Cosreski Posted April 28, 2009 Report Share Posted April 28, 2009 When calling an emergency vehicle, is it possible to get it straight to the seen? Or is there a better way to call a vehicle? This is 4 my EM3 LA Mod Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted April 29, 2009 Report Share Posted April 29, 2009 When calling an emergency vehicle, is it possible to get it straight to the seen? Or is there a better way to call a vehicle? This is 4 my EM3 LA ModYou mean is it possible to let the vehicle drive to the accident in stead of to the beginning of the map, correct? In that case no it isn't possible. In freeplay you can choose to call a number of units on the scene already and place them on strategic points on the map. That way units will be closer to a possible accident/fire. I don't recall if it is possible to assign hotkeys to units but I thought it wasn't possible. Quote Link to comment Share on other sites More sharing options...
Cosreski Posted April 29, 2009 Author Report Share Posted April 29, 2009 You mean is it possible to let the vehicle drive to the accident in stead of to the beginning of the map, correct? In that case no it isn't possible. In freeplay you can choose to call a number of units on the scene already and place them on strategic points on the map. That way units will be closer to a possible accident/fire. I don't recall if it is possible to assign hotkeys to units but I thought it wasn't possible.It takes too much time for that and seconds later there is another incident to take care of. It be nice if it can be slowed down. Can it be slowed down? Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted April 29, 2009 Report Share Posted April 29, 2009 It takes too much time for that and seconds later there is another incident to take care of. It be nice if it can be slowed down. Can it be slowed down? Yes in the EM3/data/specs folder there is a file called freeplayparameters.xml You can edit the number of times an event occurs there (averagefrequency, the higer the more incidents) and the time the game waits before starting the intial incident (intialeventwaitduration, the higher the longer it will take for the first event to occur). Quote Link to comment Share on other sites More sharing options...