Mojito Posted March 7, 2021 Report Share Posted March 7, 2021 I am the only one who's having a problem with the hostage situation event? When the hostage taker enters the getaway car it's stays in place and won't drive anywhere as it should. Quote Link to comment Share on other sites More sharing options...
dalton_rulez324 Posted March 10, 2021 Report Share Posted March 10, 2021 On 2/26/2021 at 12:21 AM, itchboy said: Previous Page Next Page Previous Page Next Page You may be having a memory leak bug that causes your hardware to display artifacts (glitches) due to a lack of memory. What are your system specs; CPU, GPU, RAM? What you are describing sounds similar to a few isolated reports that we got for the old Montana Mod, where glitches appeared in people's playthroughs after 2-3 calls. I personally experienced this but only after a 30 minute session. New feature coming to the mod soon. Please wait patiently for EmC to get these fixes and features uploaded. Previous Page Next Page Previous Page Next Page CPU - i3-2330M GPU - Intel HD Graphics Family RAM - 4 GB RAM Quote Link to comment Share on other sites More sharing options...
itchboy Posted March 10, 2021 Report Share Posted March 10, 2021 5 minutes ago, dalton_rulez324 said: CPU - i3-2330M GPU - Intel HD Graphics Family RAM - 4 GB RAM Yep that's definitely within the range of people who have the memory leak CTD. Even low end PC's like the one I used to have, would also have the problem. There's 3 ways we modders can fix this issue. We will try working something out for you guys. 1 Quote Link to comment Share on other sites More sharing options...
EmergencyFan97 Posted March 10, 2021 Report Share Posted March 10, 2021 Is there a possibility of a standby function being added to PD cars so that cars could be parked and still be callable by the call patrol car script? 1 Quote Link to comment Share on other sites More sharing options...
YesHi Posted March 13, 2021 Report Share Posted March 13, 2021 Small bug report. Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted March 13, 2021 Author Report Share Posted March 13, 2021 38 minutes ago, YesHi said: Small bug report. It is listed in readmefile. Thats not a bug, not gonna fix it. Quote Link to comment Share on other sites More sharing options...
YesHi Posted March 13, 2021 Report Share Posted March 13, 2021 8 minutes ago, EmC-Unit said: It is listed in readmefile. Thats not a bug, not gonna fix it. Oh I see it now. No problem it doesn't really bother me much, just was a FYI. Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 15, 2021 Report Share Posted March 15, 2021 Does this mod have a bigger map than the LA mod? Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted March 15, 2021 Author Report Share Posted March 15, 2021 2 1 Quote Link to comment Share on other sites More sharing options...
gunswat Posted March 15, 2021 Report Share Posted March 15, 2021 8 hours ago, ApollonDriver said: Does this mod has a bigger map than the LA mod? Maps can't be bigger than the default map really (including La) think only difference is if it's a campaign map 2 Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 15, 2021 Report Share Posted March 15, 2021 2 hours ago, gunswat said: Maps can't be bigger than the default map really (including La) think only difference is if it's a campaign map ah okay thanks it looked like it was so big in northernalex's latest vid lol. I wish we could have bigger maps Quote Link to comment Share on other sites More sharing options...
gunswat Posted March 15, 2021 Report Share Posted March 15, 2021 Yea it does feel a bit bigger but nope still same size Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 17, 2021 Report Share Posted March 17, 2021 hello, me again. I am having a weird bug, I don't have controls. Like none. Only siren options and that's all, same happens with all other units and command console. Quote Link to comment Share on other sites More sharing options...
gunswat Posted March 17, 2021 Report Share Posted March 17, 2021 20 minutes ago, ApollonDriver said: hello, me again. I am having a weird bug, I don't have controls. Like none. Only siren options and that's all, same happens with all other units and command console. Is this every time? Or are you loading a mod straight after another? Try a reinstall if every time Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 17, 2021 Report Share Posted March 17, 2021 41 minutes ago, gunswat said: Is this every time? Or are you loading a mod straight after another? Try a reinstall if every time Yeah nvm, I reinstalled the mod and everything works now. Thx anywau 1 Quote Link to comment Share on other sites More sharing options...
YesHi Posted March 18, 2021 Report Share Posted March 18, 2021 2 hours ago, ApollonDriver said: hello, me again. I am having a weird bug, I don't have controls. Like none. Only siren options and that's all, same happens with all other units and command console. Yeah what gunswat said. If you load a mod then load another without exiting out of the game and loading back up, it will not work. Quote Link to comment Share on other sites More sharing options...
gunswat Posted March 18, 2021 Report Share Posted March 18, 2021 1 hour ago, ApollonDriver said: Yeah nvm, I reinstalled the mod and everything works now. Thx anywau Glad to hear you got it fixed 2 Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 20, 2021 Report Share Posted March 20, 2021 I think adding tear gas and police barriers to the SWAT truck inventory would be good, those demonstrations are brutal man, I keep having to shoot them all lol. Also fire extinguishers for police officers so that they can respond to small fires until that huge firetruck comes. Quote Link to comment Share on other sites More sharing options...
Crizby Posted March 20, 2021 Report Share Posted March 20, 2021 I have four points that I think would be a great addition to this already amazing mod: Firstly, a pause button so that we can stop any new incidents from happening (including a 'continue' button for being available for new incidents again). This would be especially useful during a larger incident and/or during clean-up of a large incident. Secondly, it'd be nice with a feature similar to that of the Bieberfelde mod, where all vehicles have a button where all personnel that belong to that specific vehicle re-enter it, similar to the function where everyone in a vehicle can exit. This would make it easier to get back to normal after a messy scene and/or large incident. The third one is regarding the jaws of life. It'd be nice with a little longer wait time until a victim has been extracted from the vehicle, as right now it only takes a couple of seconds for the extraction with the jaws of life to happen. The fourth one is to add some more units with the dispatch system under the 'group 1' button E.G. MDFR Rescue K9, Police Detectives/CSI, the utility van, MDFR Battalion Chief, MDFR Command Center, etc. 1 Quote Link to comment Share on other sites More sharing options...
Fred03 Posted March 20, 2021 Report Share Posted March 20, 2021 6 hours ago, ApollonDriver said: I think adding tear gas and police barriers to the SWAT truck inventory would be good, those demonstrations are brutal man, I keep having to shoot them all lol. Also fire extinguishers for police officers so that they can respond to small fires until that huge firetruck comes. Just use the water cannon and have one of your officers flashbang them and then quickly grab the guy with a sign. Once you get the sign guy into a vehicle everyone stops fighting. 2 Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 20, 2021 Report Share Posted March 20, 2021 34 minutes ago, Fred03 said: Just use the water cannon and have one of your officers flashbang them and then quickly grab the guy with a sign. Once you get the sign guy into a vehicle everyone stops fighting. Duuuude... I had no idea about the sign guy thing! Thanks a lot, it was getting so exhausting! Which vehicle has the watercannon? Quote Link to comment Share on other sites More sharing options...
gunswat Posted March 20, 2021 Report Share Posted March 20, 2021 One of the SWAT units has it think might be first one Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted March 20, 2021 Author Report Share Posted March 20, 2021 13 hours ago, ApollonDriver said: I think adding tear gas and police barriers to the SWAT truck inventory would be good, those demonstrations are brutal man, I keep having to shoot them all lol. Also fire extinguishers for police officers so that they can respond to small fires until that huge firetruck comes. And than add a medbag for them so they can heal or repair cars? Things are set up as they was intended to be. It is despicable to shoot at demonstrators. It is easy to deal with them just by using send people command - they can not approach you, or just go with Medcat with watercannon. 10 hours ago, Crizby said: I have four points that I think would be a great addition to this already amazing mod: Firstly, a pause button so that we can stop any new incidents from happening (including a 'continue' button for being available for new incidents again). This would be especially useful during a larger incident and/or during clean-up of a large incident. Secondly, it'd be nice with a feature similar to that of the Bieberfelde mod, where all vehicles have a button where all personnel that belong to that specific vehicle re-enter it, similar to the function where everyone in a vehicle can exit. This would make it easier to get back to normal after a messy scene and/or large incident. The third one is regarding the jaws of life. It'd be nice with a little longer wait time until a victim has been extracted from the vehicle, as right now it only takes a couple of seconds for the extraction with the jaws of life to happen. The fourth one is to add some more units with the dispatch system under the 'group 1' button E.G. MDFR Rescue K9, Police Detectives/CSI, the utility van, MDFR Battalion Chief, MDFR Command Center, etc. Lots of nice ideas. Maybe some would get in. New things in development: Credits: EmC-Unit, Itcbooty,Bama1234, RK-1000. 7 Quote Link to comment Share on other sites More sharing options...
ApollonDriver Posted March 20, 2021 Report Share Posted March 20, 2021 Lol but officers do have extinguishers in their cars and they do help if the fire is small, like a bush on fire, or a vehicle fire. Also I need to learn how to use "send people" command, good point Quote Link to comment Share on other sites More sharing options...
mcflame1 Posted March 21, 2021 Report Share Posted March 21, 2021 Can I suggest adding in MDPD SRT Tactical Paramedics that they are training for. It would help out with the Medcat a little more useful. Usually Medcats are used to get injured people out of "hot" areas. Quote Link to comment Share on other sites More sharing options...