Warstrikewolf117 Posted June 11, 2020 Report Share Posted June 11, 2020 Hello, I made a model in blender and imported it into zmodeler, but for some reason I get the model looking like this: Can anyone tell me what I did wrong with the export or if I didn't add something to it before I exported it. http://www.emergency-planet.com/uploads/monthly_2020_06/image.png.6cbfea9ccc85f6d3928360ac9d01f68f.png Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted June 11, 2020 Report Share Posted June 11, 2020 Polygons inverted inside out. Or if this ZM3 you choose non solid render. Quote Link to comment Share on other sites More sharing options...
Warstrikewolf117 Posted June 11, 2020 Author Report Share Posted June 11, 2020 3 hours ago, EmC-Unit said: Polygons inverted inside out. Or if this ZM3 you choose non solid render. How do I reverse it? Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted June 12, 2020 Report Share Posted June 12, 2020 15 hours ago, Warstrikewolf117 said: How do I reverse it? Go in object mode. Right mouse click on the moddel and find something like Edit>Flip. In case some parts still looks off - go to polygons mode, select each polygon by hand, enable selected mode and flip them the same way. If the moddel looks black - surface> normals> recalcualte. Quote Link to comment Share on other sites More sharing options...
Warstrikewolf117 Posted June 12, 2020 Author Report Share Posted June 12, 2020 5 hours ago, EmC-Unit said: Go in object mode. Right mouse click on the moddel and find something like Edit>Flip. In case some parts still looks off - go to polygons mode, select each polygon by hand, enable selected mode and flip them the same way. If the moddel looks black - surface> normals> recalcualte. Thank you, much appreciation Quote Link to comment Share on other sites More sharing options...