Guest terminxor Posted November 11, 2009 Report Share Posted November 11, 2009 So as stated above post what tool you use to model with! I use XSI 7 or 3DS Max2009. Quote Link to comment Share on other sites More sharing options...
Maffegozer Posted November 11, 2009 Report Share Posted November 11, 2009 Zmodeler 2 + SketchupZmodeler 2 for very detailed models, and sketchup for less detailed models.(can be very detailed with sketchup tho.) Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted November 11, 2009 Report Share Posted November 11, 2009 In the end we all rely on Zmodeler 2 as its one of the few modeling programs that can export to v3o(emergency format). Some people use zmod exlusivley, Hoppah for example, does all his work in zmod I believe. Others use 3ds or sketch up. Even if they use those they have to export to 3ds file and import that in zmodeler to get it to v3o. Oh and the only other app I have heard mentioned is Rhinoceros or Rhino(i forget). I suppose Maya could be mentioned but its very very expensive. Over $1,000 USD I believe, and even then it doesnt export to 3ds, or anything 3ds can import that I noticed. Quote Link to comment Share on other sites More sharing options...
Dosedmonkey Posted November 11, 2009 Report Share Posted November 11, 2009 For everything other then this game Maya.This game just Zmodeler. Quote Link to comment Share on other sites More sharing options...
Guest terminxor Posted November 11, 2009 Report Share Posted November 11, 2009 Yeah I cant figure zmodeler out for the life of me so I use xsi... Quote Link to comment Share on other sites More sharing options...
jab16 Posted November 11, 2009 Report Share Posted November 11, 2009 Zmoddler, Gmax (FREE almost the same as 3d's but without the fancy stuff), sketchup Quote Link to comment Share on other sites More sharing options...
bennie900 Posted November 11, 2009 Report Share Posted November 11, 2009 3ds Max 2010 and Zmodeler for moving the game. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted November 15, 2009 Report Share Posted November 15, 2009 Zmodeler2 for almost everything. XSI (i think) is what i use for Source games. everything else is Maya cause thats the bestlol i think most of the people here who say they have 3DS have an illegal version Quote Link to comment Share on other sites More sharing options...
Luisinho Posted November 16, 2009 Report Share Posted November 16, 2009 Zmodeler and 3ds Max. Quote Link to comment Share on other sites More sharing options...
bennie900 Posted November 16, 2009 Report Share Posted November 16, 2009 lol i think most of the people here who say they have 3DS have an illegal version Quote Link to comment Share on other sites More sharing options...
Gilles3986 Posted November 17, 2009 Report Share Posted November 17, 2009 Zmodeler 2 is too difficult for me Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted November 17, 2009 Report Share Posted November 17, 2009 in all honesty people who say even Zmodeler2 is hard then they are SOOO lazy i mean look at me; i followed Hoppah's tuts and my first models (due to some mistakes) looked horrible and werent ever finished but i kept going and now i can make models for FPS games if i wanted. and that was only what, a little over a year ago that it occurred to me how to model lollol i has XSI and i dont even know how to use it (i havent really looked at any tuts yet) thats why i dont like modeling programs with tons of options and crap Quote Link to comment Share on other sites More sharing options...
jab16 Posted November 17, 2009 Report Share Posted November 17, 2009 Not to sound rude but that is a completly false statment. People learn at diffrent speeds and have there own ways. Just cause you learned to do it easly dosent mean everyone else will. each person should work with what they feel more comfortable using. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted November 18, 2009 Report Share Posted November 18, 2009 not really. if people say its too hard for them to learn Zmodeler2 but not a program 100X harder like Maya then they have some issues lol. Zmod2 is like one of the easiest and most flexible modeling programs out so it cant be too hard. Quote Link to comment Share on other sites More sharing options...
Guest terminxor Posted November 18, 2009 Report Share Posted November 18, 2009 Lol, i can figure it out but I hafta get it running first, comes up with some dumb error... I am fixing it now! Quote Link to comment Share on other sites More sharing options...
Gilles3986 Posted November 18, 2009 Report Share Posted November 18, 2009 in all honesty people who say even Zmodeler2 is hard then they are SOOO lazy i mean look at me; i followed Hoppah's tuts and my first models (due to some mistakes) looked horrible and werent ever finished but i kept going and now i can make models for FPS games if i wanted. and that was only what, a little over a year ago that it occurred to me how to model lollol i has XSI and i dont even know how to use it (i havent really looked at any tuts yet) thats why i dont like modeling programs with tons of options and crapNo, I followed the tutorials too, but its really to difficult for me if you see my models, you are laughing your ass off! Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted November 18, 2009 Report Share Posted November 18, 2009 No, I followed the tutorials too, but its really to difficult for me if you see my models, you are laughing your ass off!They can't be that bad. Just practice and your models will get better. Quote Link to comment Share on other sites More sharing options...
Tian318 Posted November 18, 2009 Report Share Posted November 18, 2009 They can't be that bad. Just practice and your models will get better.you seem to know what your are talking about.So can you tell me what is give or take the max of polygens u can use in one model.Before it will slow down the game?Or more important. become's to hard to rework/paste skin on to? Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted November 19, 2009 Report Share Posted November 19, 2009 max amount of polys for EM4: less than 10000id stick with less than 3000 or 4000 polys for easier skinning/uvmapping Quote Link to comment Share on other sites More sharing options...
Tian318 Posted November 19, 2009 Report Share Posted November 19, 2009 max amount of polys for EM4: less than 10000id stick with less than 3000 or 4000 polys for easier skinning/uvmappingCool thanks for the info Quote Link to comment Share on other sites More sharing options...
Dosedmonkey Posted November 19, 2009 Report Share Posted November 19, 2009 Zmodeler is very basic, once you learn the layout of all the commands, when I use Maya I have to use shortcut keys to do anything officialantly, but to mod quickly all I need to press other then my mouse is space bar and the ctrl keys. It was a pain going from Maya to using Zmodeler, but I actually starting to like Zmodeler and its simplisty!Just keep practicing!Someone once said there is a maximum amount of polys on screen EM4 can handle, so I try to keep my polys below 2,000 except for the odd special piece. Its so easy to go over the poly count though on this game! Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted November 19, 2009 Report Share Posted November 19, 2009 yeah lol. im probably gettin a gaming keyboard for Christmas as well as the gaming mouse (from the same company) and they both have programmable buttons Quote Link to comment Share on other sites More sharing options...
Tian318 Posted November 19, 2009 Report Share Posted November 19, 2009 Zmodeler is very basic, once you learn the layout of all the commands, when I use Maya I have to use shortcut keys to do anything officialantly, but to mod quickly all I need to press other then my mouse is space bar and the ctrl keys. It was a pain going from Maya to using Zmodeler, but I actually starting to like Zmodeler and its simplisty!Just keep practicing!Someone once said there is a maximum amount of polys on screen EM4 can handle, so I try to keep my polys below 2,000 except for the odd special piece. Its so easy to go over the poly count though on this game!Lol when i first tried Zmodeler. i was glad i got a 50 poly count on it but now a few hours later i already got a higher poly gen (still low) learning is pretty simple though.i used this realy basic tutorial i found in the inet.http://www.etspe.ca/zmt/v1/maby to some use for some here.(it helped me a lot) Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted November 20, 2009 Report Share Posted November 20, 2009 lols that tut is for Zmodeler, not Zmodeler2(but its still basically the same) Quote Link to comment Share on other sites More sharing options...