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Guest marco93

Mission problem

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Guest marco93

hi all i'm new here. i've a problem: i have maked a mission but i don't understand how i can play with it. when i finished to work at it i saved the map but in the game i don't find it. anybody can help me? :rolleyes:

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Guest marco93
Hi and :welcome: to the forums.

There is a lot more that is needed to make a map:

- you have to make a working script for it

- you have to make a bunch of xml fiels for it to show ingame

how can i make them?

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how can i make them?

a script you can make with wordpad,but a missionscript is very hard to make

about the xml files:

you can open the xml files with wordpad and change them,you need to change some xml files for the missions works like:campaing.xml,.....but make always a copy of before you change a xml file,otherwise you change one and make a error,the xml file dont work anymore.

and welcome to the forums :welcome:

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Guest marco93
a script you can make with wordpad,but a missionscript is very hard to make

about the xml files:

you can open the xml files with wordpad and change them,you need to change some xml files for the missions works like:campaing.xml,.....but make always a copy of before you change a xml file,otherwise you change one and make a error,the xml file dont work anymore.

and welcome to the forums :welcome:

is possible make a script using the editor?

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thank u :happy:

:)

maybe you can take a look to a script,there are some things in a script you understand like

enum { MAXDEADPERSONS = 0,

if you set 1 in the place of a 0,then is the mission not game over after that 1 person died.

its easyer i think to use a original script and change it a bit and save ass a new script than make a new script ;)

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Guest marco93
what kind of mission do you want?

What are the parameters you want to use?(nr of max deaths/victims)

is a mission with terrorists

there are 5 victims and 5 is the max number of deaths.

Then i would that if a particolar person die the mission fails.

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Guest __Uknow__

those are a start

just put them on top of your script

to make your script open notepad, put the 2 lines in it, save it as "*all files" and put .script after the name.

If you want to find out more check hoppah's la mod mission 4

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Guest marco93
those are a start

just put them on top of your script

to make your script open notepad, put the 2 lines in it, save it as "*all files" and put .script after the name.

If you want to find out more check hoppah's la mod mission 4

i have checked a los angeles mod's script and there are a lot of strange strings with some object's names.

are they necessary?

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