matte31 Posted February 4, 2023 Report Share Posted February 4, 2023 Hello, Im wondering if there is some way except the one in the link below, to be able to delay the time it takes for the unit to reach the IG map? Since my current map is small, there is really no proper way to do that with the method below. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 5, 2023 Report Share Posted February 5, 2023 Yes, actually. A line in each vehicle spawn script can do it. Find the last "PushActionShowHide" command before the Lights/Sirens/Move commands, and insert a "PushActionWait" in front of it, like so: n.PushActionTurnTo(ACTION_APPEND,Rotate); n.PushActionWait(ACTION_APPEND,5.0f); n.PushActionShowHide(ACTION_APPEND,false); The numerical value is time in seconds you want to delay the vehicle appearing and carrying out further actions. Quote Link to comment Share on other sites More sharing options...
Bernt Posted February 13, 2023 Report Share Posted February 13, 2023 On 2/5/2023 at 12:51 PM, The Loot said: Yes, actually. A line in each vehicle spawn script can do it. Find the last "PushActionShowHide" command before the Lights/Sirens/Move commands, and insert a "PushActionWait" in front of it, like so: n.PushActionTurnTo(ACTION_APPEND,Rotate); n.PushActionWait(ACTION_APPEND,5.0f); n.PushActionShowHide(ACTION_APPEND,false); The numerical value is time in seconds you want to delay the vehicle appearing and carrying out further actions. He mean's from the standard buy menu, Not by command. I am also searching this, Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 18, 2023 Report Share Posted February 18, 2023 Well, there's the method used in the old NYC mod: a script that constantly scans an area containing the map spawn points for units, and then runs commands like those I mentioned when it detects a unit there. Could take a look at that. 1 Quote Link to comment Share on other sites More sharing options...
Bernt Posted February 19, 2023 Report Share Posted February 19, 2023 On 2/18/2023 at 10:44 AM, The Loot said: Well, there's the method used in the old NYC mod: a script that constantly scans an area containing the map spawn points for units, and then runs commands like those I mentioned when it detects a unit there. Could take a look at that. Thank you! Do you have a url for this mod? Quote Link to comment Share on other sites More sharing options...
The Loot Posted March 5, 2023 Report Share Posted March 5, 2023 Should be this one: 1 Quote Link to comment Share on other sites More sharing options...