swatlord Posted June 26, 2010 Report Share Posted June 26, 2010 The accident scene closest to the upper-right corner of the map explodes before you can do anything about it (like, immediately after it spawns. Similar to the one closest to the docks).IDEA: When you use the chase command and the officers exit and draw their weapons, I think it would be cool/funny to hear something like "FREEZE DIRTBAG!!" come from them. Also, I don't know what everyone else thinks, but I think the hazmat truck in ST2 should be replaced with something else. I don't use hazmat enough to constitute it being on the map. I liked Xplorer4x4's idea where he replaced it with the tower ladder and put the tiller in ST1.Just a thoughtChange of subject, does anyone know the fix Hoppah used to make it so the tiller doesn't catch fire? Quote Link to comment Share on other sites More sharing options...
salvadorc Posted June 27, 2010 Report Share Posted June 27, 2010 help me!!the lapd station have only 3 places to park my vheicles how can i add more places?thanks salvadorcsorry my dab english Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 27, 2010 Report Share Posted June 27, 2010 help me!!the lapd station have only 3 places to park my vheicles how can i add more places?thanks salvadorcsorry my dab englishI already explained this to you in my submod topic. Why should people waste there time to explain it again? And dont hijack other peoples threads. Quote Link to comment Share on other sites More sharing options...
Guest galant Posted June 28, 2010 Report Share Posted June 28, 2010 sorry for not replying this may have something to do with the lighpacks. I had Tony's Lightpack installed and after i did a clean install the problem was fixed. so download updated Lighpacks Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 28, 2010 Report Share Posted June 28, 2010 sorry for not replying this may have something to do with the lighpacks. I had Tony's Lightpack installed and after i did a clean install the problem was fixed. so download updated LighpacksTony's Lights have not been updated in ages, so thats no surprise. Use Project Reality Lights instead. Quote Link to comment Share on other sites More sharing options...
Brendon Posted June 30, 2010 Report Share Posted June 30, 2010 2 problems that bother me the most:Doctors will still try to revive corpses that have been covered up.Civilians will stand in the middle of the roadway and won't reposition themselves if they're set as stationary. For instance, the prostitutes by the carwash. If a fire breaks out, they run into the middle of the street and never move back, blocking traffic. Quote Link to comment Share on other sites More sharing options...
swatlord Posted June 30, 2010 Report Share Posted June 30, 2010 Doctors will still try to revive corpses that have been covered up.This is known and not really much a bug (doesn't hinder gameplay)Civilians will stand in the middle of the roadway and won't reposition themselves if they're set as stationary. For instance, the prostitutes by the carwash. If a fire breaks out, they run into the middle of the street and never move back, blocking traffic.Try using officers with the "halt civilians" command. Make sure the officer is facing the people and they will walk away. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 1, 2010 Report Share Posted July 1, 2010 Come on, hoppah you cant help some one else out with 2 minor issues? 1) How can I keep the tiller from catching fire? My tiller keeps blowing up. This might be a PRL thing, but i have compared the prototypes in every way possible and as far as I can tell they match up 100% 2)My SWR Truck and Large Rescue Ambulance(LRA) are spawning the vehicles fine, spawning staff fine, and function fine. However, they refuse to park in there assigned parking spot. The part of the script for these look exactly the same as the BC aside from the OBJ and VO references. The unit stop just outside its assigned parking vo and then stops. The staff doesnt exit, and the vehicle wont budge unless you move it manually. Quote Link to comment Share on other sites More sharing options...
Guest CairoFirefighter Posted July 1, 2010 Report Share Posted July 1, 2010 Sorry guys, but is this the right place to ask about Installation help? Im not even sure how to install the mod in the first place. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 1, 2010 Report Share Posted July 1, 2010 Well first you need the game, 911First Responder,Emergency 4 or Emergency 4 Deluxe. Download the mod, which is in zip format. Unzip it, and run the exe file. Quote Link to comment Share on other sites More sharing options...
Hoppah Posted July 1, 2010 Author Report Share Posted July 1, 2010 Come on, hoppah you cant help some one else out with 2 minor issues? 1) How can I keep the tiller from catching fire? My tiller keeps blowing up. This might be a PRL thing, but i have compared the prototypes in every way possible and as far as I can tell they match up 100% 2)My SWR Truck and Large Rescue Ambulance(LRA) are spawning the vehicles fine, spawning staff fine, and function fine. However, they refuse to park in there assigned parking spot. The part of the script for these look exactly the same as the BC aside from the OBJ and VO references. The unit stop just outside its assigned parking vo and then stops. The staff doesnt exit, and the vehicle wont budge unless you move it manually.1) Has to with the material of the prototype. In the editor, look under 'Edit Traits' and check the Material. Make sure it's set to 'EmVehicle_03'.2) I need screenshots of the parking spots. Something might block the VO, but it also might be script related. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 1, 2010 Report Share Posted July 1, 2010 1) Thank you!!!2) Script: http://pastebin.com/TdetLJ5m Screen shot: http://img338.imageshack.us/img338/1937/em4deluxe20100605145531.jpgAs you can imagine the LRA and SWR should back in to there spots but they stop where you see them.Thansk again Hoppah. I know I appreciate it and I know the others will to! Quote Link to comment Share on other sites More sharing options...
Hoppah Posted July 1, 2010 Author Report Share Posted July 1, 2010 To rule out blocking objects, try to remove that wall behind the parking spots and see if anything else happens. The vehicles are bigger so they might collide with the wall. I will take a look at the script later. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 1, 2010 Report Share Posted July 1, 2010 I tried that already, all be it on woods map, and had no luck. Using the same script in w00ds map in regards to the LRA and SWR. Theres some difference in the scripts just not for the LRA and SWR. I tried to change up the VOs and make sure the VOs were large enough to swallow the trucks in every direction and then some.Note: VO_LRA and VO_SWR are the constants for the parking VOs, while VO_SWR2 and VO_LRA2 are the turn to VOs.I also double checked to make sure both sets of VOs were named/defined properly, and they are correct. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 7, 2010 Report Share Posted July 7, 2010 Any feedback on the script? Quote Link to comment Share on other sites More sharing options...
Guest martysilva Posted July 8, 2010 Report Share Posted July 8, 2010 In mission 1 when i finish it the mission overview appears and i click next but it doesn't goes to the next mission and it stays on the first one. Another bug is that it is always crashingHope you fix it Quote Link to comment Share on other sites More sharing options...
Guest supermax Posted July 8, 2010 Report Share Posted July 8, 2010 Hi all.I have problems with la mod 2.0.When I download la mod 2.0 and try to unzip it message apears teling me that file is damaged.I download it from this site yesterday,Thx Quote Link to comment Share on other sites More sharing options...
O'Neill Posted July 9, 2010 Report Share Posted July 9, 2010 Hi all.I have problems with la mod 2.0.When I download la mod 2.0 and try to unzip it message apears teling me that file is damaged.I download it from this site yesterday,ThxDelete the file and try downloading it again. Quote Link to comment Share on other sites More sharing options...
ATFagent Posted July 10, 2010 Report Share Posted July 10, 2010 Recently there has been a boatload of people reporting the same problem. I was one of the first ones to report it back with version 1.8. So far there has been no fix. For some people it has been worse, resulting in an unplayable game when a unit is selected.This problem I believe is a major bug in los mod 2.0. I looked and there seems to be a lost file in the mod. Take a look the los angels mod file might be damaged. On another case when i load the los angeles 2.0 separately the units don't have any skins on any of the police, fire, medical, and tec. Civilians do. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 10, 2010 Report Share Posted July 10, 2010 This problem I believe is a major bug in los mod 2.0. I looked and there seems to be a lost file in the mod. Take a look the los angels mod file might be damaged. On another case when i load the los angeles 2.0 separately the units don't have any skins on any of the police, fire, medical, and tec. Civilians do.Again download the file again, but clear your cache and cookies first. Quote Link to comment Share on other sites More sharing options...
Guest Chargers2960 Posted July 11, 2010 Report Share Posted July 11, 2010 Here's some i found in multiplayer..1. Pedestrians stand in the street and do not move when you do "send people" command with the police.. So you have to arrest them then move them to the sidewalk.. There's long lines of people strewn about the city.. and dogs stand in the street too..2. Sometimes i tell my officers to get out of the cruiser, and they get out, I can't see them.....Any fixes that exist already? Quote Link to comment Share on other sites More sharing options...
Exceler8r Posted July 12, 2010 Report Share Posted July 12, 2010 Here's some i found in multiplayer..1. Pedestrians stand in the street and do not move when you do "send people" command with the police.. So you have to arrest them then move them to the sidewalk.. There's long lines of people strewn about the city.. and dogs stand in the street too..2. Sometimes i tell my officers to get out of the cruiser, and they get out, I can't see them.....Any fixes that exist already?I too have the problem with people standing in the middle of the street for no reason. I do exactly the same and send the police to move them to the side walk then head back to the PD again. We shouldn't have to do this and it creates problems when trying to get to incidents, etc.BTW, do you want to have an online multiplayer game sometime? I've never played online and really anxious to give it ago.If ANYONE wants a multiplayer game, please PM me. I have NO other mods other than this one. Quote Link to comment Share on other sites More sharing options...
eggcarton Posted July 12, 2010 Report Share Posted July 12, 2010 I don't know if someone has mentioned this before but sometimes after my cop releases an arrested person that was taken at gunpoint then all they can do is get equipment or question or move. How I fix it is I put the traffic vest on or off. Quote Link to comment Share on other sites More sharing options...
Guest Chargers2960 Posted July 13, 2010 Report Share Posted July 13, 2010 I don't know if someone has mentioned this before but sometimes after my cop releases an arrested person that was taken at gunpoint then all they can do is get equipment or question or move. How I fix it is I put the traffic vest on or off.Make sure you holster your gun.. That's what happened to mean when it happened. Quote Link to comment Share on other sites More sharing options...
eggcarton Posted July 13, 2010 Report Share Posted July 13, 2010 Make sure you holster your gun.. That's what happened to mean when it happened.Ok, I will try that. I though it was something to do with the gun Quote Link to comment Share on other sites More sharing options...