Guest M1n1d0u Posted December 3, 2009 Report Share Posted December 3, 2009 did you ever play on the winterberg mod ? you see what i wanna say ? Link to comment Share on other sites More sharing options...
Forensics Posted December 3, 2009 Report Share Posted December 3, 2009 did you ever play on the winterberg mod ? you see what i wanna say ?Yeah i often play it but as i often say it has some amazing features but too many, it's just too complicated.Having some of the winterberg mods features would be great. Although make it complex and it's just annoying. Link to comment Share on other sites More sharing options...
Guest M1n1d0u Posted December 3, 2009 Report Share Posted December 3, 2009 Yeah i often play it but as i often say it has some amazing features but too many, it's just too complicated.Having some of the winterberg mods features would be great. Although make it complex and it's just annoying.yeah that's right i think the LA mod is to easy we need some new features Link to comment Share on other sites More sharing options...
Guest Pohjoismaa Posted December 4, 2009 Report Share Posted December 4, 2009 Added news: 11/09/20093. Command to drop a diver in the water from a rescue helicopter.4. Switch to disable/enable the 'automatic vehicle emptying' at the fire stations. When disabled, personnel will no longer exit the vehicles automatically.-------------------------------------------------------------------------------------HoppahLast update: 11/09/2009Hoppah, those links wont work, i cant see those photos bigger one. Link to comment Share on other sites More sharing options...
szron Posted December 4, 2009 Report Share Posted December 4, 2009 Yes i like the victim 'colour' thing.Triage Tags Link to comment Share on other sites More sharing options...
elt97 Posted December 4, 2009 Report Share Posted December 4, 2009 hoppah, when on the first post it says 10 new missions, on v1.9 there the same from v1.8 or are you talking about v2.0? Link to comment Share on other sites More sharing options...
randomperson139 Posted December 4, 2009 Report Share Posted December 4, 2009 hoppah, when on the first post it says 10 new missions, on v1.9 there the same from v1.8 or are you talking about v2.0?It means that the mod has 10 new missions that aren't in the original game Link to comment Share on other sites More sharing options...
Hoppah Posted December 4, 2009 Author Report Share Posted December 4, 2009 hoppah, when on the first post it says 10 new missions, on v1.9 there the same from v1.8 or are you talking about v2.0?The feature list is just general information for new people. Link to comment Share on other sites More sharing options...
Tactics Posted December 4, 2009 Report Share Posted December 4, 2009 Hoppah, are more new missions on your list of things to do...sometime down the line? Link to comment Share on other sites More sharing options...
Forensics Posted December 4, 2009 Report Share Posted December 4, 2009 I think EM3 La mod had 20 new missions!Anyway, I would prefer more freeplay events then more missions, I don't tend to play missions much... Link to comment Share on other sites More sharing options...
dor21600 Posted December 5, 2009 Report Share Posted December 5, 2009 NewsAll news regarding the newest and unreleased Los Angeles Mod version will be posted here. New Los Angeles Mod v2.0 features:-------------------------------------------------------------------------------------Added news: 10/26/20091. LAPD K-9. I have decided to make a K-9 Ford Crown Victoria, a dog handler and a police dog. The police dog can chase down and attack persons. The dog can also bark at people to send them away. Screenshots:2. Possibility to cover dead bodies with a yellow tarp. Because most of the units already have the maximum amount of commands (visible in the menu) I had to integrate this with the Heal/Stabilize and the Check Victim command. When you use one of these commands the body will be automatically covered if the person is deceased. All LAFD and most of the police personnel have this ability. Only the coroner team can remove and transport the covered bodies, so it also makes the game a bit harder. Screenshot:-------------------------------------------------------------------------------------Added news: 11/09/20093. Command to drop a diver in the water from a rescue helicopter.4. Switch to disable/enable the 'automatic vehicle emptying' at the fire stations. When disabled, personnel will no longer exit the vehicles automatically.-------------------------------------------------------------------------------------HoppahLast update: 11/09/2009For hoppah.You can do that the large ambulance rescue that can enter the station or create a separate stationfor mod 2.0 please Link to comment Share on other sites More sharing options...
billyfromhill Posted December 5, 2009 Report Share Posted December 5, 2009 I have an idea for 2.0. What if you made LASD search and rescue ATVs. There would have to be a vehicle pulling a trailer to transport them and there would have to be a special SAR deputy that could get an ATV off the trailer. The ATV would function like the motorcycle in that it can't be moved when nobody is on it. Link to comment Share on other sites More sharing options...
Col. Ghost Posted December 5, 2009 Report Share Posted December 5, 2009 hey hoppah,is it likely that you add more flashing flightslike the large ambulance in the submod has?I think they are far more american style andrealistic just because america is kind of fancy and"flashy" :23_31_4: Link to comment Share on other sites More sharing options...
Newfoundking Posted December 5, 2009 Report Share Posted December 5, 2009 For hoppah.You can do that the large ambulance rescue that can enter the station or create a separate stationfor mod 2.0 pleaseThe large ambulance would need a new station to enter because it is too large, and it is a lot of work to create a new station, plus this is just a submod.I have an idea for 2.0. What if you made LASD search and rescue ATVs. There would have to be a vehicle pulling a trailer to transport them and there would have to be a special SAR deputy that could get an ATV off the trailer. The ATV would function like the motorcycle in that it can't be moved when nobody is on it.Trailers are still rather buggy, plus for the map for freeplay as well as the missions, a SAR atv would be rather pointless, just my opinion though.hey hoppah,is it likely that you add more flashing flightslike the large ambulance in the submod has?I think they are far more american style andrealistic just because america is kind of fancy and"flashy" :23_31_4:Hi, I did the lights for that ambulance, and they are more or less the same in regards to the other ambulances.. It's a fictional unit, so I made up most of the lights, and did as I thought would look decent for the unit, the rest of the lights in the actual mod are realistic and based off of the real life unit. Link to comment Share on other sites More sharing options...
firefighter111 Posted December 5, 2009 Report Share Posted December 5, 2009 hey hoppah,is it likely that you add more flashing flightslike the large ambulance in the submod has?I think they are far more american style andrealistic just because america is kind of fancy and"flashy" :23_31_4:If you want more lights on each unit, download the project reality lights submod, that should keep you happy for a while. Link to comment Share on other sites More sharing options...
dor21600 Posted December 6, 2009 Report Share Posted December 6, 2009 The large ambulance would need a new station to enter because it is too large, and it is a lot of work to create a new station, plus this is just a submod.Trailers are still rather buggy, plus for the map for freeplay as well as the missions, a SAR atv would be rather pointless, just my opinion though.Hi, I did the lights for that ambulance, and they are more or less the same in regards to the other ambulances.. It's a fictional unit, so I made up most of the lights, and did as I thought would look decent for the unit, the rest of the lights in the actual mod are realistic and based off of the real life unit.So you can do at least be possible to order the ambulance commands great Link to comment Share on other sites More sharing options...
Hoppah Posted December 6, 2009 Author Report Share Posted December 6, 2009 For hoppah.You can do that the large ambulance rescue that can enter the station or create a separate stationfor mod 2.0 pleaseWhat large ambulance? The one in the Additional Units Submod? I am not going to work on that submod anymore. Besides a few issues, that submod has been finished. Link to comment Share on other sites More sharing options...
PFAexplorer Posted December 6, 2009 Report Share Posted December 6, 2009 hey guys, this is NOT a suggestion topic. we dont want this closed down Link to comment Share on other sites More sharing options...
Hoppah Posted December 6, 2009 Author Report Share Posted December 6, 2009 I have an idea for 2.0. What if you made LASD search and rescue ATVs. There would have to be a vehicle pulling a trailer to transport them and there would have to be a special SAR deputy that could get an ATV off the trailer. The ATV would function like the motorcycle in that it can't be moved when nobody is on it. http://www.code2high.com/LASD/lasd_avsar_6.jpgIt's a nice vehicle, but I doubt if it worth to spend days on moddeling it and its trailer. I don't think it would be that useful in the mod anyway. Link to comment Share on other sites More sharing options...
Guest [SAP]Francis Posted December 6, 2009 Report Share Posted December 6, 2009 I must say good work on the lights, Mike. Although, you should and, I dare you to, use polygon lights, they look more realistic than only a corona. If you need help on that, I sure would be glad to help you out. Link to comment Share on other sites More sharing options...
Ami89E1234 Posted December 6, 2009 Report Share Posted December 6, 2009 lol i never figured out the difference between polygon lights besides being 'attached' to a place. how do you use them lol? (sorry for off topic, but in the current context i guess its alright) Link to comment Share on other sites More sharing options...
Newfoundking Posted December 6, 2009 Report Share Posted December 6, 2009 look in the aus, the signal on the large ambulance has a polygon in the shape of an arrow, see how it lights up nice? Link to comment Share on other sites More sharing options...
Forensics Posted December 6, 2009 Report Share Posted December 6, 2009 I think the lights on the big ambulance are amazing and I love that yellow bar on the back Well done NFK! Link to comment Share on other sites More sharing options...
Hoppah Posted December 9, 2009 Author Report Share Posted December 9, 2009 New stuff!I have added a Swift Water Rescue truck and a new motorboat to the mod. They will replace the older LAFD Motorboat Transporter and Motorboat. The new motorboat can transport up to two firefighters/divers and two victims. The visible people on the boat will be updated, so when there is only one firefighter on the boat you will actually see only one person on it. The LAFD Motorboat Transporter will be deleted from the mod, because it does not exist in real life, but I might add the older motorboat to the Additional Units Submod later.I still need people to take a look at this bug.Hoppah Link to comment Share on other sites More sharing options...
randomperson139 Posted December 9, 2009 Report Share Posted December 9, 2009 It looks great. Link to comment Share on other sites More sharing options...