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Scipting Command Reference Guide

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Hello all,

Is there a comprehensive scripting guide available for EM4? I have a decent history in C++/C# programming, but I'm not certain what scripting functionality is available in the game. For functions, hoping for a guide containing something like this:

Function Name:

Function Parameters:

Example of Use:

Additionally, I'm hoping the guide would contain information about available data types. What exactly is a GameObject, a Vehicle, etc? I'm assuming these are classes, or sub-classes? What properties do these classes contain? I suppose I'm just looking for a decent starting point.

Are there functions to set an object's location, retrieve it's location, set particular parameters, or not? I believe a lot of useful functions could be created if more information was available about exactly what this scripting engine is capable of. I'm willing to work to compile this information, but I need a good starting point.

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