Guest chevyrulzs2010 Posted February 3, 2008 Report Share Posted February 3, 2008 Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: NVIDIA Corporation GeForce 8600M GS/PCI/SSE2GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertexInit GFX...Init Vision...|Vision DLL path: C:\Program Files\WizardWorks\911 - First Responders\vision71.dll|Vision(TM), Version PC-4, 7, 28, 0|Loading entity plugins of directory <C:\Program Files\WizardWorks\911 - First Responders\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: -402|Stencil buffer: 0 bit / ZBuffer: 24 bit?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set!WARNING: global listener object is still registered! Unregister listener before destroying object! Quote Link to comment Share on other sites More sharing options...
Stan Posted February 3, 2008 Report Share Posted February 3, 2008 |Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be setChange your screen resolution in your config file.y_resx_resIf I ain't wrong. And it will start again. Quote Link to comment Share on other sites More sharing options...
Guest chevyrulzs2010 Posted February 3, 2008 Report Share Posted February 3, 2008 |Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be setChange your screen resolution in your config file.y_resx_resIf I ain't wrong. And it will start again.ok well i tried that and i can not save the file for some reasonit says that access to that file is denied Quote Link to comment Share on other sites More sharing options...
Guest chevyrulzs2010 Posted February 3, 2008 Report Share Posted February 3, 2008 |Setting screen mode to x:1280 / y:1024 / bpp:32 / refresh:0?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be setChange your screen resolution in your config file.y_resx_resIf I ain't wrong. And it will start again.ok new problem now when i play mp i play for 2 mins and it loses connection here is my logfilelogfile.txt Quote Link to comment Share on other sites More sharing options...
Stan Posted February 3, 2008 Report Share Posted February 3, 2008 ?VVideoTexture::InitTextureRenderer(): failed to add source filter [80040216]?VVideoTexture::Initialize(): failed to create texture renderer|Vision Core: Resized memory for Entities to 2718 kB.!performance warning: It is possible that the current graphic settings might overtax your computer. The game play could be affected!Do you play on a laptop? Quote Link to comment Share on other sites More sharing options...
Guest chevyrulzs2010 Posted February 5, 2008 Report Share Posted February 5, 2008 ?VVideoTexture::InitTextureRenderer(): failed to add source filter [80040216]?VVideoTexture::Initialize(): failed to create texture renderer|Vision Core: Resized memory for Entities to 2718 kB.!performance warning: It is possible that the current graphic settings might overtax your computer. The game play could be affected!Do you play on a laptop?yes Quote Link to comment Share on other sites More sharing options...