MikeyPI Posted January 4, 2009 Report Share Posted January 4, 2009 I've said this somewhere else, make the log-file Read-Only under properties, it usually helps stop that. This has happened to me for a while now, it has something to do with memory being wasted writing to the logfile instead of being used for your multiplayer game. We had to do this as well to test the 1.8 functionalities online, otherwise we had a ton of CTD's.For some reason, Unknown to me, EM4 Crashes at Random times During Multiplayer. This has only happend since I Upgraded to Version 1.8 Link to comment Share on other sites More sharing options...
Guest SeanTate Posted January 4, 2009 Report Share Posted January 4, 2009 I've said this somewhere else, make the log-file Read-Only under properties, it usually helps stop that. This has happened to me for a while now, it has something to do with memory being wasted writing to the logfile instead of being used for your multiplayer game. We had to do this as well to test the 1.8 functionalities online, otherwise we had a ton of CTD's.Sorry, I didnt see that before and Can do. Where is this log file for me to Edit? Link to comment Share on other sites More sharing options...
Lithium Posted January 4, 2009 Report Share Posted January 4, 2009 Sorry, I didnt see that before and Can do. Where is this log file for me to Edit?In your main installation folder of EM4 / 911FR, not the mods installation folder. Look for a logfile.txt. Link to comment Share on other sites More sharing options...
Guest SeanTate Posted January 4, 2009 Report Share Posted January 4, 2009 Cheers Mate, Thanks. *Starts Multiplayer and Keeps his Fingers Crossed*@MikeyPl: I DID do it twice, Thats why I reported it Link to comment Share on other sites More sharing options...
thossi69 Posted January 5, 2009 Report Share Posted January 5, 2009 Game Glitch, try to replicate it before ya call in a bug please, if you can't manage to make the same thing happen twice in a row before you call it a bug, please don't call it a bug. Chances are this is due to either a game glitch or lag. I know how the prototype works and IF you lagged at the time the script for it was running it never finished....It also happened to me while playing multiplayer. There's also another bug in multiplayer. When you press the 'Rapid Deployment' button for the SWAT Truck/s, the SWAT guys disappear. Don't know if I ever reported it but this happened before 1.8 came out, don't know if you removed the button or not. Off topic: Mike, why are your quotes placed at the bottom and not the top? Just curious. Link to comment Share on other sites More sharing options...
hiddetjuh Posted January 5, 2009 Report Share Posted January 5, 2009 Not sure if its a HUGE thing, but when the ALS RA (red) is empty, you can click on it to turn on the spotlights, it only shows a red 'do not enter' type sign, the spotlights still work but the icon is missingGot the same thing, but i don't care about it.EDIT:The HAZMAT squad vehicle can set up lightmast when the vehicle is in station(same for USAR squad) Link to comment Share on other sites More sharing options...
Hoppah Posted January 5, 2009 Author Report Share Posted January 5, 2009 Not sure if its a HUGE thing, but when the ALS RA (red) is empty, you can click on it to turn on the spotlights, it only shows a red 'do not enter' type sign, the spotlights still work but the icon is missingIt's not huge. The command is missing the icon for the cursor. Normally, the most prioritized command is the 'Empty car' command. When the vehicle is already empty it looks for the next command with the highest priority. If I'm not wrong it's the Siren command we're talking about.It also happened to me while playing multiplayer. There's also another bug in multiplayer. When you press the 'Rapid Deployment' button for the SWAT Truck/s, the SWAT guys disappear. Don't know if I ever reported it but this happened before 1.8 came out, don't know if you removed the button or not. Off topic: Mike, why are your quotes placed at the bottom and not the top? Just curious.Will fix that for the next version. It was wasn't reported before I think. The HAZMAT squad vehicle can set up lightmast when the vehicle is in station(same for USAR squad)Already mentioned in the first post. Forgot to fix it for v1.8. It's not a big deal. Link to comment Share on other sites More sharing options...
MikeyPI Posted January 5, 2009 Report Share Posted January 5, 2009 We will check into this one in MP, the heavy rescue thing I think was a glitch from lag, but we'll double theck it anyway.The reason your quotes go underneath is my personal preference, nothing more.... Permits those who have no clue what I am writing to respond to, to have an easier time of seeing it without scanning the post while those that already can take the hint of what I am speaking about already have the clue and can just get to reading what I have to say. Merely my personal preference, nothng more, nothing less The Swat thing is slow to begin with sometimes, that is the problem with these types of scripts, they rely on everything being permitted to run as they are supposed to in order to work, if you interfere you can easilly abruptly terminate the script or change the "rule" that is associated with it and cause it to stop. I played one MP game where I had that heavy rescue all over the place all 3 hrs long (never returned it to base till the end and I am pretty sure it did NOT do what you guys complain it did). It also happened to me while playing multiplayer. There's also another bug in multiplayer. When you press the 'Rapid Deployment' button for the SWAT Truck/s, the SWAT guys disappear. Don't know if I ever reported it but this happened before 1.8 came out, don't know if you removed the button or not. Off topic: Mike, why are your quotes placed at the bottom and not the top? Just curious. Link to comment Share on other sites More sharing options...
thossi69 Posted January 5, 2009 Report Share Posted January 5, 2009 One thing I forgot to mention is that both the Heavy Rescue and the SWAT guys are visible to the host after they disappear for everyone else. Link to comment Share on other sites More sharing options...
billyfromhill Posted January 6, 2009 Report Share Posted January 6, 2009 Two things. First I have an update on the FBI MCV bug. If the injured personnel are in the deployed MCV and you undeploy it and redeploy it, they are healed exactly how they should be. Second, I got a game crash when I emptied FS1 with a FF/EMT carrying a injured person in the garage. Not a big deal but I thought I would let you know. Link to comment Share on other sites More sharing options...
Guest MCFD 24 Posted January 6, 2009 Report Share Posted January 6, 2009 I got a script error message when i was useing a chief in freeplay. i called a als medic then a second right after and got some kind of battalion chief message. Link to comment Share on other sites More sharing options...
Hoppah Posted January 6, 2009 Author Report Share Posted January 6, 2009 I got a script error message when i was useing a chief in freeplay. i called a als medic then a second right after and got some kind of battalion chief message.Thanks, will double check it and see if I can fix it. Link to comment Share on other sites More sharing options...
Guest cbh84 Posted January 6, 2009 Report Share Posted January 6, 2009 Having a problem with 2nd mission ff/hazmat cant close canister and there are no mission objectivestried reinstalling mod and restarting game still doesnt work Link to comment Share on other sites More sharing options...
hiddetjuh Posted January 6, 2009 Report Share Posted January 6, 2009 It is still possible to deploy SWAT when a SWAT team already is deployed(and then putted back in vehicle) Link to comment Share on other sites More sharing options...
getbrian9 Posted January 6, 2009 Report Share Posted January 6, 2009 the dot of the LAFD Heavy Rescue on the radar is blue instead of red Link to comment Share on other sites More sharing options...
Newfoundking Posted January 6, 2009 Report Share Posted January 6, 2009 It is a TEC vehicle, not a fire vehcile, because it is a crane Link to comment Share on other sites More sharing options...
hiddetjuh Posted January 6, 2009 Report Share Posted January 6, 2009 But because it is placed under the map Fire department i can understand why he thougd it was a bug Link to comment Share on other sites More sharing options...
LT.SacFD Posted January 7, 2009 Report Share Posted January 7, 2009 The bug I found in V1.8 is when I was playing freeplay,I got an error message saying,"error script police station 1" I'm not sure if that is the exact words in the error message,I was wondering if I can get any help? Link to comment Share on other sites More sharing options...
Hoppah Posted January 7, 2009 Author Report Share Posted January 7, 2009 The bug I found in V1.8 is when I was playing freeplay,I got an error message saying,"error script police station 1" I'm not sure if that is the exact words in the error message,I was wondering if I can get any help?Try to replicate the error. What did you do? (or when did it exactly happen?) Then post the logfile here, otherwise I can't really fix it. Link to comment Share on other sites More sharing options...
cops Posted January 7, 2009 Report Share Posted January 7, 2009 are this also a bug?? Link to comment Share on other sites More sharing options...
Hoppah Posted January 7, 2009 Author Report Share Posted January 7, 2009 are this also a bug??Yes, did that happen in multiplayer?And also, what are your computer specs? The vehicle has been tested quite thoroughly and I think lag caused this problem.Either by a bad online connection or an old computer.Otherwise it might be an error in one of the scripts. What you're seeing is the model that spawns when you deploy the heavy crane.I had to do that to make a working reversed crane. The old model should be deleted and that didn't happen in your screenshot. Because I already suspected problems like this, I will never make a reversed Ladder vehicle for the mod.the dot of the LAFD Heavy Rescue on the radar is blue instead of redIs not a bug and can't be changed/fixed either. The dots are connected to the vehicle types. The Heavy Rescue has the vehicletype of the crane (FGRR) and that one belongs to the TEC vehicles (=blue dots). Hoppah Link to comment Share on other sites More sharing options...
zootoo63 Posted January 8, 2009 Report Share Posted January 8, 2009 i have a problem with mine. i was in game and at the beggining of the game when i would arrest someone i could put them into the police car and take them to the police station. by the end of the game when i clicked the police station button an error message would come up saying that the script for the police station is unavailable. this happened for the lapd patrol car and chp charger. those are the only ones i was using. it would not crash the game but i couldnt continue cuz the mission would eventually fail after the set time of completion(i was playing freeplay). i have made light editing on all my main police cars, fire trucks and ambulances for 1.8 but i never changed any commands. could someone please help me out?...after readin the bugs i think i have the same bug as antonio Link to comment Share on other sites More sharing options...
PFAexplorer Posted January 8, 2009 Report Share Posted January 8, 2009 I had the same error, mine was caused by the pd car not fully parked at the station so the perp wouldnt get out, so i clicked the go to pd station button again then i got the error and hit ignore, I sent the car back out into the street and hit the command again, I think the error is caused by the game responding to the go to station command while the vehicle is trying to follow that command the first time Link to comment Share on other sites More sharing options...
cops Posted January 8, 2009 Report Share Posted January 8, 2009 no I have simply played it without multiplayer I have played it with 911: FR endless and then I got thiscops Link to comment Share on other sites More sharing options...
Sgt.Wulf Posted January 8, 2009 Report Share Posted January 8, 2009 The New heavy rescue truck is not in the missions, why? I still have to use the plain old yellow crane from the Tech-menu? Link to comment Share on other sites More sharing options...