serIoga.pro Posted September 18, 2020 Report Share Posted September 18, 2020 I would like to shoot not 5 bullets but 2 bullets when shooting at the criminal , how to change it? 18/5000 Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 19, 2020 Report Share Posted September 19, 2020 You can edit the em4.cfg file to change the weapon fire and damage rate but it will also affect the criminals' firepower. Are you okay with this conflict? 1 Quote Link to comment Share on other sites More sharing options...
serIoga.pro Posted September 21, 2020 Author Report Share Posted September 21, 2020 I agree 100%, thanks In the file em4.cfg what is the name of this item? Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 22, 2020 Report Share Posted September 22, 2020 <var name="e4_sharpshooter_idletime" value="2." /> <var name="e4_shooter_idletime" value="1." /> <var name="e4_shooter_power" value="300." /> <var name="e4_shooter_range" value="750." /> <var name="e4_shooter_spread" value="9." /> Quote Link to comment Share on other sites More sharing options...
serIoga.pro Posted September 22, 2020 Author Report Share Posted September 22, 2020 I am interested in one more point where it is possible to reduce the time when health falls? Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 22, 2020 Report Share Posted September 22, 2020 Sadly that cannot be adjusted. In mission maps, it is specific to each mission and in freeplay, it is hardcoded and cannot be adjusted. Quote Link to comment Share on other sites More sharing options...
serIoga.pro Posted September 23, 2020 Author Report Share Posted September 23, 2020 what exactly changes this in the game? <var name="e4_shooter_spread" value="9." /> Quote Link to comment Share on other sites More sharing options...
itchboy Posted September 23, 2020 Report Share Posted September 23, 2020 It changes the spread of bullets. When an AI shoots their gun, there is a chance of the bullet not landing on the target and missing. The higher the spread value, the more likely the bullets will miss their target. Quote Link to comment Share on other sites More sharing options...
serIoga.pro Posted September 23, 2020 Author Report Share Posted September 23, 2020 <var name="e4_shooter_power" value="300." /> Only the police shooting the criminal has changed, and when the criminal shoots, the damage remains the same, WHY? Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted September 23, 2020 Report Share Posted September 23, 2020 You can reduce the damage of any shooters in the "running amok" event but I'm unsure about changing across everything. If you open a file called "fp_params_endless" in the "specs" folder and find - <!-- AE --> <EFPRunningAmok> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.0" /> <!-- ReactionRange: in meters --> <ReactionRange value = "25.0" /> <!-- ShootRange: in meters --> <ShootRange value = "20.0" /> <!-- Spread: in degrees --> <Spread value = "5.0" /> <!-- ShootPower: in percent --> <ShootPower value = "0" /> <!-- ShotDuration: in seconds --> <ShotDuration value = "1.0" /> <!-- SightAngle: in degrees --> <SightAngle value = "120.0" /> <!--- resistance agains shots: like in editor --> <ResistanceShot value = "0.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT40" /> <SupervisorFinish value = "" /> </EFPRunningAmok> You can edit various aspects of the shooter but it's only for this particular event. Quote Link to comment Share on other sites More sharing options...