randomperson139 Posted February 27, 2010 Report Share Posted February 27, 2010 (edited) Error in new map LA MOD 2.0 Look at photo.Do you have the patch for the LA Mod? I think this bug was fixed in the patch. Edited February 28, 2010 by pyrothijs added quote because of merging topics Quote Link to comment Share on other sites More sharing options...
dizza Posted February 28, 2010 Report Share Posted February 28, 2010 (edited) Error in new map LA MOD 2.0 Look at photo.Try reading the bug list thread on here. None of what you posted is new, other people have brought this up many times and there are some fixes for some of it.-d Edited February 28, 2010 by pyrothijs added quote because of merging topics Quote Link to comment Share on other sites More sharing options...
swatlord Posted February 28, 2010 Report Share Posted February 28, 2010 One thing I've noticed, the new map seems to go up in flames like it's made of paper napkins drenched in lighter fluid. Is there any way to slow how fast things go up? Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted February 28, 2010 Report Share Posted February 28, 2010 True dat ^I don't think there is unless you changed the values of how heat is transferred to everything. Quote Link to comment Share on other sites More sharing options...
Hoppah Posted February 28, 2010 Author Report Share Posted February 28, 2010 One thing I've noticed, the new map seems to go up in flames like it's made of paper napkins drenched in lighter fluid. Is there any way to slow how fast things go up?I didn't change the ignition/heat settings of the objects, but removing some bushes from the map might help. Quote Link to comment Share on other sites More sharing options...
swatlord Posted February 28, 2010 Report Share Posted February 28, 2010 I didn't change the ignition/heat settings of the objects, but removing some bushes from the map might help.I don't think it's just the bushes. It's getting to be that a whole block goes up in a matter of seconds all from one bench or something else small on fire. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted February 28, 2010 Report Share Posted February 28, 2010 Error in new map LA MOD 2.0 Look at photo.Merged with bug report topic. Random is right: patch 1 fixes most of these traffic issues. You can download it in the first post of this topic. Quote Link to comment Share on other sites More sharing options...
Guest dkmaisto Posted February 28, 2010 Report Share Posted February 28, 2010 I've been experiencing a couple of problems with the K9 unit, the dog sometimes wanders off, leaving a useless dog unit.It happens whenever I leave the handler alone for some time, I experienced it the first time at a illegal demonstration call.It happens on both computers that I use. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted February 28, 2010 Report Share Posted February 28, 2010 I've been experiencing a couple of problems with the K9 unit, the dog sometimes wanders off, leaving a useless dog unit.It happens whenever I leave the handler alone for some time, I experienced it the first time at a illegal demonstration call.It happens on both computers that I use.The handler has a command that enables him to call the dog back. Quote Link to comment Share on other sites More sharing options...
swatlord Posted February 28, 2010 Report Share Posted February 28, 2010 The handler has a command that enables him to call the dog back.Yeah, that command is about as useless as the dog (no offense Hoppah) for right now. The dogs takes off and when you use the "call back" button, the dog turns around, trots 5 feet, gets distracted by a squirrel and says " handler" and runs off again Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted February 28, 2010 Report Share Posted February 28, 2010 Lol I just wish there weren't as many cars in the damn Walmart parking lot; fires (especially gas explosions) are WAAY too dangerous there. Quote Link to comment Share on other sites More sharing options...
swatlord Posted March 1, 2010 Report Share Posted March 1, 2010 Yeah, I also find that kind of frustrating. One suggestion would be to make a portion of the parked cars so that they just catch fire and not explode Quote Link to comment Share on other sites More sharing options...
Guest twinkie8235 Posted March 3, 2010 Report Share Posted March 3, 2010 I put the new patch on but i am not sure if it's working right. I am still able to unhook the cab of the tiller and that command is still on the top row. Also it still says v2.0 i thought with the patch it should change the name. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted March 3, 2010 Report Share Posted March 3, 2010 I put the new patch on but i am not sure if it's working right. I am still able to unhook the cab of the tiller and that command is still on the top row. Also it still says v2.0 i thought with the patch it should change the name.The patch doens't change the place of the command button in the command list nor does it change the name of the mod. It just removes the unhook command as a priority, meaning that if you click the trailer, the unhook command will not be selected by default anymore. When it was the priority command, many people accidently unhooked the trailer while they thought the priority command would be that the fire fighters exited the vehicle. Quote Link to comment Share on other sites More sharing options...
Guest wanders Posted March 4, 2010 Report Share Posted March 4, 2010 mostly a cosmetic thing but i noticed the red windscreen mounted light on both the unmarked and slicktop cars don't flash...also, at the traffic lights outside the police station, cars seem to turn left from the right lane which often means that road gets jammed. Quote Link to comment Share on other sites More sharing options...
dizza Posted March 4, 2010 Report Share Posted March 4, 2010 mostly a cosmetic thing but i noticed the red windscreen mounted light on both the unmarked and slicktop cars don't flash...That is by design. In California, there is a law that requires law enforcement vehicles to have a steady "burning", front facing, red light. -d Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted March 6, 2010 Report Share Posted March 6, 2010 Has the fog light command been removed from the tiller? I never could understand why it was on there if theres o floodlights. Perhaps redirect would be more useful. Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted March 6, 2010 Report Share Posted March 6, 2010 There is a traffic advisor modeled on the rear of the tiller so directional lights are certainly a possibility. Quote Link to comment Share on other sites More sharing options...
Guest PoPo-50 Posted March 8, 2010 Report Share Posted March 8, 2010 Did you already check out this topic? Thanks i will be sure to check that out Quote Link to comment Share on other sites More sharing options...
Fuzzyface Posted March 8, 2010 Report Share Posted March 8, 2010 Lol I just wish there weren't as many cars in the damn Walmart parking lot; fires (especially gas explosions) are WAAY too dangerous there.The same can be said for the gas explosion at the petrol garage. I find that the bushes to the left hand side of the garage across the road are on fire before I have to chance to get there.Then before I know it it's spread through the building to the other bushes and trees and makes its way to the other gas explosion area by the sports car.It's not perfect (and sice I have no modding skills) I generally get 5 or so tow trucks, and remove every other vehicle that are in the parking bays closest to the buildings.It means that by using rapid deployment you can focus your 4 firefighters on the building and then get the unit itself to aim at the car.Since Hoppah editied the length of time it takes for the car to burn it's slow enough for the truck to keep it under control while your 4 men (or women ) take care of the actual building, before you focus all of them on eliminating the danger of exploding vehicles Quote Link to comment Share on other sites More sharing options...
Guest Th3R3dBar0n Posted March 8, 2010 Report Share Posted March 8, 2010 Hi guys. I have a little question. What i need to play the original missions? I am with 2.0 L.A. mod Quote Link to comment Share on other sites More sharing options...
O'Neill Posted March 8, 2010 Report Share Posted March 8, 2010 Hi guys. I have a little question. What i need to play the original missions? I am with 2.0 L.A. modI don't think you need anything else to play the original missions. Just select from the list. Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted March 8, 2010 Report Share Posted March 8, 2010 Hi guys. I have a little question. What i need to play the original missions? I am with 2.0 L.A. modI think the LA Mod missions are after the original missions in the list. Quote Link to comment Share on other sites More sharing options...
Guest Glenn21 Posted March 10, 2010 Report Share Posted March 10, 2010 I have installed this game and as I know its in german so I installed this mod and the map seems to be missing when I try to play the missions or free play the game starts to load and then shuts down. is there any way to make my game to english so I can play it untill I can get some help to get this mod fixed. Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted March 10, 2010 Report Share Posted March 10, 2010 I have installed this game and as I know its in german so I installed this mod and the map seems to be missing when I try to play the missions or free play the game starts to load and then shuts down. is there any way to make my game to english so I can play it untill I can get some help to get this mod fixed.When you originally installed the game, did you install the 1.3Patch for the game?When did you buy the game? Quote Link to comment Share on other sites More sharing options...