bama1234 Posted April 27, 2009 Report Share Posted April 27, 2009 How can you UV map something so that it creates a DDS file? or texture file that is convertable to DDS? I.E. How do you do this in Zmodeler after you have changed a model??Thank you in advance, please do not respond unless you have a definite answer. Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 27, 2009 Report Share Posted April 27, 2009 Please keep general modding topics IN General modding, not in the LA mod=)I use a different app than Z2 for Mesh/UV so I can't help unfortunately. Quote Link to comment Share on other sites More sharing options...
bama1234 Posted April 27, 2009 Author Report Share Posted April 27, 2009 Please keep general modding topics IN General modding, not in the LA mod=)I use a different app than Z2 for Mesh/UV so I can't help unfortunately.No problem, what app do you use, and is it free? Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 27, 2009 Report Share Posted April 27, 2009 I use Z1, which is... fairly different than Z2 is, for me personally it is just much easier to do pretty much everything in it. But that is personal preference... Z1 you have to select the polygons and press assign uv, then go into vertice mode in the uv screen and move them where you need them to be.... Fairly straightforward once you learn the app. Z2 can import Z1 files but you have to be careful when you put it back because sometimes it mirrors the vehicle when it's imported.... One of the quirks of Z1 into Z2. Quote Link to comment Share on other sites More sharing options...