Guest [SAP]Francis Posted September 19, 2009 Report Share Posted September 19, 2009 I just imported a model into ZModeler2, still I have a problem, the object's front is facing down, how would I change that?Here is an image: Quote Link to comment Share on other sites More sharing options...
LACityFFengineCo287 Posted September 20, 2009 Report Share Posted September 20, 2009 You've got to rotate it. I'm not 100% sure on how to rotate the full model, but, try this.1: on the left side options, click 'select...'2. click all3. Now click 'Modify'4. click 'Rotate"5. Go to the 'Perspective' view6. Click on the model, and rotate it.Good Luck, let me know if it works Best of luck,Greg Quote Link to comment Share on other sites More sharing options...
Guest [SAP]Francis Posted September 21, 2009 Report Share Posted September 21, 2009 You've got to rotate it. I'm not 100% sure on how to rotate the full model, but, try this.1: on the left side options, click 'select...'2. click all3. Now click 'Modify'4. click 'Rotate"5. Go to the 'Perspective' view6. Click on the model, and rotate it.Good Luck, let me know if it works Best of luck,GregIt doesn't work because it doesn't want to rotate any other way than the pitch.I got it working. But ingame, it still shows as if the model was front down. Quote Link to comment Share on other sites More sharing options...
LACityFFengineCo287 Posted September 21, 2009 Report Share Posted September 21, 2009 It doesn't work because it doesn't want to rotate any other way than the pitch.I got it working. But ingame, it still shows as if the model was front down. hmmm.... thats really weird. I know if you move that square with the X over it, you can rotate your object in a different direction. rotations go around that. You could try that. or maybe the Editor would allow you to fix it? Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted September 21, 2009 Report Share Posted September 21, 2009 i never use rotate since it sucks. use "Exact Transform" and screw around with the options a bit. if the front is facing straight down, then it should be a 90º turn in the 'Pitch' field btw wats it supposed to be lol? and what are the little arches in it? Quote Link to comment Share on other sites More sharing options...
Guest [SAP]Francis Posted September 21, 2009 Report Share Posted September 21, 2009 i never use rotate since it sucks. use "Exact Transform" and screw around with the options a bit. if the front is facing straight down, then it should be a 90º turn in the 'Pitch' field btw wats it supposed to be lol? and what are the little arches in it?That is a redirecting arrow bar. The little arches are used to make the lights (under them) appear a lot more. Kinda like this but with more details.I used Exact Transform, as I stated, the new problem is that the editor doesn't care whether the model faces down or not, it just shows it the same way it used to be: Front to the bottom. Quote Link to comment Share on other sites More sharing options...
Hoppah Posted September 21, 2009 Report Share Posted September 21, 2009 Rotate the object in Zmodeler 2 as said before, THEN reset the pivot. The pivot is the rotating point of objects. I am sure one of Zmodeler 2 tutorials also mentions this. Good luck! Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted September 21, 2009 Report Share Posted September 21, 2009 That is a redirecting arrow bar. The little arches are used to make the lights (under them) appear a lot more. Kinda like this but with more details.I used Exact Transform, as I stated, the new problem is that the editor doesn't care whether the model faces down or not, it just shows it the same way it used to be: Front to the bottom.i thought they were the Lights option but wasnt sure since i never use the Zmodeler2 lights, only the editor lights.BTW whats a polygon light? (as in the option in the lights editor) Quote Link to comment Share on other sites More sharing options...
Guest [SAP]Francis Posted September 21, 2009 Report Share Posted September 21, 2009 BTW whats a polygon light? (as in the option in the lights editor)You create polygons on the model's face which will light up the whole polygon's area. You set the colour etc. Quote Link to comment Share on other sites More sharing options...