Grim_Wizard Posted July 11, 2009 Report Share Posted July 11, 2009 I took off the send mode in the XLM and I know this is possible to turn of the eimer, but how do I do it? Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted July 11, 2009 Report Share Posted July 11, 2009 Is it actually possible to turn off the timer? Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 11, 2009 Author Report Share Posted July 11, 2009 Yeah it was in the Notrof California mod. Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted July 11, 2009 Report Share Posted July 11, 2009 Wasn't that an Emergency 3 mod? Quote Link to comment Share on other sites More sharing options...
MARCO Posted July 14, 2009 Report Share Posted July 14, 2009 Yeah it was in the Notrof California mod. and it was in older LA mod em4. Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 22, 2009 Author Report Share Posted July 22, 2009 Well any help??? Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted July 23, 2009 Report Share Posted July 23, 2009 Well any help???This is purely a gamble, but try the following (back up the files first, I have no idea if it will work!). Go to: Emergency 4\Data\Units\Vehicles\Fire Department\100LF and open the unit;s.xml file with notepad. Remove the line <sendmode value="2" /> Save the file and exit. Next go to this folder: Emergency 4\Data\Specs\ and open vehicles.xml with notepad. Search for the fireplane ("ID_NAME_LF") and remove this line of text:sendbuttons="2">Save the file and see if it works.Let me know if it worked. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted July 23, 2009 Report Share Posted July 23, 2009 what would happen if you just changed the 2 to 0? Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted July 23, 2009 Report Share Posted July 23, 2009 what would happen if you just changed the 2 to 0?No idea, could have the same effect, could make the computer blow up. Who knows Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 23, 2009 Author Report Share Posted July 23, 2009 Sorry It didn't work. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted July 23, 2009 Report Share Posted July 23, 2009 Sorry It didn't work. You also tried setting it to 1 or zero like Ami said? Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 23, 2009 Author Report Share Posted July 23, 2009 Yeah, no dice.It just made some weird noises as always and played the game. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted July 23, 2009 Report Share Posted July 23, 2009 Yeah, no dice.It just made some weird noises as always and played the game.Then I'll have to search some more Quote Link to comment Share on other sites More sharing options...
Bernt Posted July 24, 2009 Report Share Posted July 24, 2009 I hear from the another forum.That this is hardcoded, not possible;) Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted July 24, 2009 Report Share Posted July 24, 2009 make the value negative lol Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 25, 2009 Author Report Share Posted July 25, 2009 I hear from the another forum.That this is hardcoded, not possible;)It's possible. If you've used version 1.7 of the LA mod for EM4 or The Notrof California mod you'd know. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted July 25, 2009 Report Share Posted July 25, 2009 It's possible. If you've used version 1.7 of the LA mod for EM4 or The Notrof California mod you'd know.For EM3 I found this in one of the files of the Notruf California MOD:<vehicle name="Fire Fighting Plane" prototype="mod:Prototypes/Vehicles/Fire Department/lf_body.e3p" space="0" loadspace="0" requires="1 2 3 4 5 6 7 8 9 10 11 12 14 15 16 17 18 20 21" speed="160" price="0" nodisplay="1">As you can see behind the fire fighting plane the code nodisplay="1" is added. Maybe that means not displaying the '3 minutes wait time'. It's just a guess. But again, only one way to find out. Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 27, 2009 Author Report Share Posted July 27, 2009 If I met you I'd give you a hug. No homo or anything you're always so helpful. If my paypal worked I may be able to get you a beer. lolz Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted July 28, 2009 Report Share Posted July 28, 2009 If I met you I'd give you a hug. No homo or anything you're always so helpful. If my paypal worked I may be able to get you a beer. lolzSo I take it, it worked? Haven't had time to try it myself, so just curious And if you can't get your paypal to work you can always mail me a sixpack Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted July 29, 2009 Author Report Share Posted July 29, 2009 No, sorry. What I need is version 1.7 of the L.A. mod again. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted August 11, 2009 Report Share Posted August 11, 2009 No, sorry. What I need is version 1.7 of the L.A. mod again.I found a workaround in this topic. If you change the unit ID the games timer doesn't work anymore. For example changing <unit id="LF"> into <unit id="FP">. Then the timer shouldn't be active anymore and you can send as many planes as you want.Now I also know waht the no display in the EM3 file meant: he made two prototype planes. One with the correct unit ID and one with an alternate unit ID. He hid the one with the correct unit ID by adding the nodisplay code. So it would have looked as if there only was one fire fighting plane without timer. Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted August 12, 2009 Author Report Share Posted August 12, 2009 Smart cookie, thank you verrrrry much pyro, now about that six pack, lolz Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted August 12, 2009 Report Share Posted August 12, 2009 now about that six pack, lolzI'll PM you a cooler and my adress Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted August 15, 2009 Author Report Share Posted August 15, 2009 YAY it worked, but only in EM3, I'm going to fiddle with it some more. Quote Link to comment Share on other sites More sharing options...
Guest ness Posted September 3, 2009 Report Share Posted September 3, 2009 Do you removed the timer in EM4?.I'm also looking for this i tried changing the UNIT ID to <unit id="FP"> but nothing. Quote Link to comment Share on other sites More sharing options...