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Guest NeO_sXe

My 911 Responders doesn't starts

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Guest NeO_sXe

I bought today 911 Responders but i have a problem. The game doesn't starts.

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system:

CPU speed detected: 2998
Init GFX...
Init Vision...
|Vision DLL path: C:\Program Files\WizardWorks\911 - First Responders\vision71.dll

|Vision(tm), Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files\WizardWorks\911 - First Responders\Data> ...

|List of loaded plug-ins:



|Plug-in named 'CubeMapHandle_cl' loaded statically!



|Plug-in named 'VisionConsoleEntity_cl' loaded statically!



|Plug-in named 'VisBase_cl' loaded statically!



|Plug-in named 'VisBaseEntity_cl' loaded statically!



|Plug-in named 'VisMouseCamera_cl' loaded statically!



|Plug-in named 'VisObject3D_cl' loaded statically!



|Plug-in named 'VisActionHelperEntity_cl' loaded statically!



|Plug-in named 'VarManager_cl' loaded statically!



|Plug-in named 'BaseEntity_cl' loaded statically!



|Plug-in named 'VBaseCameraEntity' loaded statically!



|Plug-in named 'VCamEntity' loaded statically!



|Plug-in named 'GameEntity_cl' loaded statically!



|Plug-in named 'Emitter_cl' loaded statically!



|Plug-in named 'BaseGameEntity_cl' loaded statically!



|Plug-in named 'TargetEntity_cl' loaded statically!



|Registering plug-ins done !



|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium IV FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
|Initialising video driver: 0

|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: -1002

|Stencil buffer: 0 bit / ZBuffer: 24 bit

?VulpineWrapper::ChangeScreenMode(): VERR_NOGLCONTEXT - Could not associate the window with an OpenGL rendering context
!WARNING: global listener object is still registered! Unregister listener before destroying object!

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Do the following:

1. Write up your system specs here

2. Then go to start -> run

3. Type in dxdiag and click ok

4. Save the dxdiag and upload that to here

That way I should be able to help you

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Quote from Stan ion how to fix this from other topic:

|Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0

?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set

Change your screen resolution in your config file.

y_res

x_res

If I ain't wrong. And it will start again.

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Have you update your video card drivers. The FX5200 is an older video card. that might be your issue. I know I always had probelms playing on my desktop with FX200.

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Have you update your video card drivers. The FX5200 is an older video card. that might be your issue. I know I always had probelms playing on my desktop with FX200.

When I had a FX5200 it ran EM4 just fine... Maybe have to update the drivers...?

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OK, i downloaded this driver:

http://www.nvidia.com/object/winxp_175.16_whql.html

I installed it but still the same :(

Check to see if you don't have any silly setting turn on the Graphics. Or its something that off? Restart PC when make big changes... Don't mess with any thing till you read what a setting does and know how to turn it back on or off if there another problem.

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Guest NeO_sXe

NVIDIA GeForce FX5200 Properties:

Device Status:

This device cannot start. (Code 10)

Click Troubleshoot to start the troubleshooter for this device

:s

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I have just installed some other drivers that i founded and they worked perfectly

The game is WORKING now!

Thnx to all that helped me :)

Good... I know the a FX5200 works with the game... If it didn't work? I couldn't play EM like a year ago...

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