Hoppah Posted June 28, 2008 Author Report Share Posted June 28, 2008 i am not a modder but why? how would what he looks like affect how fast he walks??The walking speeds of all persons are hardcoded. When you add a certain command to a person he will walk slower.In this case the "Dive" command is connected to a slower walking speed.And animations can't be changed to another speed. Link to comment Share on other sites More sharing options...
zootoo63 Posted June 28, 2008 Report Share Posted June 28, 2008 The walking speeds of all persons are hardcoded. When you add a certain command to a person he will walk slower.In this case the "Dive" command is connected to a slower walking speed.And animations can't be changed to another speed.ok. thnx Link to comment Share on other sites More sharing options...
thossi69 Posted June 28, 2008 Report Share Posted June 28, 2008 I am not entirely sure if this should work but you would just have to correct me if it wouldn't.Would this work on the fireboat? Link to comment Share on other sites More sharing options...
MikeyPI Posted June 28, 2008 Report Share Posted June 28, 2008 Not currently. Link to comment Share on other sites More sharing options...
Guest lord_bonev Posted June 29, 2008 Report Share Posted June 29, 2008 I am not entirely sure if this should work but you would just have to correct me if it wouldn't.Would this work on the fireboat?This is crazy mean machine Link to comment Share on other sites More sharing options...
Renal Posted June 29, 2008 Report Share Posted June 29, 2008 The walking speeds of all persons are hardcoded. When you add a certain command to a person he will walk slower.In this case the "Dive" command is connected to a slower walking speed.And animations can't be changed to another speed.Why do the walking speeds change when people are carrying objects? Link to comment Share on other sites More sharing options...
Guest lord_bonev Posted June 29, 2008 Report Share Posted June 29, 2008 Why do the walking speeds change when people are carrying objects?Interesting question Link to comment Share on other sites More sharing options...
thossi69 Posted June 29, 2008 Report Share Posted June 29, 2008 Why do the walking speeds change when people are carrying objects?Because that's realistic? you wouldn't think that somebody carrying the Jaws of Life could walk as fast as a ferrari? Link to comment Share on other sites More sharing options...
Guest lord_bonev Posted June 29, 2008 Report Share Posted June 29, 2008 Because that's realistic? you wouldn't think that somebody carrying the Jaws of Life could walk as fast as a ferrari?that's right, we live in real world not fantastic and we must play with realistic moves not fantastic Everything must realistic Link to comment Share on other sites More sharing options...
kevind963 Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup: kevind Link to comment Share on other sites More sharing options...
ricardopijpers Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup: kevindsomething like that is in the winterberg mod Link to comment Share on other sites More sharing options...
zootoo63 Posted June 29, 2008 Report Share Posted June 29, 2008 something like that is in the winterberg modwell this is LA mod not winterberg Link to comment Share on other sites More sharing options...
emergency4freak Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering, for the unmarked car. Could you add some rear emergency lights? Right now the only one is the directional arrow, and sometimes I don't want the cars to turn around, but I still want the realism... Thanks.emergency4freak Link to comment Share on other sites More sharing options...
Renal Posted June 29, 2008 Report Share Posted June 29, 2008 Because that's realistic? you wouldn't think that somebody carrying the Jaws of Life could walk as fast as a ferrari?Indeed. But if the walking speeds are hard coded and can't be changed, how do they change? Link to comment Share on other sites More sharing options...
MikeyPI Posted June 29, 2008 Report Share Posted June 29, 2008 Because in the coding of the game, not a scripted item it is programed to detect things such as what it's properties are (for example if it is carrying anything) and adjusts accordingly. Link to comment Share on other sites More sharing options...
Guest lord_bonev Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering, for the unmarked car. Could you add some rear emergency lights? Right now the only one is the directional arrow, and sometimes I don't want the cars to turn around, but I still want the realism... Thanks.emergency4freakLike the cars of detektivite of old American movies you like? There was a series, I think that LA is said. Link to comment Share on other sites More sharing options...
Guest Hanover Firefighter Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup: kevindThat isnt a bad idea. It would add some realism Link to comment Share on other sites More sharing options...
kevind963 Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup: kevindI have something to add to my own idea ?! For the dispatch movie you could use the "Fire! Cause unknown" movie. Link to comment Share on other sites More sharing options...
Guest __Uknow__ Posted June 29, 2008 Report Share Posted June 29, 2008 That isnt a bad idea. It would add some realismWinterberger Mod? Link to comment Share on other sites More sharing options...
mutu Posted June 29, 2008 Report Share Posted June 29, 2008 I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup: kevindAs you said it has been mentioned before. If Im not wrong it's hard to script so... Link to comment Share on other sites More sharing options...
Paramedic_Engine_2 Posted June 29, 2008 Report Share Posted June 29, 2008 1). Tiller trucks are IMPOSSIBLE to add to the game correctly (they wont work) and will NEVER be added.2). An air truck is completely useless given the fact that there is an unlimited amout of oxygen and water. A light truck, i dont think is possible as i believe a model can only have one superstructure? besides, theres already a ton of vehcles that have spotlights3). Realistic missions? how are the ones now not?4). isnt it pushing Hoppah too far? he probably wont make new missions besdides the ones he will copy/paste 5). the traffic density isnt very easy to edit. simple answer: it cant be done6). making night darker: Impossiblelonger fires need to have FAO on all enginescollapses light rescue 2 personnel not able to transport http://www.scanfulton.com/modules.php?op=m...;orderby=titleAlonger fires need to have FAO on all enginescollapses light rescue 2 personnel not able to transport http://www.scanfulton.com/modules.php?op=m...;orderby=titleAnot impossible, you just don't know how to do it more special ops calls Link to comment Share on other sites More sharing options...
Hoppah Posted June 29, 2008 Author Report Share Posted June 29, 2008 No way I am going to add more Winterberg stuff or even ideas from that mod.I want to keep mine unique. I don't see the point of having false alarms. Emergency 4 is not a simulator. Link to comment Share on other sites More sharing options...
Ami89E1234 Posted June 29, 2008 Report Share Posted June 29, 2008 i know u said you werent going to use anything from Winterberg, but how about the police being able to give first aid? would help if police was nearby to a medical call Link to comment Share on other sites More sharing options...
Mrtucker555 Posted June 29, 2008 Report Share Posted June 29, 2008 i know u said you werent going to use anything from Winterberg, but how about the police being able to give first aid? would help if police was nearby to a medical callno offence but that just takes away the paramedics Link to comment Share on other sites More sharing options...
Guest Dacop Posted June 29, 2008 Report Share Posted June 29, 2008 no offence but that just takes away the paramedicsNot necessarily. Personell with First Aid Training (LAFD, LAPD) could stabilize the patient and keep him from 'coding' before paramedics get on scene to treat and remove. Link to comment Share on other sites More sharing options...