Guest nicke157 Posted April 18, 2009 Report Share Posted April 18, 2009 Hello. I am from Sweden and want to create a new freeplay map. I know so far that I can only place objects in the editor. But how do I then create a terrain with textures? Photoshop? Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 18, 2009 Report Share Posted April 18, 2009 You require a decent photo/texture editor (psp, photoshop, even gimp can do it barely)... a map of 8192x8192 fits exactly on that size in the boundaries. Save file as TGA to import the file into the game.. Doing these textures takes a great deal of resources so if you have a computer with very limited processor and ram I suggest you do not attempt to do this unless you have extremely high patience.good luck. Quote Link to comment Share on other sites More sharing options...
jab16 Posted April 18, 2009 Report Share Posted April 18, 2009 How much memory do you need for this? Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 18, 2009 Report Share Posted April 18, 2009 Under 2GB you're pushing your luck, especially with the ill-fated vista, that will cost you one gig off the bat.... Generally I'd suggest you have 2-3 gigs free to do this operation, these map files for a single layer come in over 200 mb in proper format... so imagine how much pressure that puts on your computer. If you use layers and edit a great deal at once it quickly consumes resources for the temporary backups so you can UNDO actions, etc.... Generally if you are patient you can do it with under the 2 gigs available but it gets extremely frustrating fast as more crap gets added.... Welcome to the world of modding without a great deal of memory for extremely consuming things you can easilly burn through the memory then it just moves slower than a snail.... I have NEVER ran out of memory to the point of crashing an application (yet). One project I did had a grille on it that was 50,000 polygons=) I wasnt paying attention and just overdid it for a diff game, and yeah that effectively killed my computer... Quote Link to comment Share on other sites More sharing options...
Hoppah Posted April 18, 2009 Report Share Posted April 18, 2009 How much memory do you need for this?As much as possible, because it totally depends on the amount of layers.A single 8192x8192 image is not a problem until you add dozens of layers for editing.The ground texture for the new map I am creating is almost 500 MB (.psd file) now.I have 3,3 GB RAM and I am still able to make changes to that file without 'lag'.Until I start the Emergency 4 editor (for example) as well...If you don't have ANY modding experience, DO NOT create a new map. It's not just placing objects.Without Photoshop experience you can't even create a nice ground texture for it. Quote Link to comment Share on other sites More sharing options...
Guest nicke157 Posted April 18, 2009 Report Share Posted April 18, 2009 OKey. Thanks. And yes, my computer should probably cope with this.Processor: Intel Dual Core 2 Duo 2.4 GhzMemory: 4x512Mb (2048MB)Hard Drive: 160Gb+320GBVideo Card: Gainward nvidia GeForce 8800 GTS 512MBOperating System: Windows XpMotherboard: MSI Neo5How can I know how large an area I should do in the texture for a building on a place in Photoshop? Quote Link to comment Share on other sites More sharing options...
Tomyboy Posted April 19, 2009 Report Share Posted April 19, 2009 Just test it, and you can look to a excisting map how great the buildings are and what they're places are Quote Link to comment Share on other sites More sharing options...
Guest nicke157 Posted April 19, 2009 Report Share Posted April 19, 2009 Okey Quote Link to comment Share on other sites More sharing options...
Henderson Posted April 20, 2009 Report Share Posted April 20, 2009 I don't get why they had to make map making so difficult and inefficient. I'd like to create a new map and try my own at putting some events in a freeplay game, but it's just crazy. Quote Link to comment Share on other sites More sharing options...
Guest nicke157 Posted April 20, 2009 Report Share Posted April 20, 2009 I have created a test map (just black coloured to test) and saved in .tga format. But then I import into the editor it just says "Could not load the texture". Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 20, 2009 Report Share Posted April 20, 2009 If I recall correctly there are specific settings you must use for the TGA format in order for it to take, one of which is 24 bit I believe..... Quote Link to comment Share on other sites More sharing options...
Hoppah Posted April 20, 2009 Report Share Posted April 20, 2009 The size must be a multiple of 512 and 8192 pixels is the largest possible (8192 can also be divided by 512 = 16, so that's a correct size). Quote Link to comment Share on other sites More sharing options...
Guest nicke157 Posted April 21, 2009 Report Share Posted April 21, 2009 Iknow, i using 8192x8192EDIT: Okey now it's working. Forgot to set 24bit then I saved the tga file. Thanks for all help Quote Link to comment Share on other sites More sharing options...
Soldjaboy Posted May 6, 2009 Report Share Posted May 6, 2009 Nevermind. I figured it out Quote Link to comment Share on other sites More sharing options...