Guest EM4 fan Posted April 14, 2010 Report Share Posted April 14, 2010 I try it now Now i play it and it looks cool Quote Link to comment Share on other sites More sharing options...
Guest emergency captain Posted April 15, 2010 Report Share Posted April 15, 2010 Anyone read my post? I really want to play this mod. Quote Link to comment Share on other sites More sharing options...
Steve Winters Posted April 15, 2010 Report Share Posted April 15, 2010 I read it. I don't know what to do.. Try re-downloading. Quote Link to comment Share on other sites More sharing options...
Guest EM4 fan Posted April 20, 2010 Report Share Posted April 20, 2010 Hey, is there any way you guys can out a download link in the Emergency Planet Download Center? For some reason, it won't work on my computer unless it's from there.Did you know why it won´t work? Quote Link to comment Share on other sites More sharing options...
Guest EM4 fan Posted May 6, 2010 Report Share Posted May 6, 2010 Is here some updates? Quote Link to comment Share on other sites More sharing options...
Guest Poliisi-3 Posted May 6, 2010 Report Share Posted May 6, 2010 Is here some updates?Be Patient! Updates will in due course Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted May 6, 2010 Author Report Share Posted May 6, 2010 HelloNews of the mod- Renault Master has been modeled again : it will replace the old master.- Bomb Squad has been added- Electric engineer has been added- New Commands (I keep that secret)see you Quote Link to comment Share on other sites More sharing options...
Guest Al' kolique Posted May 8, 2010 Report Share Posted May 8, 2010 Hi all, New Renault Master : Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted May 10, 2010 Author Report Share Posted May 10, 2010 HelloI need your help to add stretchers on the game and i don't how make thatCan someone help me ?Prototype path stretcher : Prototypes/Persons/02 Ambulance/SP_Brancardier.e4pPrototype path stretcher + injured : Prototypes/Persons/02 Ambulance/SP_Brancardiersinjured.e4pPrototype path single : .../.../SP_Brancardiers_single.e4punit.xml<unit id="SPBRA"> <campaign> <missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21"> <prototypes> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="0"/> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="1"/> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="2"/> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="3"/> </prototypes> <space value="1" /> <price value="25" /> </missions> </campaign> <freeplay> <missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22"> <prototypes> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="0"/> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="1"/> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="2"/> <prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="3"/> </prototypes> <space value="1" /> <price value="25" /> </missions> </freeplay></unit>Portraits.xml <portrait prototype="mod:Prototypes/Persons/02 Ambulance/SP_Brancardiers.e4p" big="norm" unit="SPBRA" text="SPBRA"/> <portrait prototype="mod:Prototypes/Persons/02 Ambulance/SP_Brancardiersinjured.e4p" big="norm" unit="SPBRA" text="SPBRA"/>HELP ME PLEASE ^^Emergency-Fan Quote Link to comment Share on other sites More sharing options...
Stan Posted May 10, 2010 Report Share Posted May 10, 2010 What problem do you have with them? Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted May 10, 2010 Author Report Share Posted May 10, 2010 i don't have any iconi can ad them to the vejcile but when i call the vehicle , units are not insidescrreenhttp://img10.hostingpics.net/pics/815868Em4_2010_05_10_22_21_26_29.png Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted May 11, 2010 Report Share Posted May 11, 2010 i don't have any iconi can ad them to the vejcile but when i call the vehicle , units are not insidescrreenhttp://img10.hostingpics.net/pics/815868Em4_2010_05_10_22_21_26_29.pngYou have shared unit.xml of person but not of vehicleIf problem sits not there i think one sit in same unit="SPBRA" text="SPBRA" in both,try on other one paramedic SPBRA2 as in Portraits as in id of unitAnyway share logfile... Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted May 11, 2010 Author Report Share Posted May 11, 2010 FIXED PROBLEMI just missed an "s" pffff Quote Link to comment Share on other sites More sharing options...
Stan Posted May 11, 2010 Report Share Posted May 11, 2010 So when you call in the vehicle, the vehicle is empty or the vehicle is staffed but you miss the icons only? Quote Link to comment Share on other sites More sharing options...
Steve Winters Posted May 12, 2010 Report Share Posted May 12, 2010 I had that happen to me too. but I fixed it.. dunno how. Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted May 16, 2010 Author Report Share Posted May 16, 2010 FIXED PROBLEMI just missed an "s" pffffI already said that my problem is fixedThanks for all Quote Link to comment Share on other sites More sharing options...
Guest EM4 fan Posted July 4, 2010 Report Share Posted July 4, 2010 Updates? Quote Link to comment Share on other sites More sharing options...
USman Posted July 4, 2010 Report Share Posted July 4, 2010 Looks great! I do have a question though! Will there be diffrent stations or will it be the HQ like normal? I am studing french so I can deal with the language.Thanks, USman EDIT: oops, I was lazy and did not look through the whole thing found my anwser! I really cant wait for the full version now! Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted July 5, 2010 Author Report Share Posted July 5, 2010 hellowe are making the UV Mapping for the new Master yused in most modelswe will make firestattions but it's not our prioritynew version will be released soon (some weeks) Quote Link to comment Share on other sites More sharing options...
Emergency-fan Posted September 4, 2010 Author Report Share Posted September 4, 2010 HelloSome news and a videoThe mod is almost over just a video to see our new back up command We need your help to modify the entercar script to let a firefighter enter in RTWs NEFs RHCs and ITWsCan you help us ?Code : object EnterCar : CommandScript{ Vector TargetPos; bool NotInLandingStage; EnterCar() { SetValidTargets(ACTOR_VEHICLE); SetRestrictions(RESTRICT_NOTDESTROYED); SetNeedsConnectedHose(CFN_FAIL); SetPriority(200); SetSelfClickActivation(true); } bool CheckPossible(GameObject *Caller) { return Commands::IsEnterCarPossible(Caller); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target || !Target->IsValid() || Target->GetType()!=ACTOR_VEHICLE) return false; SetPriority(200); if (Input::PriorityKeyPressed()) SetPriority(2000); Vehicle v(Target); if (v.GetEnergy() < = 0.1f * v.GetMaxEnergy()) return false; if(Caller->GetObjectType()==TYPE_PERSON/* && v.IsFlagSet(OF_ACCESSIBLE)*/) { Person p(Caller); if (p.GetEnteredCarID() != -1) return false; if (v.GetVehicleType() == VT_FIREFIGHTERS_DEKONP) { if (!p.IsLinkedWithPerson() && !p.IsCarryingPerson() && v.GetFreePassengers()==0 && !p.IsContaminated()) return false; else if (!p.IsLinkedWithPerson() && !p.IsCarryingPerson() && p.IsContaminated() && v.GetFreeTransports() < 1) return false; else if ((p.IsLinkedWithPerson() || p.IsCarryingPerson()) && v.GetFreeTransports() < 2) return false; } else if(v.GetFreePassengers()==0 && !(p.IsLinkedWithPerson() || p.IsCarryingPerson())) return false; if (p.IsCarryingPerson() && v.GetFreeTransports() == 0) return false; else if (p.IsLinkedWithPerson() && v.GetFreeTransports() == 0) return false; if(v.HasCommand("FlyTo") && !v.IsOnGround()) return false; if(p.IsPulling() || (p.GetEquipment() == EQUIP_FIREHOSE && p.GetFirehoseID() > 0)) return false; switch(v.GetVehicleType()) { case VT_NOSQUAD : case VT_TAXI : case VT_BUS : case VT_DRIVERCAR : case VT_POLICE_GTW: case VT_POLICE_WAW : return false; break; case VT_THW_FGRR_BKF : case VT_THW_FGRB_BLF : return false; break; case VT_THW_FGRI_EKW : case VT_THW_FGRT_BH: if(!p.HasCommand("Repair")) return false; break; case VT_FIREFIGHTERS_ASF : case VT_FIREFIGHTERS_DLK : case VT_FIREFIGHTERS_RW : case VT_FIREFIGHTERS_TLF : case VT_FIREFIGHTERS_LF : case VT_FIREFIGHTERS_FLB : case VT_FIREFIGHTERS_LPF : case VT_FIREFIGHTERS_TFMB : case VT_FIREFIGHTERS_GTF : if ((p.GetPersonType() == PT_FIREFIGHTER_NORMAL) || (p.GetPersonType() == PT_FIREFIGHTER_MASK) || (p.GetPersonType() == PT_FIREFIGHTER_ABC) || (p.GetPersonType() == PT_DIVER)) return true ; else return false ; break; case VT_FIREFIGHTERS_DEKONP : if (!p.HasCommand("DriveAwayPerson") && !p.IsContaminated()) return false; if(!p.CanEnterDekonP()) return false; break; case VT_FIREFIGHTERS_FMB: { // FMB in LStage ? - Liefere Zielpunkt an Land < 0 (=-0.2f) if (v.IsInLandingStage(false, TargetPos, -0.2f) >= 0) { NotInLandingStage = false; return true; } if (v.IsInLandingStage(true, TargetPos, -0.2f) >= 0) { NotInLandingStage = false; return true; }; NotInLandingStage = true; // Taucher kann immer rein if (!p.HasCommand("Dive")) return false; break; } case VT_POLICE_SW : case VT_POLICE_PHC : case VT_POLICE_STW : case VT_POLICE_MTW : if (p.IsLinkedWithPerson()) return false; if ((p.GetPersonType() == PT_SHOOTER) || (p.GetPersonType() == PT_SHARPSHOOTER) || (p.GetPersonType() == PT_PSYCHOLOGIST) || (p.GetPersonType() == PT_SCOUT) || (p.GetPersonType() == PT_POLICEMEN)) return true ; else return false ; break; case VT_POLICE_GETAWAY : return false; break; case VT_AMBULANCE_RHF : if(!p.HasCommand("SendDog") && !p.HasCommand("CallDog")) return false; break; case VT_AMBULANCE_ITW : if(p.IsCarryingPerson()) return false; if(!p.HasCommand("Heal") && !p.HasCommand("UnloadPerson") && !p.HasCommand("PutInCar")) return false; if(p.HasCommand("Extinguish") || p.HasCommand("GetRoadBlock")) return false; break; case VT_AMBULANCE_NEF : if(!p.HasCommand("Heal")) return false; case VT_AMBULANCE_RHC : case VT_AMBULANCE_RTW : if (v.GetFreePassengers() == 0) return false; if(!p.HasCommand("Heal") && !p.IsParamedicTeam() ) return false; break; default : return false; } if((p.HasCommand("extinguish") && (p.IsCarryingPerson() || p.IsLinkedWithPerson())) || p.IsContaminated()) { if (v.GetVehicleType() == VT_FIREFIGHTERS_DEKONP) return true; else return false; } return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Person p(Caller); Vehicle v(Target); if (p.IsCarryingPerson()) { Person carried = p.GetCarried(); bool carriedClassified = false; if (carried.IsClassified()) carriedClassified = true; if(!carriedClassified && (v.GetVehicleType() == VT_AMBULANCE_ITW || v.GetVehicleType() == VT_AMBULANCE_RTW || v.GetVehicleType() == VT_AMBULANCE_RHC)) { ScriptInterface::ShowMessageTickerTextForSinglePlayer(Caller, "Cette personne doit d'abord être examinée par un médecin"); return; } } TargetPoint targetPoint; if (v.GetVehicleType() == VT_AMBULANCE_ITW) targetPoint = TARGET_PASSENGERDOOR; else if (v.GetVehicleType() == VT_THW_FGRT_BH) targetPoint = TARGET_REARDOOR; else if (v.GetVehicleType() == VT_FIREFIGHTERS_FMB) { if (NotInLandingStage) targetPoint = TARGET_OBJECTSURFACE; else { Caller->PushActionMove(ACTION_NEWLIST, TargetPos); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionEnterCar(ACTION_APPEND, Target); return; } } // diese Abfrage auf jeden Fall erst nach ITW und FMB else if (p.IsParamedicTeam() || (p.HasCommand("Heal") && (v.GetNumTransported()>0 || Game::IsParamedicWithInjuredInSelection(Caller)))) targetPoint = TARGET_REARDOOR; else targetPoint = TARGET_PASSENGERDOOR; if((p.HasCommand("extinguish") && (p.IsCarryingPerson() || p.IsLinkedWithPerson())) || p.IsContaminated()) { if (v.GetVehicleType() == VT_FIREFIGHTERS_DEKONP) targetPoint = TARGET_REARDOOR; } if (p.HasCommand("SendDog") && p.GetArrestedID() != -1) { targetPoint = TARGET_REARDOOR; Caller->PushActionMove(ACTION_NEWLIST, Target, targetPoint); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionPutInCar(ACTION_APPEND, Target); targetPoint = TARGET_PASSENGERDOOR; Caller->PushActionMove(ACTION_APPEND, Target, targetPoint); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionEnterCar(ACTION_APPEND, Target); } else { Caller->PushActionMove(ACTION_NEWLIST, Target, targetPoint); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionEnterCar(ACTION_APPEND, Target); } }};Emergency-fan Quote Link to comment Share on other sites More sharing options...
bazz Posted September 4, 2010 Report Share Posted September 4, 2010 the video looks good Quote Link to comment Share on other sites More sharing options...
Xandarb Posted January 7, 2011 Report Share Posted January 7, 2011 Hi! Mod looking good! Thanks! Quote Link to comment Share on other sites More sharing options...
Gabor Baeckelandt Posted January 9, 2013 Report Share Posted January 9, 2013 download link doesn't work other link not megaupload Quote Link to comment Share on other sites More sharing options...
Guest Posted January 9, 2013 Report Share Posted January 9, 2013 download link doesn't work other link not megaupload last post for 2 years ago think its closed Quote Link to comment Share on other sites More sharing options...
tomtomxl Posted January 10, 2013 Report Share Posted January 10, 2013 can some put new link Quote Link to comment Share on other sites More sharing options...