Grim_Wizard Posted December 1, 2021 Report Share Posted December 1, 2021 Hello, I have several custom scripts I've made for my mod. Currently when I load the game they will display the name of the command script as it is in the code. For example the script that changes a firefighter to a firefighter with respiratory protection shows up in game as "SBAS_ChangeAS". I have added some strings to lang/en/commands.xml but they do not show up in game. Do I need to define these as a constant in the script during declarations? Quote Link to comment Share on other sites More sharing options...
The Loot Posted December 2, 2021 Report Share Posted December 2, 2021 Should just need the language string. <string name="SBAS_ChangeAS">Text Here</string> Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted December 2, 2021 Author Report Share Posted December 2, 2021 That's what I thought too? I checked the constructor as well and everything is correct. Quote Link to comment Share on other sites More sharing options...
Grim_Wizard Posted December 2, 2021 Author Report Share Posted December 2, 2021 I fixed the issue. "metastrings" in the spec folder was copied from the base game, and as such it was referencing the base game lang folder, not the one in the mod. Quote Link to comment Share on other sites More sharing options...