Luisinho Posted September 27, 2008 Report Share Posted September 27, 2008 I started learning how to use Zmodeler few days ago...I'm following tutorials and I'm also looking at people's models...But I accidently deleted some parts of my car... So when I try to fix the hole I made, I get this:Why is the colour of that part different than any other? Is there anything anyone could help me with? Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted September 27, 2008 Report Share Posted September 27, 2008 do you have any better veiws I can tsee anything, And I think the colour problem is probably to do with the fact the you didnt UV map that new part Quote Link to comment Share on other sites More sharing options...
Luisinho Posted September 28, 2008 Author Report Share Posted September 28, 2008 I haven't started UV mapping yet...I will take some more screen shots and it post it here...EDIT: Maybe this one will help moreIt's some linear colours going everywhere =( Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted September 28, 2008 Report Share Posted September 28, 2008 oh that, that is just shadows I believe when you are finished they should be gone dont worry Quote Link to comment Share on other sites More sharing options...
Luisinho Posted September 28, 2008 Author Report Share Posted September 28, 2008 Oh ok, Thanks for helping!=D Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted September 28, 2008 Report Share Posted September 28, 2008 no. for those, you must recalculate the light perspective. to do that, go to polygon mode and click on Select => Single and right click on ALL of the polygons on the bottom of the car. then press SPACEBAR to activate selected mode. then go to Modify => Submesh and click on the little box next to Detach. make sure that NO OPTIONS ARE CHECKED. then when detach is ON, press once on your model and press spacebar again to exit selected mode, and press Shift+D to deselect all polygons. go to Objects Mode and go to Normals => Calculate and click once on your model. the shadows should now be gone. Quote Link to comment Share on other sites More sharing options...