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ShaneGreen

Los Angeles Mod v1.9.3 SG Submod

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  On 1/1/2011 at 10:44 PM, Xplorer4x4 said:

I think its compatible because i do not believe new commands were added.

The answer is sort of. Since the SG submod has essentially added a bunch of units (for example Engine 51, Engine 10, Engine 210 Ext.) the light mod only changes the files or whatever for the original system with Engine's 1 and 2. As a result only engine 10 has the new lights while the other ALS engine's dont.

With the future release of new versions of this submod I think it would be a really good idea to include some sort of lighting submod in the package the same way the 4X4 mod does.

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  On 1/3/2011 at 10:04 AM, Xplorer4x4 said:

Lol so just point the prototype to the proper v3o ;)

hm I assume the v30 is the file that controls the skin. I rename the prototype file for each LAPD cv which gets the new lights. Then I assign the V30 which changes the skin back to whatever I assigned it to. Thanks!

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Hey I love the Mod a couple things when i use the brush truck from station 2 it will not return to its exzact position. And the patch for the pawns is down so im not sure what to do let me know. :rolleyes:

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  On 12/28/2010 at 6:32 PM, lacofd_FF51 said:

i downloaded the mod and went to start the freeplay, when it loaded all the way the music played for like half a second and then it goes back to desktop w/o and error message or anything. im using the 2.0 map and la mod 2.0 i know its for 1.9 but can someone plz help!

P.S u really outdid yourself SG. good job

does anyone have any suggestion to help with this?

I read the read me just substituted 1.9 with 2.0 and it didnt work

imma try again soon

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I have a problem with this mod also.

On 911 first responders that I have on Windows XP the sumbod runs ok but the PC is too old and slow to play on it.

On the same game installed on Windows vista when I start freeplay the game appears blocked; the minimap, the fire stations and the pollice station are disappeared.

So I tried to install the submod on deluxe editon and the deluxe minimap is reverted with the normal freeplay minimap.

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Guest nbrown8568
  On 12/26/2010 at 5:08 AM, lacofd_FF51 said:

hey shanegreen,

really like the submod looks like it would fit exactly to the way i play.i hav a little hiccup tho. i have 2.0 not 1.9 and cant seem to be able to download 1.9. is there any possible way u could make a version of ur 1.9 version for 2.0? 1 that self installs its self like 4x4 latest version of his submod? i cant use the compatibility scrpits because i cant find how to get to the "mods" folder to get to the scripts and other stuff. im not sure if im allowed to make a request like this because im new to the forums.

If anyway possible, please reply

Thank you!

lacofd_FF51

I really wanted to play this mod but I did not want to use it on the 2.0, so I was going to try tweaking it myself as my 1st project. when I checked to see if I had saved it to my EM4 folder in My Documents, I found Hoppah's 1.9 rar, :cheers-mate: So wish me luck.

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  On 1/25/2011 at 5:28 AM, nbrown8568 said:

I really wanted to play this mod but I did not want to use it on the 2.0, so I was going to try tweaking it myself as my 1st project. when I checked to see if I had saved it to my EM4 folder in My Documents, I found Hoppah's 1.9 rar, :cheers-mate: So wish me luck.

good luck and if it works can u pm me the files to make it work?

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