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alexCNP

Zmodeler triangle shadows issue

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18 hours ago, EmC-Unit said:

I am ussing russian on my ZM so words can vary. You need to cut that part separate and go for surface>normals>recount or calculate. If not working, you gotta cut only flat top proection and do the same stuff, but it will look off.

 

13 hours ago, itchboy said:

Select the part where the shading should be marked sharp, and then use Modify > detach, however make sure all sub options are unchecked.

Okay, the way both of you say seems to work, but after attaching everything, I shouldn't recalculate normals again then right? I tend to do it after completing a model, but maybe I'm doing it wrong

10 hours ago, Chris07 said:

If you can't seem to fix it, rest assured the the shadow is limited to ZModeler. When you export and place the model in game it will not have a shadow.

Nah, definitely it appears on the editor

 

Thanks all!

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If you recalculate normals again it will reverse the effect. Basicly you need to stay away from doint it after you attached parts.

In my moddels works i would cut a lot of parts to fix the shadowing, all is left after attaching all - to smoth, and you are done.

If you leve that dark part as it is, it will look the same ingame.

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