|Plug-in named 'VisionConsoleEntity_cl' loaded statically!



|Plug-in named 'VisBase_cl' loaded statically!



|Plug-in named 'VisBaseEntity_cl' loaded statically!



|Plug-in named 'VisMouseCamera_cl' loaded statically!



|Plug-in named 'VisObject3D_cl' loaded statically!



|Plug-in named 'VisActionHelperEntity_cl' loaded statically!



|Plug-in named 'VarManager_cl' loaded statically!



|Plug-in named 'BaseEntity_cl' loaded statically!



|Plug-in named 'VBaseCameraEntity' loaded statically!



|Plug-in named 'VCamEntity' loaded statically!



|Plug-in named 'GameEntity_cl' loaded statically!



|Plug-in named 'Emitter_cl' loaded statically!



|Plug-in named 'BaseGameEntity_cl' loaded statically!



|Plug-in named 'TargetEntity_cl' loaded statically!



|Registering plug-ins done !



|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
|Initialising video driver: 0

|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: -402

|Stencil buffer: 0 bit / ZBuffer: 24 bit

?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set
!WARNING: global listener object is still registered! Unregister listener before destroying object!
--------

i think that this maby is the problem

?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set

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okej, sorry this is my logfile

i think that this maby is the problem

?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set

Next time please upload your logfile as an attachment. I put in a codebox for now. I'm also going to need your DXDIAG file, that's were I can see what kind of PC you have (see Technical Help FAQ).

Normally when people have this problem we recoimmend them to download the config file from our download database and to use it to replace their own config file (simply past it in the EM4 main folder and overwrite the old file). But I see you have already done that a few times, so I'm guessing it's your PC.

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Next time please upload your logfile as an attachment. I put in a codebox for now. I'm also going to need your DXDIAG file, that's were I can see what kind of PC you have (see Technical Help FAQ).

Normally when people have this problem we recoimmend them to download the config file from our download database and to use it to replace their own config file (simply past it in the EM4 main folder and overwrite the old file). But I see you have already done that a few times, so I'm guessing it's your PC.

it can´t be my computer it work for 2 days ago whit no problem

DxDiag.txt

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it can´t be my computer it work for 2 days ago whit no problem

I see you have windows Vista. Two of the major causes for games to crash on windows Vista are:

-you are not running the game in administrator mode/high priority mode

-you did not disable the UAC (user account controll).

Try these solutions and see if it will start the game.

If they don't work you can take a look in the EM4 Game FAQ for more solutions to make the game run smooth on Vista.

But I see you have already done that a few times, so I'm guessing it's your PC.
I told him to download the standard config file earlier and he said that doesn't work

As you can see, I already knew that :nein:

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I see you have windows Vista. Two of the major causes for games to crash on windows Vista are:

-you are not running the game in administrator mode/high priority mode

-you did not disable the UAC (user account controll).

Try these solutions and see if it will start the game.

If they don't work you can take a look in the EM4 Game FAQ for more solutions to make the game run smooth on Vista.

I already knew that :nein:

were can i find the UAC, i am the administrator on this computor

i find it, :P

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