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anto.fra88

animation

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well, animation requires a set of 'bones' for a person. since you cant make new person anims for EM4, youll have to do object if anything. and that can involve moving thousands of polygons hundreds of times. plus it requires a program like Zmodeler2 or even better, Maya.

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no in Zmodeler2 you add Axes to the objects so that they turn on them. Hoppah also said in his tut that you should use exact transform to rotate the object to where itll be once it turns :s

you could probably find an Axis fuction in 3DSMax.

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