Hoppah Posted July 30, 2007 Author Report Share Posted July 30, 2007 I'll see what I can do.I also think it's a nice idea to add a new command to make it possible that fire fighters can change into a Hazmat unit. Link to comment Share on other sites More sharing options...
MCERT1 Posted July 30, 2007 Report Share Posted July 30, 2007 cool, thanks for considering my suggestions Link to comment Share on other sites More sharing options...
Hoppah Posted July 30, 2007 Author Report Share Posted July 30, 2007 No problem.I am still working on the wreck models of those F1 cars.And I am also working on a new tutorial. Link to comment Share on other sites More sharing options...
LittleFoX Posted July 30, 2007 Report Share Posted July 30, 2007 new tutorial! Is it the normal tutorial but a bit different or for the new features of the LA mod? Anyway i like the idea! Link to comment Share on other sites More sharing options...
Guest ranger211 Posted July 30, 2007 Report Share Posted July 30, 2007 Hoppah i've got an idea that i tried to do myself, but i am not familiar with the coding syntax. You and/or Stan might be able to help. I added a trigger called "chirp" to the freeplay map. this trigger covers the area around an intersection: http://lh6.google.com/ranger211/Rq49qT1Cjd...postscreen1.JPGnow i want to write a script that when a police car drives into one of these triggers, the unit sounds an intersection siren."http://www.fedsig.com/multimedia/sirens/mp3/MS4000 Priority.mp3"and then returns to its usual siren after leaving the trigger.this is what i have and doesn't work (mostly because i don't know enough syntax and the proper format of emergency 4 scripting)//*****************************************************************************************// #Version 1.0#//// Script by Hoppah// // Usage of this script in other mods is NOT allowed without permission of Hoppah////*****************************************************************************************const char TRIGGER_CHIRP[] = "chirp";bool ActivateTrigger(chirp);bool OnLoad(){ System::SetEnv("e4_doocclusion", 0); return true;}void PushActions(GameObject *Caller, Actor *Target, int childID){ void OnSquadVehicleArrived(Vehicle *v){if (v->IsCollidingWithTrigger(const char *chirp)) { int soundID; Vector CarPos = v.GetPosition(); soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Policechirp.wav", CarPos, true); }} Audio::StopSample("mod:Audio/FX/Sirens/Policechirp.wav");}i think this would be a cool and more realistic addition to the mod, if its even possible. Link to comment Share on other sites More sharing options...
Hoppah Posted July 30, 2007 Author Report Share Posted July 30, 2007 There are alot of mistakes in your script and it doesn't work that way, because the game needs to check the trigger and that is only possible by making a mission script for freeplay. Problem is, that all events are not working anymore then.Maybe, it is also possible to change the Siren commandscript, but that's alot of work (it's a large script) and difficult.edit:The new tutorial is about adding vehicles to Emergency 4. It has nothing to do with the LA Mod. Link to comment Share on other sites More sharing options...
LittleFoX Posted July 31, 2007 Report Share Posted July 31, 2007 The new tutorial is about adding vehicles to Emergency 4. It has nothing to do with the LA Mod.oh ok.... still nice! Link to comment Share on other sites More sharing options...
Hoppah Posted July 31, 2007 Author Report Share Posted July 31, 2007 oh ok.... still nice!Hehe I just finished the new tutorial.Now, I'm going to work on my mod again. Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted August 1, 2007 Report Share Posted August 1, 2007 Yippie !We really appreciate all the effort you put in the mod Link to comment Share on other sites More sharing options...
Guest medic534 Posted August 1, 2007 Report Share Posted August 1, 2007 What is the purpose of the equipment trailer? I love the trailer and it's awsome, but so far I have found no use for it? Can you put some type of special equipment in there that isn't carried on the trucks? Mabe the firefighters have to go to the equipment trailer to change gear? p.s. Keep up the good work, your mod makes the game worth buying. Link to comment Share on other sites More sharing options...
Hoppah Posted August 1, 2007 Author Report Share Posted August 1, 2007 What is the purpose of the equipment trailer? I love the trailer and it's awsome, but so far I have found no use for it? Can you put some type of special equipment in there that isn't carried on the trucks? Mabe the firefighters have to go to the equipment trailer to change gear? p.s. Keep up the good work, your mod makes the game worth buying.Fire fighters can get equipment from the trailer. Link to comment Share on other sites More sharing options...
emergency4freak Posted August 2, 2007 Report Share Posted August 2, 2007 Fire fighters can get equipment from the trailer. Can the trailer attach to the trucks? I'm not sure if that has been answered already but if you could tell me, that would be great. Thanks!Shane Link to comment Share on other sites More sharing options...
Hoppah Posted August 2, 2007 Author Report Share Posted August 2, 2007 Yep, the trucks can tow the trailer if I'm not wrong. Link to comment Share on other sites More sharing options...
emergency4freak Posted August 2, 2007 Report Share Posted August 2, 2007 Yep, the trucks can tow the trailer if I'm not wrong.SWEET! I thought someone said it wasn't possible. Link to comment Share on other sites More sharing options...
Guest kparsons34 Posted August 3, 2007 Report Share Posted August 3, 2007 Hoppah, SORRY for asking this question but do you have a time frame estimate until V1.4 is released. Only want to know so I can check back for the newest version around that time. Thanks man. Link to comment Share on other sites More sharing options...
Hammie Posted August 3, 2007 Report Share Posted August 3, 2007 Hoppah, SORRY for asking this question but do you have a time frame estimate until V1.4 is released. Only want to know so I can check back for the newest version around that time. Thanks man. That's a question that will not be answerd here, just check the site day/week/mounthly Grtz Link to comment Share on other sites More sharing options...
Hoppah Posted August 3, 2007 Author Report Share Posted August 3, 2007 Not within a month (or two). Link to comment Share on other sites More sharing options...
Ami89E1234 Posted August 4, 2007 Report Share Posted August 4, 2007 kind of in wrong, right place but in em5(if it ever is made) in the la mod maybe you could have a minipumper, foam units, a hose wagon, brush truck and a bulldozer pumper, rear mount aerial ladder trucks, tower ladder w/bucket, a tiller rig, a searchlight truck(i know other vehicles have searchlights but would be cool if vehicle), an air utility wagon, a mobile headquarters unit, a high-rise unit, and a rescue van. Link to comment Share on other sites More sharing options...
saxguitar Posted August 4, 2007 Report Share Posted August 4, 2007 Hey hoppah once again I want to say great mod and that I finally got it working. When I first started I always got a huge fire and had to have the entire fire department come and sometimes I would mess up so I need another engine or two. But I would have to go into the menu and individually pick the guys onto the truck. Why not add a command to the battalion cheif that says "strike 2nd alarm". That would have a default engine come from HQ and not to to go through the menu. Link to comment Share on other sites More sharing options...
Ami89E1234 Posted August 4, 2007 Report Share Posted August 4, 2007 that would require lots of scripting- im not so sure hoppahs up to it Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted August 5, 2007 Report Share Posted August 5, 2007 kind of in wrong, right place but in em5(if it ever is made) in the la mod maybe you could have a minipumper, foam units, a hose wagon, brush truck and a bulldozer pumper, rear mount aerial ladder trucks, tower ladder w/bucket, a tiller rig, a searchlight truck(i know other vehicles have searchlights but would be cool if vehicle), an air utility wagon, a mobile headquarters unit, a high-rise unit, and a rescue van.Isn't it a bit too early to start talking about EM5 LA-Mod suggestions?.. Link to comment Share on other sites More sharing options...
Guest Estevan Posted August 5, 2007 Report Share Posted August 5, 2007 Hey hoppah once again I want to say great mod and that I finally got it working. When I first started I always got a huge fire and had to have the entire fire department come and sometimes I would mess up so I need another engine or two. But I would have to go into the menu and individually pick the guys onto the truck. Why not add a command to the battalion cheif that says "strike 2nd alarm". That would have a default engine come from HQ and not to to go through the menu.I think that is is a really good idee, when you are playing the game and you get a really big fire you don't have the time to go to the menu and pick a fire truck. You just want to get the fire under control. Link to comment Share on other sites More sharing options...
Ami89E1234 Posted August 5, 2007 Report Share Posted August 5, 2007 it is a good idea. (my city rejects me ie gas explosion destroying half the city then 1 hour later GAS EXPLOSION.i pick up a shoplifter and put him in the cop helicopter, a gas explosion happens in a building next door (its fun to watch) in that building was also a medical emergency and next to that building was a long line of cars. luckily, the fire was smaller than the other one)who knows? maybe sixteen tons is already making em5 and we wont get it for 2 years in u.s. Link to comment Share on other sites More sharing options...
Hoppah Posted August 6, 2007 Author Report Share Posted August 6, 2007 Formula 1 wreckages completed:I'm going to start on the ground of the new map now. Hoppah Link to comment Share on other sites More sharing options...
Ami89E1234 Posted August 6, 2007 Report Share Posted August 6, 2007 reminds me of that mission in em1 which i hate- i always clear the track, but when i go to the tower, it wont work.looks really nice and realistic! Link to comment Share on other sites More sharing options...