Cybexx Posted April 11, 2009 Report Share Posted April 11, 2009 Hello (:When im trying to export something to .v3o it dont work, it dont export anything of the model (It takes 0byte when i have exported). But whit anything else, like DFF, 3DS, PMG or P3D it work Any idea why? Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 11, 2009 Report Share Posted April 11, 2009 The name of the object must be the same as what you type in for the file name of the v3o.For example, if your object is Cylender, the v3o must also be named cylender to output correctly.... You can rename the object if you want, but that's why you're having problems. Quote Link to comment Share on other sites More sharing options...
Cybexx Posted April 12, 2009 Author Report Share Posted April 12, 2009 Thx for the reply, but it wont work.And as i aleredy has said everything else will export exept v3o Quote Link to comment Share on other sites More sharing options...
Hoppah Posted April 12, 2009 Report Share Posted April 12, 2009 Buy the registered version to export to .v3o or ask someone else to export your model to .v3o. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted April 15, 2009 Report Share Posted April 15, 2009 I have the same problem and another member tried and couldnt get it to work. The object name is the same and all that, and other formats work but not v3o. Even tried making it a z3d file then convert to v3o. No luck. Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted April 16, 2009 Report Share Posted April 16, 2009 I have the same problem and another member tried and couldnt get it to work. The object name is the same and all that, and other formats work but not v3o. Even tried making it a z3d file then convert to v3o. No luck.Do you have the paid version of Z-M? Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 5, 2009 Author Report Share Posted May 5, 2009 well, i think it actuly just is my models that wont export Since i tryed to import a .v3o from the game, and export it to 3ds, work, and then i imorted that 3ds and exported it as a .v3o and it work Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted May 7, 2009 Report Share Posted May 7, 2009 Do you have the paid version of Z-M?Yes it is. Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted May 7, 2009 Report Share Posted May 7, 2009 Ok what we will do is go through a few questions when you answer them I will hopefully be able to help you figure this out:1). Did you create the model in question IN your Registered ver. of Z2?2). If NO to 1, what application was it originally from or What game?3). Have you tried exporting it as a different format, like OLD Z1 file, then re-importing it, and then trying to dump it as 3DS?4). Have you tried to export another model that is NOT from the original game to see if it has the same result? Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 7, 2009 Author Report Share Posted May 7, 2009 Ok what we will do is go through a few questions when you answer them I will hopefully be able to help you figure this out:1). Did you create the model in question IN your Registered ver. of Z2?2). If NO to 1, what application was it originally from or What game?3). Have you tried exporting it as a different format, like OLD Z1 file, then re-importing it, and then trying to dump it as 3DS?4). Have you tried to export another model that is NOT from the original game to see if it has the same result?1: I did make the models in Autodesk 3ds max.2: If you thinking of the model i was talking about that i was importing from the game to check if it actuly work yes. But its my own model that is the problem.3: ?4: no.Nevermind^^ I figured out^^ Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted May 7, 2009 Report Share Posted May 7, 2009 glad you figured it out and were able to make it work. Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 16, 2009 Author Report Share Posted May 16, 2009 I just need to ask this, is the axes (X,Y,Z) different from Zmodeler to 3ds max? Cause it seems like. When i make a model in 3ds max it look totally different in the axes in Zmodeler. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted May 17, 2009 Report Share Posted May 17, 2009 As far as I know axis go beyond said app and are universally the same. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted May 17, 2009 Report Share Posted May 17, 2009 X -> Horizontal Y -> VerticalZ -> Depth Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 22, 2009 Author Report Share Posted May 22, 2009 Stumbled across some problems again >.< When i export it as a .v3o it wont export surfaces, bones and such oOHow do i save it so it contain the surfaces, bones, skeleton and all other.Here is what i got when i open the .v3o [VNUM=1.43][NUMSURFACES=0][NUMVERTICES=0][NUMBLENDVERTS=0][NUMPOLYGONS=0][NUMBONES=0][NUMMUSCLEANIMS=0][NUMMUSCLEFRAMES=0]BOX, 0, 0, 0, 0, 0, 0N, 0, 0, 0, 0CBOX, -0.000, 0.000, 0.000, -0.000, 0.000, 0.000 Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted May 22, 2009 Report Share Posted May 22, 2009 -0? ERROR. ERROR. DOES NOT COMPUTE. ERRRRRRRRRRUHB(SGFHPIO(_HT(E*EH*()HGDP)U*#@R&Y#(*39 *computer dies* lol Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 22, 2009 Author Report Share Posted May 22, 2009 XD Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 23, 2009 Author Report Share Posted May 23, 2009 Anyone;o? Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted May 23, 2009 Report Share Posted May 23, 2009 you could ask for help at the Zmodeler2 forum http://forum.zmodeler2.com/ Quote Link to comment Share on other sites More sharing options...
Cybexx Posted May 25, 2009 Author Report Share Posted May 25, 2009 Who needs help when you can play arround in it XDWell i figured out, axes, my master scale was 1.01 and not 1.00 wich made it turn arround. And to export i have to attach it. Quote Link to comment Share on other sites More sharing options...