Xplorer4x4 Posted August 12, 2009 Report Share Posted August 12, 2009 &might have a few small changes but it does look pretty similar doesnt it?Speaking of the port will divers and lifeguards have access to the water for drowning victims? They could have fallen off ships ya know new map looks very good, do you no where abouts your putting all the stations for fire police and hospital yet? But other than that, looks very very good, and cant wait!I would imagine that was planned months ago. http://img195.imageshack.us/img195/2288/mapbig.jpgFire stations are in RED. PD station is in Blue, and Hospital is in a white box with a small red cross in it.Hoppah fantastic job. I can only hope to make a map half that good. Link to comment Share on other sites More sharing options...
Guest em4fan Posted August 12, 2009 Report Share Posted August 12, 2009 JEZUS!!Thats far much better than the normal map is!Yes, It is Hoppah has made a real cool and different new map from the standard Keep it up em4fan Link to comment Share on other sites More sharing options...
Grim_Wizard Posted August 12, 2009 Report Share Posted August 12, 2009 As you can see most of the area's have been finished. Accidents (events) and most of the traffic still need to be added. As well as decals (manholes for example) and detail polygons.HoppahHoppah another thing about the port, will you be ading fire objects to the ship so that two arieal ladders can park right in front of it and put it out, that would be awesome sauce. And if you do, use likt the tire factory windows burning becasue they really are cool. Link to comment Share on other sites More sharing options...
FireFightersKid Posted August 12, 2009 Report Share Posted August 12, 2009 Omg! It's NICE!I think that v1.9 is coming. Link to comment Share on other sites More sharing options...
LittleFoX Posted August 12, 2009 Report Share Posted August 12, 2009 nice Link to comment Share on other sites More sharing options...
Hoppah Posted August 12, 2009 Author Report Share Posted August 12, 2009 Yay!!!!!!Hoppah those roof textures should be changed, no offense to who made them, but they just don't look real.By the way Hoppah, is the port you have in your freeplay a copy of the one from the camp, freeplay? cause it looks a lot like it.What roof textures? There are dozens of different buildings with different roof textures. Link to comment Share on other sites More sharing options...
Andrew Posted August 12, 2009 Report Share Posted August 12, 2009 WoW i can't wait for 1.9 GOOD JOB HOPPAH!!!!!!!!!11 Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 12, 2009 Report Share Posted August 12, 2009 Hoppah another thing about the port, will you be ading fire objects to the ship so that two arieal ladders can park right in front of it and put it out, that would be awesome sauce. And if you do, use likt the tire factory windows burning becasue they really are cool.That would be nice. Also gives a use for the Fire Ships. Link to comment Share on other sites More sharing options...
Grim_Wizard Posted August 12, 2009 Report Share Posted August 12, 2009 I use the fire ships for the gas exploding pipes by the shore. Link to comment Share on other sites More sharing options...
Brendon Posted August 12, 2009 Report Share Posted August 12, 2009 One thing I must request from you. Please do not make any events on the edge of the map. There are a couple in the other freeplay that are near impossible to complete (such as fires). Also, please no medical or shooter events at the hospital maybe. Great job on the map! I really love it. Link to comment Share on other sites More sharing options...
Hoppah Posted August 12, 2009 Author Report Share Posted August 12, 2009 One thing I must request from you. Please do not make any events on the edge of the map. There are a couple in the other freeplay that are near impossible to complete (such as fires). Also, please no medical or shooter events at the hospital maybe. Great job on the map! I really love it.The medical and shooter events are random, the game just picks a person, so I can't do much besides deleting a couple persons. Link to comment Share on other sites More sharing options...
Grim_Wizard Posted August 12, 2009 Report Share Posted August 12, 2009 You could make them squad but give them no commands. Link to comment Share on other sites More sharing options...
Brendon Posted August 12, 2009 Report Share Posted August 12, 2009 The medical and shooter events are random, the game just picks a person, so I can't do much besides deleting a couple persons.Ahh, I suppose that is true. I forgot about that; nevermind my comment then except for fires.I really like the job with the map though. I'm amazed you did such a complete change compared to any other map anyone else has made. Well done. Link to comment Share on other sites More sharing options...
Newfoundking Posted August 12, 2009 Report Share Posted August 12, 2009 You could make them squad but give them no commands.People still will move to the edge of the map to leave and may become suspects, and have to be stopped Link to comment Share on other sites More sharing options...
Batt62 Posted August 12, 2009 Report Share Posted August 12, 2009 map looks great, Is it ok to ask about how much of the map is complete? Link to comment Share on other sites More sharing options...
Hoppah Posted August 12, 2009 Author Report Share Posted August 12, 2009 map looks great, Is it ok to ask about how much of the map is complete?What do you define as 'complete'? When all objects are set, when all the events have been added or when it is actually ready to be released? In the last case I'd say about 70%. Most work have been done, but it's still a long way before it can be released. So far, I added 2 car accidents. They work fine, but I have the major problem that almost no PD events happen on this map. Tested it for 1 hour straight, got 2 PD events (1 fight, 1 homicide) and like 30 medical/fire calls. It appears that I already have added too many traffic, because I got A LOT of traffic stops around the city. Plus: F*CK the exploding cars in this game. It's so unrealistic. Seems like each car has an explosive device planted under it. edit:At least I know what I can do against the exploding cars. Link to comment Share on other sites More sharing options...
saxguitar Posted August 12, 2009 Report Share Posted August 12, 2009 Does that mean you are making it so cars dont explode, because that always seemed very unrealistic. Just as a suggestion you could make it that when the car normally would blow up the occupant would die or it could be counted as a missed call. Link to comment Share on other sites More sharing options...
Hoppah Posted August 12, 2009 Author Report Share Posted August 12, 2009 I don't think I can completely disable that, but I can increase the burning times. Most cars have that set as 1.5, if I change that to 50 it will take a very long time before it would explode. Link to comment Share on other sites More sharing options...
Guest zeke555666 Posted August 12, 2009 Report Share Posted August 12, 2009 looking good Link to comment Share on other sites More sharing options...
Cosreski Posted August 12, 2009 Report Share Posted August 12, 2009 Hey Hoppah, Can you make a black Limo as well and Yellow mini van taxis as these are becoming more popular? Link to comment Share on other sites More sharing options...
Hoppah Posted August 12, 2009 Author Report Share Posted August 12, 2009 Hey Hoppah, Can you make a black Limo as well?Nope, you can already find 4 black limousines in the mod. Link to comment Share on other sites More sharing options...
Brendon Posted August 12, 2009 Report Share Posted August 12, 2009 In real life, cars do not just explode when they are damaged. Even if a car really explodes next to a car, the one next to it will be damaged but won't explode. I'd agree with setting the car damage to something like 50 since cars exploding all the time is completely unrealistic and just stupid. Link to comment Share on other sites More sharing options...
Batt62 Posted August 13, 2009 Report Share Posted August 13, 2009 What do you define as 'complete'? When all objects are set, when all the events have been added or when it is actually ready to be released? In the last case I'd say about 70%. Most work have been done, but it's still a long way before it can be released. So far, I added 2 car accidents. They work fine, but I have the major problem that almost no PD events happen on this map. Tested it for 1 hour straight, got 2 PD events (1 fight, 1 homicide) and like 30 medical/fire calls. It appears that I already have added too many traffic, because I got A LOT of traffic stops around the city. Plus: F*CK the exploding cars in this game. It's so unrealistic. Seems like each car has an explosive device planted under it. edit:At least I know what I can do against the exploding cars.yup, I mean the last one, thats cool, and I agree the cars shouldn't explode, I believe cars usually catch fire and then burn out instead of exploding Link to comment Share on other sites More sharing options...
USAFFireFighter Posted August 13, 2009 Report Share Posted August 13, 2009 LOL Yeah I have never been on a car fire call and had it explode Link to comment Share on other sites More sharing options...
Dominic22 Posted August 13, 2009 Report Share Posted August 13, 2009 Wow, that looks so awesome. I can't wait for 1.9. Nice job, keep up the work. Link to comment Share on other sites More sharing options...