Steve Winters Posted April 11, 2010 Report Share Posted April 11, 2010 Hey SG!You are still in progress with v 2.0 or you are waiting for permission to relase?"pending" in subtopic is not accurate Yes he is. He's still making the mod.Actually "pending" is very accurate. However, I agree with you. It's a little confusing. Link to comment Share on other sites More sharing options...
szron Posted April 11, 2010 Report Share Posted April 11, 2010 Thanks. Now thats clear Keep you the good work. Link to comment Share on other sites More sharing options...
Steve Winters Posted April 12, 2010 Report Share Posted April 12, 2010 No problem.Hey Shane, how's to submod coming along. Seems like years since the version came out for LA MOD v1.9 hopefully all is going well with the submod.Good luck and continue to work hard.Steve. Link to comment Share on other sites More sharing options...
chrisfarmer13 Posted April 12, 2010 Report Share Posted April 12, 2010 hey does this work on LA MOD 2.0 or is that what he is working on now Link to comment Share on other sites More sharing options...
randomperson139 Posted April 12, 2010 Report Share Posted April 12, 2010 hey does this work on LA MOD 2.0 or is that what he is working on nowThe current version doesn't work with LA Mod V2.0. Shane is currently working on the V2.0 Compatible version. Link to comment Share on other sites More sharing options...
Guest Terminator5665 Posted April 15, 2010 Report Share Posted April 15, 2010 Hey this is an awesome mod, really looking forward to the new version. I was wondering if there is any compatibility with the PR lights mod? On my version the lights seem to work, however only 1 of the units in a particular group have the edited lights. For example only engine 1 will have the edited lights and engines 2 and 3 will have the regular lights. Link to comment Share on other sites More sharing options...
Steve Winters Posted April 15, 2010 Report Share Posted April 15, 2010 I don't understand. Are you asking if Project Reality Lights will work with this submod and will the lights from PRL go away with it? If that's the case, yes this submod should work with th. No the lights will not be removed. Link to comment Share on other sites More sharing options...
cletus Posted April 15, 2010 Report Share Posted April 15, 2010 I don't understand. Are you asking if Project Reality Lights will work with this submod and will the lights from PRL go away with it? If that's the case, yes this submod should work with th. No the lights will not be removed.i had to go into the editor to copy and paste/ delete to make prl mod to work with this mod. Link to comment Share on other sites More sharing options...
Steve Winters Posted April 15, 2010 Report Share Posted April 15, 2010 This mod isn't even out yet. Do you mean The version 1.9 with LA MOD 1.9? Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted April 16, 2010 Report Share Posted April 16, 2010 ^steve this sub-mod has been out for some time now.Hey this is an awesome mod, really looking forward to the new version. I was wondering if there is any compatibility with the PR lights mod? On my version the lights seem to work, however only 1 of the units in a particular group have the edited lights. For example only engine 1 will have the edited lights and engines 2 and 3 will have the regular lights.Its not directly compatible. As you have found out it will do Engine 1, for example, but not 2 or 3. You would have to ask CFD if he would update his project to be compatible. Link to comment Share on other sites More sharing options...
Steve Winters Posted April 16, 2010 Report Share Posted April 16, 2010 Hey this is an awesome mod, really looking forward to the new version. I was wondering if there is any compatibility with the PR lights mod? On my version the lights seem to work, however only 1 of the units in a particular group have the edited lights. For example only engine 1 will have the edited lights and engines 2 and 3 will have the regular lights.Its not directly compatible. As you have found out it will do Engine 1, for example, but not 2 or 3. You would have to ask CFD if he would update his project to be compatible.To answer your question, the reason is because C.F.D never modded Shane's Submod Lights. So that's why your having these problems. Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted April 16, 2010 Report Share Posted April 16, 2010 Isnt that basically what I said?Anyways, Shane, im a bit curious, I was once told, forget by who, as a rule of thumb leave one parking space between each VO. However your new PD station doesnt follow that rule. Does the lack of spacing cause any issues? Link to comment Share on other sites More sharing options...
Steve Winters Posted April 16, 2010 Report Share Posted April 16, 2010 Isnt that basically what I said?Erm.. I think you might of meant that, I was just told to post that from C.F.D. Link to comment Share on other sites More sharing options...
ShaneGreen Posted April 17, 2010 Author Report Share Posted April 17, 2010 Anyways, Shane, im a bit curious, I was once told, forget by who, as a rule of thumb leave one parking space between each VO. However your new PD station doesnt follow that rule. Does the lack of spacing cause any issues?My previous experience has shown that you need a space between each parking space to allow for vehicles to be able to turn without colliding with the next VO. I am experimenting with a few ideas that I hope to change that, otherwise I will have to revise the parking scheme accordingly. I will keep you posted.Take careShane Link to comment Share on other sites More sharing options...
Steve Winters Posted April 17, 2010 Report Share Posted April 17, 2010 Hi Shane,How's the submod coming along? Hopefully you haven't ran into any errors and if you have, hopefully you've fixed them. Link to comment Share on other sites More sharing options...
ShaneGreen Posted April 18, 2010 Author Report Share Posted April 18, 2010 Hi Shane,How's the submod coming along? Hopefully you haven't ran into any errors and if you have, hopefully you've fixed them.Hi Steve,It is coming along ............ not as quickly as I would like, though.So far no major problems - although I have yet to tackle some of the bigger projects, yet.Take careShane Link to comment Share on other sites More sharing options...
Guest Terminator5665 Posted April 21, 2010 Report Share Posted April 21, 2010 I'm not sure if its a glitch, but whenever i try to remove the riot shield at the SWAT SUV it crashes my game, anyone else having this problem or is it just me? Link to comment Share on other sites More sharing options...
Steve Winters Posted April 21, 2010 Report Share Posted April 21, 2010 Hi Steve,It is coming along ............ not as quickly as I would like, though.So far no major problems - although I have yet to tackle some of the bigger projects, yet.Take careShaneThat's good news to hear. I'm thrilled to hear about this.I'm not sure if its a glitch, but whenever i try to remove the riot shield at the SWAT SUV it crashes my game, anyone else having this problem or is it just me?2 Questions..1) Did this crash happen while using Shanes submod or just the regular la mod S.W.A.T2) What submods or mods do you have installed..? Link to comment Share on other sites More sharing options...
usmc123 Posted April 25, 2010 Report Share Posted April 25, 2010 If I could make a request Shane could you do like a 'Lite' version of your mod perhaps? Personally,I don't really want all the gameplay features I just like the cosmetic changes like the numbers on the vehicles and what not like you used to do. I mean the police parking thing is cool and all and so is all the fire station additions but I'd rather just have the numbers than all the other stuff. Link to comment Share on other sites More sharing options...
Steve Winters Posted April 25, 2010 Report Share Posted April 25, 2010 If I could make a request Shane could you do like a 'Lite' version of your mod perhaps? Personally,I don't really want all the gameplay features I just like the cosmetic changes like the numbers on the vehicles and what not like you used to do. I mean the police parking thing is cool and all and so is all the fire station additions but I'd rather just have the numbers than all the other stuff.Why though? It's a good edition to have the Addition Units parked at the PD/FD/Hospital.Hi Shane,is there any updates? Just thought I'd check up on how the mod is coming along. Link to comment Share on other sites More sharing options...
Texas_DPS Posted April 25, 2010 Report Share Posted April 25, 2010 if that is all you want just make a back up of the freeplay map, install his mod, then put your freeplay map back in. done. Link to comment Share on other sites More sharing options...
MrMitch Posted April 26, 2010 Report Share Posted April 26, 2010 Would this submod work with LA Mod 2.0 & the additional units submod? Link to comment Share on other sites More sharing options...
Steve Winters Posted April 26, 2010 Report Share Posted April 26, 2010 Would this submod work with LA Mod 2.0 & the additional units submod?Yes it will. This sub-mod is for LA MOD. Link to comment Share on other sites More sharing options...
randomperson139 Posted April 26, 2010 Report Share Posted April 26, 2010 Would this submod work with LA Mod 2.0 & the additional units submod?Yes it will. This sub-mod is for LA MOD.No, it won't. This submod is for the LA Mod, but it is for V1.9 so it won't work properly with V2.0. Link to comment Share on other sites More sharing options...
Guest Panicxz Posted April 26, 2010 Report Share Posted April 26, 2010 So this doesn't work for LA mod 2.0? Link to comment Share on other sites More sharing options...