Guest em4_police Posted June 2, 2008 Report Share Posted June 2, 2008 How can i make a open/close gate in editor? Quote Link to comment Share on other sites More sharing options...
james23222000 Posted June 2, 2008 Report Share Posted June 2, 2008 Oops read the question wrong, sorry. Not sure then. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted June 2, 2008 Report Share Posted June 2, 2008 well, go to edit => scene => objects => fences => find the industrial gate (to see a gates animations, go to properties near the bottom left hand corner.) if it has open, close, closed, and opened (or something like that) its the right gate. then name the gate i.e. gate00 and then find a control panel like the generator control panel (in industrial and others in street) and give it a name too. then u have to script. thats as much as i know Quote Link to comment Share on other sites More sharing options...
Guest em4_police Posted June 2, 2008 Report Share Posted June 2, 2008 well, go to edit => scene => objects => fences => find the industrial gate (to see a gates animations, go to properties near the bottom left hand corner.) if it has open, close, closed, and opened (or something like that) its the right gate. then name the gate i.e. gate00 and then find a control panel like the generator control panel (in industrial and others in street) and give it a name too. then u have to script. thats as much as i know I figured it out !! i used triggersThanks for the help Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted June 3, 2008 Report Share Posted June 3, 2008 ur welcomeoops, i forgot about trigs, anyway, glad u figured it out Quote Link to comment Share on other sites More sharing options...
Soldjaboy Posted June 5, 2008 Report Share Posted June 5, 2008 How did you do it with triggers and virtual objects? I can't seem to figure it out. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted June 5, 2008 Report Share Posted June 5, 2008 u need a triger activated by cars i believe. and im not sure exactly whats in the list of virtual objects, but youll probably know which to choose Quote Link to comment Share on other sites More sharing options...
Guest em4_police Posted June 5, 2008 Report Share Posted June 5, 2008 to use a gate... use the trigger and make a big box.. whenever a car/person enters the box the triggers triggers the gate ! :Oso.. Choose the gate, do properties, and name the gate "gate00" and name the trigger "gate00" and then chose the trigger and select that the trigger activates via squad cars and personel.. think it was like that.. and it should work. Quote Link to comment Share on other sites More sharing options...
Soldjaboy Posted June 5, 2008 Report Share Posted June 5, 2008 That is what was messing up on me. I didn't make it for squad vehicles. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
thossi69 Posted June 17, 2008 Report Share Posted June 17, 2008 to use a gate... use the trigger and make a big box.. whenever a car/person enters the box the triggers triggers the gate ! :Oso.. Choose the gate, do properties, and name the gate "gate00" and name the trigger "gate00" and then chose the trigger and select that the trigger activates via squad cars and personel.. think it was like that.. and it should work.What are you working on with the gate? Quote Link to comment Share on other sites More sharing options...
Guest elliott37 Posted April 7, 2010 Report Share Posted April 7, 2010 If you also use a virtual object with the same name as the gate and trigger then people/vehicles cannot drive through the gates without them being open Quote Link to comment Share on other sites More sharing options...
Stan Posted April 7, 2010 Report Share Posted April 7, 2010 The post has been made about two years ago Quote Link to comment Share on other sites More sharing options...