Guest Tisor Posted June 27, 2009 Report Share Posted June 27, 2009 Hi all!!I'm having a very BIG problem with my Emergency 4 Deluxe.When pressing on the Multiplayer button ("Varios Jugadores" in spanish), the game get freeze and i can't move the cursor or nothing. I know it is normal that this occur for 20 seconds or something like that. The problem is that the only time I had get the server list i had to wait about 30 minutes!All the port are open and no Firewall is running. What is the problem??Logfile:Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: NVIDIA Corporation GeForce 8600 GT/PCI/SSE2GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertexInit GFX...Init Vision...|Vision DLL path: C:\Archivos de programa\Emergency 4 - Edición Oro\vision71.dll|Vision, Version PC-4, 7, 28, 0|Loading entity plugins of directory <C:\Archivos de programa\Emergency 4 - Edición Oro\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: 0|Stencil buffer: 0 bit / ZBuffer: 24 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: NVIDIA Corporation|Renderer: GeForce 8600 GT/PCI/SSE2|Driver Version: 2.1.2|Found Extension GL_EXT_texture_filter_anisotropic|Found Extension GL_EXT_texture_lod_bias|Found Extension GL_ARB_multitexture|Found Extension GL_ARB_texture_env_dot3|Extension GL_ARB_texture_env_subtract not available|Found Extension GL_EXT_texture_edge_clamp|Found Extension GL_EXT_texture_env_add|Found Extension GL_EXT_texture_env_combine|Found Extension GL_EXT_texture_cube_map|Found Extension GL_ARB_texture_compression|Found Extension GL_EXT_texture_compression_s3tc|Found Extension GL_EXT_point_parameters|Extension GL_EXT_clip_volume_hint not available|Extension GL_EXT_vertex_weighting not available|Found Extension GL_EXT_separate_specular_color|Found Extension GL_EXT_stencil_wrap|Extension GL_EXT_vertex_shader not available|Found Extension GL_EXT_multi_draw_arrays|Extension GL_ATI_fragment_shader not available|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Found Extension GL_NV_texgen_reflection|Found Extension GL_NV_fence|Found Extension GL_NV_blend_square|Found Extension GL_NV_register_combiners|Found Extension GL_NV_register_combiners2|Found Extension GL_NV_texture_env_combine4|Found Extension GL_NV_texture_shader|Found Extension GL_NV_vertex_program|Found Extension GL_NV_vertex_program1_1|Found Extension GL_NV_occlusion_query|Extension GL_EXT_paletted_texture not available|Extension GL_ATI_separate_stencil not available|Extension GL_EXT_texture_rectangle not available|Found Extension GL_ARB_depth_texture|Found Extension GL_ARB_shadow|Found Extension GL_SGIS_generate_mipmap|Found Extension GL_ARB_vertex_buffer_object|Found Extension WGL_ARB_render_texture|Found Extension WGL_NV_render_depth_texture|Found Extension WGL_NV_render_texture_rectangle|Found Extension WGL_ARB_pbuffer|Found Extension WGL_ARB_pixel_format|Found Extension WGL_EXT_swap_control|Found Extension GL_ARB_shader_objects|Found Extension GL_ARB_fragment_shader|Found Extension GL_ARB_vertex_shader|Found Extension GL_ARB_shading_language_100|Using ARB_vertex_buffer_object for fast geometry memory!OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce 8600 GT/PCI/SSE2renderer-string: NVIDIA;GF;GFNInit Input...Registered FS device "save"Init GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xff?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URLEM4 Version 1.3f language esRegistered FS device "mod"mod found: Guardia Civil v1.00mod found: Los Angeles Mod v1.8|VisMain_cl::DeInit|DeInitializing Object Data...|DeInitializing World Data...|DeInitializing Surface and Texture Data...|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configuration|Loading World mod:\Maps\empty.v3d?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!|Vision Core: Allocated 38 kB of memory for primitive data|Vision Core: Allocated 5 kB of memory for Patches|Vision Core: Allocated 1 kB of memory for Patch Edges|Vision Core: Allocated 75 kB of memory for Heightfields|Vision Core: Allocated 0 kB of memory for Texture Planes|Vision Core: Allocated 1 kB of memory for Vis Areas|Vision Core: Allocated 0 kB of memory for Vis Area Planes|Vision Core: Allocated 0 kB of memory for Vis Area Portals|Vision Core: Allocated 3 kB of memory for Lights|Vision Core: Allocated 8 kB of memory for World Vertices|Vision Core: Allocated 21 kB of memory for Vertex References|World contains 289 vertices, 256 polygons, 0 patches, 0 lights|Vision Core: Resized memory for Patch Edges to 1 kB.|Loading Font allyouneed.VFN|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesScanning units...Scanning equipment...Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...Loading equipment mod:Units/Equipment/F020Fire Hose/...Loading equipment mod:Units/Equipment/F030Jaws Of Life/...Loading equipment mod:Units/Equipment/F040Chain Saw/...Loading equipment mod:Units/Equipment/F050Axe/...Loading equipment mod:Units/Equipment/F060Jump Pad/...Loading equipment mod:Units/Equipment/P010Flash Grenade/...Loading equipment mod:Units/Equipment/P020Road Block/...Scanning personnel...Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o|[VNUM=1.43]|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o|[VNUM=1.43]|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o|[VNUM=1.43]|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/040Diver/...|Loading Model mod:Models\Persons\Fire Department\diver.v3o|[VNUM=1.43]|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver.e4p precached|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o|[VNUM=1.43]|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o|[VNUM=1.43]|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o|[VNUM=1.43]|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o|[VNUM=1.43]|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/020Paramedics/...|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o|[VNUM=1.43]|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o|[VNUM=1.43]|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o|[VNUM=1.43]|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o|[VNUM=1.43]|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Police/010Policeman/...|Loading Model mod:Models\Persons\Police\policeman_m.v3o|[VNUM=1.43]|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 27 kB.Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o|[VNUM=1.43]|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o|[VNUM=1.43]|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Police/020Shooter/...|Loading Model mod:Models\Persons\Police\shooter.v3o|[VNUM=1.43]|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter.e4p precached|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o|[VNUM=1.43]|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/030Sharp Shooter/...|Loading Model mod:Models\Persons\Police\sharpshooter.v3o|[VNUM=1.43]|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o|[VNUM=1.43]|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/040Scout/...|Loading Model mod:Models\Persons\Police\scout.v3o|[VNUM=1.43]|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout.e4p precached|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o|[VNUM=1.43]|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/050Profiler/...|Loading Model mod:Models\Persons\Police\profiler.v3o|[VNUM=1.43]|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler.e4p precached|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o|[VNUM=1.43]|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/TEC/010Engineer/...|Loading Model mod:Models\Persons\TEC\engineer.v3o|[VNUM=1.43]|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer.e4p precached|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o|[VNUM=1.43]|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precachedPrototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o|[VNUM=1.43]|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o|[VNUM=1.43]|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o|[VNUM=1.43]|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o|[VNUM=1.43]|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o|[VNUM=1.43]|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o|[VNUM=1.43]|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/020GTF/...|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o|[VNUM=1.43]|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o|[VNUM=1.43]|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o|[VNUM=1.43]|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/030TLF/...|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o|[VNUM=1.43]|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o|[VNUM=1.43]|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o|[VNUM=1.43]|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o|[VNUM=1.43]|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o|[VNUM=1.43]|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o|[VNUM=1.43]|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/040DLK/...|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o|[VNUM=1.43]|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o|[VNUM=1.43]|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o|[VNUM=1.43]|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o|[VNUM=1.43]|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o|[VNUM=1.43]|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o|[VNUM=1.43]|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/050LPF/...|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o|[VNUM=1.43]|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o|[VNUM=1.43]|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o|[VNUM=1.43]|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o|[VNUM=1.43]|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o|[VNUM=1.43]|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/070FMB/...|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o|[VNUM=1.43]|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o|[VNUM=1.43]|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o|[VNUM=1.43]|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 45 kB.|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o|[VNUM=1.43]|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/090FLB/...|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o|[VNUM=1.43]|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o|[VNUM=1.43]|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/100LF/...|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o|[VNUM=1.43]|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o|[VNUM=1.43]|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/020RTW/...|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o|[VNUM=1.43]|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o|[VNUM=1.43]|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/030RHF/...|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o|[VNUM=1.43]|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o|[VNUM=1.43]|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o|[VNUM=1.43]|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/040ITW/...|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o|[VNUM=1.43]|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o|[VNUM=1.43]|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o|[VNUM=1.43]|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/050RHC/...|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o|[VNUM=1.43]|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o|[VNUM=1.43]|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Police/010STW/...|Loading Model mod:Models\Vehicles\Police\stw.v3o|[VNUM=1.43]|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o|[VNUM=1.43]|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/stw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/020MTW/...|Loading Model mod:Models\Vehicles\Police\mtw.v3o|[VNUM=1.43]|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o|[VNUM=1.43]|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/mtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/030SW/...|Loading Model mod:Models\Vehicles\Police\sw.v3o|[VNUM=1.43]|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o|[VNUM=1.43]|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o|[VNUM=1.43]|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/sw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/040WAW/...|Loading Model mod:Models\Vehicles\Police\waw.v3o|[VNUM=1.43]|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o|[VNUM=1.43]|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o|[VNUM=1.43]|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/waw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/050GTW/...|Loading Model mod:Models\Vehicles\Police\gtw.v3o|[VNUM=1.43]|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/gtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/060PHC/...|Loading Model mod:Models\Vehicles\Police\phc.v3o|[VNUM=1.43]|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o|[VNUM=1.43]|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o|[VNUM=1.43]|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/phc.e4p precachedLoading vehicle mod:Units/Vehicles/Police/070FLIGHT/...|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o|[VNUM=1.43]|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o|[VNUM=1.43]|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...|Loading Model mod:Models\Vehicles\TEC\fgri.v3o|[VNUM=1.43]|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgri.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/020ASF/...|Loading Model mod:Models\Vehicles\TEC\asf.v3o|[VNUM=1.43]|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o|[VNUM=1.43]|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/asf.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/030FGRR/...|Loading Model mod:Models\Vehicles\TEC\fgr.v3o|[VNUM=1.43]|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o|[VNUM=1.43]|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o|[VNUM=1.43]|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o|[VNUM=1.43]|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/040FGRB/...|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o|[VNUM=1.43]|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 63 kB.|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o|[VNUM=1.43]|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o|[VNUM=1.43]|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/050FGRT/...|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o|[VNUM=1.43]|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o|[VNUM=1.43]|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o|[VNUM=1.43]|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o|[VNUM=1.43]|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/060RL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o|[VNUM=1.43]|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o|[VNUM=1.43]|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/070TRL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o|[VNUM=1.43]|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o|[VNUM=1.43]|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precachedcommand icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/AimedShot.dds not foundcursor mod:UI/Game/Icons/Cursor/AimEnd.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/FlyTo.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Lift.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LoadUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PickUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Pull.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/StopPull.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/TutThrow.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Unload.dds not foundLoading strings meta list...Loaded lang:infotexts.xmlLoaded lang:poi.xmlLoaded lang:portraits.xmlLoaded lang:fail.xmlLoaded lang:ingamehelp.xmlLoaded lang:objectives.xmlLoaded lang:hints.xmlLoaded lang:missiontitles.xmlLoaded lang:missiontips.xmlLoaded lang:mission.xmlLoaded lang:talk.xmlLoaded lang:supervobj.xmlLoaded lang:supervfail.xmlLoaded lang:supervresult.xmlLoaded lang:supervtut.xmlLoaded lang:tutorial.xmlLoaded lang:command.xmlLoaded lang:supervobj.xmlLoaded lang:credits.xmlLoaded lang:supervquest.xmlLoaded lang:quest.xmlLoaded lang:supervaward.xmlLoaded lang:events.xmlLoaded lang:supervevents.xmlLoaded lang:superveventsobj.xmlLoaded lang:mainmenu.xmlLoaded lang:gui.xmlLoaded lang:score.xmlLoaded lang:strings.xmlLoaded lang:voices.xmlmod found: Guardia Civil v1.00mod found: Los Angeles Mod v1.8Init Network...!VVideoPlayer::PlayVideo(): file 'base:/Video/GlobalStar.mpg' not foundCampaign: 24 entries loaded|Loading Model base:Models\Objects\misc\theobject01.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes|Loading Model base:Models\Objects\misc\theobject02.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes!Precaching prototypes|Loading Model mod:Models\Objects\Equipment\stretcher.v3o|[VNUM=1.43]|Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached|Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o|[VNUM=1.43]|Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck01.v3o|[VNUM=1.43]|Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck02.v3o|[VNUM=1.43]|Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck03.v3o|[VNUM=1.43]|Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck04.v3o|[VNUM=1.43]|Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck05.v3o|[VNUM=1.43]|Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached|Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o|[VNUM=1.43]|Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o|[VNUM=1.43]|Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precachedLoading gamma ramp...OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce 8600 GT/PCI/SSE2renderer-string: NVIDIA;GF;GFN--------------------------------I cannot find the dxdiag, I know i have to run "dxdiag" on Start but where is the txt file??Thanks in advance!!Regards from Spain.Dani Quote Link to comment Share on other sites More sharing options...
martjuh.denB Posted June 28, 2009 Report Share Posted June 28, 2009 press ctrl alt delete than wait when you are on your desktop than press em4 in that thing below and than wait one minute or something Quote Link to comment Share on other sites More sharing options...
Guest Tisor Posted June 28, 2009 Report Share Posted June 28, 2009 Thanks! Will try in a minute!! Quote Link to comment Share on other sites More sharing options...
Guest Tisor Posted June 28, 2009 Report Share Posted June 28, 2009 Not Working When I press ctrl alt del and press in the task bar the emergency 4 bar I wait 5 minutes and nothing happens... Quote Link to comment Share on other sites More sharing options...