Guest Jeppe Posted August 24, 2007 Report Share Posted August 24, 2007 I have a problem with my 911FR. When im clicking the exe to start it all thats happening is that a black screen comes up and then it crashes. Yesterday it worked by reinstalling the game but today it didnt work. I have the newest omegadrivers for my ATI X800XT. Please help./jeppeHeres my logfile:Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: ATI Technologies Inc. RADEON X800 XT (Omega 3.8.360) x86/SSE2GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mCPU speed detected: 3168Init GFX...Init Vision...|Vision DLL path: H:\spel\911 - First Responders\vision71.dll|Vision(tm), Version PC-4, 7, 28, 0|Loading entity plugins of directory <H:\spel\911 - First Responders\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file!WARNING: global listener object is still registered! Unregister listener before destroying object! Quote Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted August 24, 2007 Report Share Posted August 24, 2007 Jeppe!Since your drivers are up to date.. Do you have anything like Samsung PC studio installed? And can you play the EM4 videos? Located in: /data/video Quote Link to comment Share on other sites More sharing options...
Guest Jeppe Posted August 24, 2007 Report Share Posted August 24, 2007 Nope no Samsung PC Studio and yes the videos works perfect for me. Quote Link to comment Share on other sites More sharing options...
Guest Jeppe Posted August 24, 2007 Report Share Posted August 24, 2007 I did some "research" of my own and the game did actually start for me if i were running World of Warcraft when i started 911FR. Thats a bit strange Quote Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted August 24, 2007 Report Share Posted August 24, 2007 Ok, I'm not a real expert on those logfiles. You have to wait for Stan . Quote Link to comment Share on other sites More sharing options...
Guest Jeppe Posted August 25, 2007 Report Share Posted August 25, 2007 Strange today it doesnt start at all. Really strange that it works sometimes. Quote Link to comment Share on other sites More sharing options...
Stan Posted August 26, 2007 Report Share Posted August 26, 2007 Do you have a dual core cpu? Quote Link to comment Share on other sites More sharing options...
Guest Jeppe Posted August 27, 2007 Report Share Posted August 27, 2007 Nope i got an old model P4. Quote Link to comment Share on other sites More sharing options...
Stan Posted August 27, 2007 Report Share Posted August 27, 2007 Nope i got an old model P4.and did you ever try the original ati drivers? Quote Link to comment Share on other sites More sharing options...
Guest ComputerCop Posted August 28, 2007 Report Share Posted August 28, 2007 Now all of a sudden, MINE isn't working! I haven't installed anything new the last time I played. In fact, I remember I turned on my laptop TODAY at lunch to play some 911FR!Here's the logfile. There's a couple of files it claims it cannot find, but they all exist. I'd like to avoid re-installing if I can, it took so long the first time EDIT: Yes, I have the newest graphics drivers and no I have not updated them recently. The version hasn't changed at all. Yes I have XP SP2 and DirectX 9.0c. No I have not done ANYTHING to my computer in the past few days.Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...?BLFileSystem::Open("base:/Scripts/startup.script",BLFM_READ): Could not open?Script file not found: base:/Scripts/startup.scriptGL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflInit GFX...Init Vision...|Vision DLL path: C:\Program Files\WizardWorks\911 - First Responders\vision71.dll|Vision(tm), Version PC-4, 7, 28, 0|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium II/III FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: 0|Stencil buffer: 8 bit / ZBuffer: 24 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: Intel|Renderer: Intel 915GM|Driver Version: 1.4.0 - Build 7.14.10.4764|Found Extension GL_EXT_texture_filter_anisotropic|Extension GL_EXT_texture_lod_bias not available|Found Extension GL_ARB_multitexture|Found Extension GL_ARB_texture_env_dot3|Extension GL_ARB_texture_env_subtract not available|Extension GL_EXT_texture_edge_clamp not available|Found Extension GL_EXT_texture_env_add|Found Extension GL_EXT_texture_env_combine|Extension GL_EXT_texture_cube_map not available|Found Extension GL_ARB_texture_compression|Found Extension GL_EXT_texture_compression_s3tc|Extension GL_EXT_point_parameters not available|Found Extension GL_EXT_clip_volume_hint|Extension GL_EXT_vertex_weighting not available|Found Extension GL_EXT_separate_specular_color|Found Extension GL_EXT_stencil_wrap|Extension GL_EXT_vertex_shader not available|Found Extension GL_EXT_multi_draw_arrays|Extension GL_ATI_fragment_shader not available|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Found Extension GL_NV_texgen_reflection|Extension GL_NV_fence not available|Found Extension GL_NV_blend_square|Extension GL_NV_register_combiners not available|Extension GL_NV_register_combiners2 not available|Extension GL_NV_texture_env_combine4 not available|Extension GL_NV_texture_shader not available|Extension GL_NV_vertex_program not available|Extension GL_NV_vertex_program1_1 not available|Extension GL_NV_occlusion_query not available|Extension GL_EXT_paletted_texture not available|Extension GL_ATI_separate_stencil not available|Extension GL_EXT_texture_rectangle not available|Found Extension GL_ARB_depth_texture|Found Extension GL_ARB_shadow|Found Extension GL_SGIS_generate_mipmap|Found Extension GL_ARB_vertex_buffer_object|Extension WGL_ARB_render_texture not available|Extension WGL_NV_render_depth_texture not available|Extension WGL_NV_render_texture_rectangle not available|Found Extension WGL_ARB_pbuffer|Found Extension WGL_ARB_pixel_format|Found Extension WGL_EXT_swap_control|Extension GL_ARB_shader_objects not available|Using ARB_vertex_buffer_object for fast geometry memory!OpenGL vendor: IntelOpenGL renderer: Intel 915GMrenderer-string: INTELInit Input...Registered FS device "save"Init GameFramework...Init Audio...Init XGUI...?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open?Font load failed: base:/Fonts/Tahoma 11.xff?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open?Font load failed: base:/Fonts/Tahoma 11 bold.xff?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open?Font load failed: base:/Fonts/Lucida Console 11.xff?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open!WARNING: global listener object is still registered! Unregister listener before destroying object! Quote Link to comment Share on other sites More sharing options...
Stan Posted August 28, 2007 Report Share Posted August 28, 2007 Disable your antivirus and try runnng it Quote Link to comment Share on other sites More sharing options...
Guest Jeppe Posted August 28, 2007 Report Share Posted August 28, 2007 and did you ever try the original ati drivers?Hmm no not really but Omega Drivers is based upon the original ATI Catalyst and i have never had any problem with them in any game before. Quote Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted August 28, 2007 Report Share Posted August 28, 2007 Hmm no not really but Omega Drivers is based upon the original ATI Catalyst and i have never had any problem with them in any game before.Try them though Quote Link to comment Share on other sites More sharing options...
Guest ComputerCop Posted August 29, 2007 Report Share Posted August 29, 2007 Disable your antivirus and try runnng it Tried that, no go By the way Jeppe, sorry for posting my problem in your topic..just thought it'd be better than starting a new one since its almost the same problem.Stan, do you have any idea why it cannot find these script and font files when they are there? I have not changed anything!! No firewall, antivirus disabled, logfile is as posted above. (and yes, my game is the legal version, I bought it from Atari's website)EDIT: I GOT MINE WORKING!!! All I did was download the EM4 config file that Stan created and put in the downloads section, made a backup copy of my em4.cfg, and put Stan's in. Game launched without a hitch! Somehow some of the settings in my config file got erased :wacko:No idea how, but I'm glad it works! Jeppe, try (after backing up) replacing your em4.cfg file. My computer had the same symptoms as yours: black screen and crash, no intro movie. Different logfile, specs etc, but give it a shot. Quote Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted August 29, 2007 Report Share Posted August 29, 2007 In the logfile you downloaded, the value for the greens shadows was set to 0. Because sometimes this might crash the game Quote Link to comment Share on other sites More sharing options...
Guest ComputerCop Posted August 29, 2007 Report Share Posted August 29, 2007 My shadows were set to zero too. Game was crashing a little bit when I first got it. Searched the forum, result was turn off the green shadows. No more crashes. Quote Link to comment Share on other sites More sharing options...