Hoppah Posted September 18, 2007 Author Report Share Posted September 18, 2007 Like I said before, just keep those changes (about fire station) for yourself until I've released v1.4.When v1.4 is out, you can send all changed files to me. When I like it, I will add use it for v1.5. When not, I won't. Link to comment Share on other sites More sharing options...
Hoppah Posted September 24, 2007 Author Report Share Posted September 24, 2007 Small update:- Added English supervisor video's (for people with German/French version).- Patrol function added to EMS car- LA Airport Patrol and Port Patrol cars added to freeplay.- New vehicle: US National Guard TruckGoing to test, try and add Mav1701's language files now.Hoppah Link to comment Share on other sites More sharing options...
Guest Brandon Posted September 24, 2007 Report Share Posted September 24, 2007 cool Link to comment Share on other sites More sharing options...
Guest emer Posted September 24, 2007 Report Share Posted September 24, 2007 looks very good :1046275747_biggthumpup: Link to comment Share on other sites More sharing options...
muddlez Posted September 24, 2007 Report Share Posted September 24, 2007 looking good cant wait to see the next update Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted September 24, 2007 Report Share Posted September 24, 2007 Camouflage plugin ftw! Link to comment Share on other sites More sharing options...
Guest Robbyboy Posted September 24, 2007 Report Share Posted September 24, 2007 'woow cool! looking forward to it Link to comment Share on other sites More sharing options...
Guest Tomato Posted September 24, 2007 Report Share Posted September 24, 2007 how many men can the truck hold? Link to comment Share on other sites More sharing options...
Hoppah Posted September 24, 2007 Author Report Share Posted September 24, 2007 8 soldiers4 civilians Link to comment Share on other sites More sharing options...
Guest emer Posted September 24, 2007 Report Share Posted September 24, 2007 the camouflage looks awesome :1046275747_biggthumpup: Link to comment Share on other sites More sharing options...
LittleFoX Posted September 24, 2007 Report Share Posted September 24, 2007 ouch! It's so hot you cant touch it! Link to comment Share on other sites More sharing options...
Guest Mav1701 Posted September 24, 2007 Report Share Posted September 24, 2007 Wow that looks really awesome Hoppah!Any trouble with those files? Link to comment Share on other sites More sharing options...
Guest Exotic_Raj Posted September 25, 2007 Report Share Posted September 25, 2007 NIce vehicles...well i would love to see Airport in freeplay...something like open access airport where it has restaurants and all that..then it will cool to have those Airport polices their ...and also Army for restricted areas....LOve to see in freeplay: Open Access Airport...with restarants inside...Whitehouse with army and police patroling the area...like white police vehicle..thats for now.... Link to comment Share on other sites More sharing options...
Guest Mav1701 Posted September 25, 2007 Report Share Posted September 25, 2007 There's already such an airport in LAMod for EM3, it was a pretty cool map Link to comment Share on other sites More sharing options...
RiotGear Posted September 25, 2007 Report Share Posted September 25, 2007 There's already such an airport in LAMod for EM3, it was a pretty cool map I think he means adding an airport somewhere to the freeplay map. Personally, I think that would be pretty cool too, having part of a little airstrip somewhere. Link to comment Share on other sites More sharing options...
emergency4freak Posted September 25, 2007 Report Share Posted September 25, 2007 Hi hoppah,i really dont mean to nag or be rude or anything, but could you make one of the new LAPD cars like a seperate add on? to replace the current patrol car as an option? I love your mod so much, and i really truly dont mean to nag, but i just think it would be really cool. Thanks.emergency4freak Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted September 25, 2007 Report Share Posted September 25, 2007 I think he means adding an airport somewhere to the freeplay map. Personally, I think that would be pretty cool too, having part of a little airstrip somewhere.You can use the editor.Load the LA mod, go to map > load map > freeplay.e4mPick a spot, remove some houses and stuff. Go to: edit > Scene.And put fences, open_house buildings on that place. In an original EM4 mission you have to control fires at an airport. So it's all modelled already. And they are acessable (open_house You can edit the ground texture for the airstrip .(maybe an idea for the next LA map i'm workin on? Link to comment Share on other sites More sharing options...
RiotGear Posted September 26, 2007 Report Share Posted September 26, 2007 You can use the editor.Load the LA mod, go to map > load map > freeplay.e4mPick a spot, remove some houses and stuff. Go to: edit > Scene.And put fences, open_house buildings on that place. In an original EM4 mission you have to control fires at an airport. So it's all modelled already. And they are acessable (open_house You can edit the ground texture for the airstrip .(maybe an idea for the next LA map i'm workin on?Yeah, I edited the heck out of my map already. My experience is very limited though so I'm sure that someone else could do it much better. Link to comment Share on other sites More sharing options...
Bernt Posted September 26, 2007 Report Share Posted September 26, 2007 really nice update's hoppah:D Link to comment Share on other sites More sharing options...
Col. Ghost Posted September 26, 2007 Report Share Posted September 26, 2007 i guess it is impossbilie but i would be cool if there would be a bigger freeplay map.i guess you all remember the normal EM4 and the big map. it would be cool if there is the same bigmap in freeplay with more stations and more calls. so you have to cover a whole city area with their surroundings.ou could have airports or collages or anything you want, but i guess that's impossbilie or something for thecreators of EM4.whatever Link to comment Share on other sites More sharing options...
emergency4freak Posted September 27, 2007 Report Share Posted September 27, 2007 Hi hoppah,i really dont mean to nag or be rude or anything, but could you make one of the new LAPD cars like a seperate add on? to replace the current patrol car as an option? I love your mod so much, and i really truly dont mean to nag, but i just think it would be really cool. Thanks.emergency4freak Link to comment Share on other sites More sharing options...
Hoppah Posted September 27, 2007 Author Report Share Posted September 27, 2007 Well, I don't completely understand what you mean.There are no new LAPD cars in 1.4, just LA Airport patrol and LA Port patrol cars, which have been enabled in freeplay.So, what do you mean with "current patrol car"?Besides that, the model of the Ford Crown Victoria is from las00t0ut and nfspdf. Link to comment Share on other sites More sharing options...
Hoppah Posted September 27, 2007 Author Report Share Posted September 27, 2007 About the airport idea:I don't like it, what's the fun of a huge runway or terminal? Creating a open access terminal is ALOT of work and not really necessary. And I'm not going to add a White House to a Los Angeles Mod. Link to comment Share on other sites More sharing options...
Guest Mav1701 Posted September 27, 2007 Report Share Posted September 27, 2007 Hoppah, I have a quick question:The following are some of the additions I made to LAToFireStation.scriptconst char OBJ_EQUIPTRUCK[] = "mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p";const char VO_SPAWN3[] = "fire_station_spawn03";const char VO_EQUIPTRUCK[] = "fs_equiptruck";const char VO_EQUIPTRUCK2[] = "fs_equiptruck2";...object DummyCheckParked : CommandScript{ DummyCheckParked() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID) { } void PushActions(GameObject *Caller, Actor *Target, int ChildID) { bool ParkinglotFound = false; Vehicle v(Caller); if(StrCompare(v.GetPrototypeFileName(), OBJ_BATTALION) == 0) { GameObjectList l3; Game::CollectObstaclesOnVirtualObject(VO_BATTALION, l3, ACTOR_VEHICLE); if(l3.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ParkinglotFound = true; ActorList l1 = Game::GetActors(VO_BATTALION); ActorList l2 = Game::GetActors(VO_BATTALION2); } } else if(StrCompare(v.GetPrototypeFileName(), OBJ_EQUIPTRUCK) == 0) { GameObjectList l3; Game::CollectObstaclesOnVirtualObject(VO_EQUIPTRUCK, l3, ACTOR_VEHICLE); if(l3.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE2); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ParkinglotFound = true; ActorList l1 = Game::GetActors(VO_EQUIPTRUCK); ActorList l2 = Game::GetActors(VO_EQUIPTRUCK2); } }........snip.........Note that fs_equiptruck and fs_equiptruck2 are clones of fs_battalion and fs_battalion2 (the virtual objects where the Fire Chief truck parks) which were cloned and then moved to an empty place in the Lot - and fire_station_spawn03 as well.HINT_NOSPACE2 is a message I inserted in the globals to help debug, since there are 2 places that return HINT_NOSPACE. In the codeblock, the only change is the addition of the "else if(StrCompare(v.GetPrototypeFileName(), OBJ_EQUIPTRUCK) == 0)..." sectionI load up a new freeplay game and then deploy a Light Equip truck. (From the Editor, I added VCmdToFireStattion to the Light Truck.)When I press the Return to Station button, 3 things happen:The Firehouse Alarm sounds (if I hadnt done it manually before)The truck drives to the parking spot, snaps into place in front of it (like its fixing to pull forward)The HINT_NOSPACE2 message plays and the truck drives to HQ)That means:if(l3.GetNumObjects() > 0)is coming back true, meaning VO_EQUIPTRUCK has objects in it. But it doesn't, the game has just started, and nothing is there.But if that were true, WHY is the truck getting down to the part where it drives to the station?I am basically copying the Battalion truck code. Is there someplace in another file that sets VO_BATTALION to 0 or NULL or something?(I attached the whole script file, if you wanna trace all my changes)I didn't add anything anywhere else, I am just working on getting the truck to park itself.LAToFireStation.script.txt Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted September 27, 2007 Report Share Posted September 27, 2007 About the airport idea:I don't like it, what's the fun of a huge runway or terminal? Creating a open access terminal is ALOT of work and not really necessary. And I'm not going to add a White House to a Los Angeles Mod.I agree with that, that's why I explained how to add it themselves Link to comment Share on other sites More sharing options...