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Grim_Wizard

Scenerio Detailing and Other Editior Specalties

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Hello all,

You can make a mission, but can you do it with style? Do you have the time to lay out each piece of debris into a building like struck=ture and turn on physics? Do you actually take the time to add in asthetic details that a user might look at.

DO YA JUST WANNA FREAKIN SHOW OFF????

Well I have a solution for you.

For all things awesome and destroyed, contact me.

After working on an armmamgeddon mod for almost two years I kow qualty. Ship me your maps and things you want destroyed tosday for excellent quality mapping.

I do

Structure collapses

Car accidnts

missile attacks

Total and complete awesome looking destruction of freeplay maps (Takes a lloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time to do though)

Some things have never before been seen in maps, such as:

Grass growing on pavement and debris

Fallen piles of leves

Bio Hazard covers (Like in I am Ledgend)

Abbandoned militry trucks

and animals walking through streets

Order your map awesomized in destruction today!

MAP UPDATE

Anyone like plane crashes?

If you took a good look at your map then you might have seen the plane from M19 next to the undestroyed one, were you wondering about that? Well here's what's going to happen...

A scene will be built below it, including cars and trees

The parts of the plane will have their physics turned on

After falling the physics will be turned off.

The scene will be spruced up with wrecks, destroyed trees, and other debris.

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