billyfromhill Posted December 13, 2009 Report Share Posted December 13, 2009 The only changes are the 'automatic vehicle emptying' switch I have added.What about the light force tiller bug? Link to comment Share on other sites More sharing options...
Hoppah Posted December 13, 2009 Author Report Share Posted December 13, 2009 What about the light force tiller bug?Increased the waiting time of the engine with 3 seconds, so it doesn't end up driving inside the trailer of the tiller anymore. Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted December 13, 2009 Report Share Posted December 13, 2009 I really like the idea of a K-9 Unit...but most k-9 units that i have seen are all SUV's not the crown vic. correct me if im wrong but i dont think that the crown vic is most sutible for the K-9The few SUVS we have here are CSI units, aside from one.Update: There won't any other additions to v2.0 besides the new features which were already posted (click!), but I can happily announce that v2.0 will be released before the end of the year! I am still busy with testing the new additions and making a Deluxe version of the new freeplaymap, but that shouldn't take that long. I also need a few trustworthy people who are willing to host a mirror of the Los Angeles Mod v2.0 when it's going to be released. PM me of you're interesed and let me know how you are going to host the mod.This isnt a PM but I might be able to host a mirror, but isnt EMP on thee dedicated server now? Shouldnt it be able to handle the traffic now?Great! One question. Are the fire stations scripts unchanged from 1.9.3? It would be nice if they were the same so I can just copy and paste my current edited scripts that have the tiller in FS1. A suggestion. The timers for the light force to leave the station when the BC or EMS captain calls them are too short if you have the tiller in FS1. The engine ends up driving inside the trailer of the tiller since trailers have no physics. The engine should always be following the truck anyways because tha's what MikesPhotos said in his guide.Im not sure the timer matters. I would think that the Engine, being the smaller truck, would have slightly faster speeds then the tiller, so even if it dispatches a few seconds later, it will still colide regardless. Link to comment Share on other sites More sharing options...
Guest [SAP]Francis Posted December 14, 2009 Report Share Posted December 14, 2009 I will also be able to host a mirror at general-board.com and at gta-sa-mp.com. (two) Link to comment Share on other sites More sharing options...
Fuzzyface Posted December 14, 2009 Report Share Posted December 14, 2009 Really liking the additions.Good work Link to comment Share on other sites More sharing options...
2Bells Gaming Posted December 14, 2009 Report Share Posted December 14, 2009 Hoppah; Marry me?lol jksBut, seriously, I'm only worried you're going to run out of improvements to your Mod... What more can you do? Link to comment Share on other sites More sharing options...
billyfromhill Posted December 15, 2009 Report Share Posted December 15, 2009 Will there be a script that replaces the tower in FS1 with the tiller? The current script in the alterations sectopn won't exactly work because of the new command for the fire stations.Also, if you do decide to make and release a script for the tiller, will FS1 be fully staffed with four engines and three RAs? I would rather have the partial staffing as opposed to a full station. Maybe you could release two scripts, one for a partially filled station and one wit ha full station. Link to comment Share on other sites More sharing options...
ChicagoFirefighterL3 Posted December 15, 2009 Report Share Posted December 15, 2009 Hoppah is there any why you can make 2.0 so that you can download it either the old way or the new way you made for 1.9, i havent played 1.9 yet and im dieing to. But if you can make that little change it would make a hell of a christmas present. Link to comment Share on other sites More sharing options...
nycguy555666 Posted December 15, 2009 Report Share Posted December 15, 2009 Hey Hoppah is there any possiblity of makin the freeplay map the multiplayer map. Jw did yout get the stolen car to work. Link to comment Share on other sites More sharing options...
resTIMcue Posted December 15, 2009 Report Share Posted December 15, 2009 QUOTE (resTIMcue @ Dec 10 2009, 06:59 PM) I really like the idea of a K-9 Unit...but most k-9 units that i have seen are all SUV's not the crown vic. correct me if im wrong but i dont think that the crown vic is most sutible for the K-9The few SUVS we have here are CSI units, aside from one.Okay...i am from the east coast in a small town...our only K-9 Unit is an SUV as well as the surrounding area. Thanks for correcting me tho. Link to comment Share on other sites More sharing options...
Guest Timeruler Posted December 15, 2009 Report Share Posted December 15, 2009 Awsomelooking forward to the new release!!!Having a loacal lan on friday where we are going to play Beer, pizza and EM4 and L.A ModBest thing before christmas Link to comment Share on other sites More sharing options...
Fuzzyface Posted December 15, 2009 Report Share Posted December 15, 2009 Having a local lan on friday where we are going to play Beer, pizza, EM4 and L.A ModAwesome. Link to comment Share on other sites More sharing options...
Hoppah Posted December 15, 2009 Author Report Share Posted December 15, 2009 Awsomelooking forward to the new release!!!Having a loacal lan on friday where we are going to play Beer, pizza and EM4 and L.A ModBest thing before christmasSounds good. Link to comment Share on other sites More sharing options...
Guest [SAP]Francis Posted December 15, 2009 Report Share Posted December 15, 2009 No beer for me yet. I might have to cope with Pizza, EM4 and the LA Mod, without beer. Maybe... some pepsi? Yeah, that's good.Lmao.This is gonna be a great release Hoppah, good job as always. Link to comment Share on other sites More sharing options...
billyfromhill Posted December 15, 2009 Report Share Posted December 15, 2009 Hoppah, how many people can the SWR truck carry and what equipment is on board? Link to comment Share on other sites More sharing options...
Hoppah Posted December 15, 2009 Author Report Share Posted December 15, 2009 It can transport 3 passengers and it besides the boat it also carries axes, chainsaws, fire extinguishers, flares and traffic cones. Link to comment Share on other sites More sharing options...
billyfromhill Posted December 15, 2009 Report Share Posted December 15, 2009 Thanks. Have you considered preventing the new boat from moving when there is nobody in it? Link to comment Share on other sites More sharing options...
Guest diablo1675 Posted December 15, 2009 Report Share Posted December 15, 2009 Ahrrm, Me again.. I have EM4 Global Fighters for Life, english ofcourse, but is that version the same as Deluxe? Becouse i want the deluxe events to be honest.[]-=Diablo[]-= Link to comment Share on other sites More sharing options...
Hoppah Posted December 15, 2009 Author Report Share Posted December 15, 2009 No, you need to buy Emergency 4 Deluxe which comes with 3 extra missions and a Deluxe map with new events. It's not possible to add these events to the normal versions (EM4 & 911:FR).The new boat does not require personnel to prevent it from moving. I have considered it, but people will find it consfusing. It's up to you to make it realistic or not. Link to comment Share on other sites More sharing options...
Luisinho Posted December 15, 2009 Report Share Posted December 15, 2009 No, you need to buy Emergency 4 Deluxe which comes with 3 extra missions and a Deluxe map with new events. It's not possible to add these events to the normal versions (EM4 & 911:FR).The new boat does not require personnel to prevent it from moving. I have considered it, but people will find it consfusing. It's up to you to make it realistic or not.I'd rather have it not to move, when there are no personnel on it.By the way, have you ever had any thoughts about adding the the bomb personnel and robot to the SWAT truck? Link to comment Share on other sites More sharing options...
swatlord Posted December 15, 2009 Report Share Posted December 15, 2009 I'd rather have it not to move, when there are no personnel on it.By the way, have you ever had any thoughts about adding the the bomb personnel and robot to the SWAT truck?Like Hoppah said, the game's only as realistic as you make it. If you don't want it to move without someone in it, don't try to. Link to comment Share on other sites More sharing options...
Guest ortx Posted December 15, 2009 Report Share Posted December 15, 2009 waiting waiting for this wonderful work!! im colombian and this is the best mod of all emergency 4 ( 911 First Responder ) thanks for this wonderful work.in january i can donate for this wonderful work and thanks. sorry for my bad ingles im from colombia Link to comment Share on other sites More sharing options...
LACityFFengineCo287 Posted December 16, 2009 Report Share Posted December 16, 2009 Awsomelooking forward to the new release!!!Having a loacal lan on friday where we are going to play Beer, pizza and EM4 and L.A ModBest thing before christmasLet me come D: sounds goodSWR ftw. Link to comment Share on other sites More sharing options...
Fuzzyface Posted December 16, 2009 Report Share Posted December 16, 2009 I really like the new boat, looks very good. Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted December 16, 2009 Report Share Posted December 16, 2009 Will there be any suicide jumpers(from windows) on the new map? If so how did you manage to accomplish this because I cant figure it out. Link to comment Share on other sites More sharing options...