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Guest police01040

Camera Lock

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I don't think so...

Well, I do :D

	void FollowTarget(const GameObject *object_, const Vector &Pos_, bool useCurrentCamPos_ = false);	
void LookAtTarget(const GameObject *object_, bool smoothTransition_ = false,
float zoomSpeed_ = 0.0f, float zoomDuration_ = 1.0f);

	void LockCameraMovement();
void UnlockCameraMovement();
void LockCameraRotation();
void UnlockCameraRotation();
void LockCameraZoom();
void UnlockCameraZoom();

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Guest Utrechtterror

Sure this is possible, but is it possible for you to create? As I believe it requires scripting for the buttons, besides that, why would you even want to do this? I don't think that effort is worth the result..

I'm not sure about this, I haven't played EM4 for ages ;)

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