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Grim_Wizard

Changing display names of scripts

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Hello,

 

I have several custom scripts I've made for my mod. Currently when I load the game they will display the name of the command script as it is in the code. For example the script that changes a firefighter to a firefighter with respiratory protection shows up in game as "SBAS_ChangeAS". I have added some strings to lang/en/commands.xml but they do not show up in game. Do I need to define these as a constant in the script during declarations? 

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