FireShooter10 Posted April 20, 2020 Report Share Posted April 20, 2020 Hello all, I recently found a new helicopter model which came with animations for the rotors. I copied the respected files into my mod's directory, but when opening the prototype in the editor, there are no animations listed. Is there some sort of process I have to go through to get the animations to appear, or some file that I'm missing? Any help is appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted April 20, 2020 Report Share Posted April 20, 2020 33 minutes ago, FireShooter10 said: Hello all, I recently found a new helicopter model which came with animations for the rotors. I copied the respected files into my mod's directory, but when opening the prototype in the editor, there are no animations listed. Is there some sort of process I have to go through to get the animations to appear, or some file that I'm missing? Any help is appreciated. Thanks Helicopter moddel must be not 3d edited. If you change anything and export - you will lose the animation info. If you have not touched it, check for that info - open the body file with notepad and scroll to the bottom It must have something like this: BOX, -277, -80, -3, 217, 76, 168 N, 0, 0, 0, 333 CBOX, -276.466, -79.420, -2.775, 216.752, 75.807, 167.523 M, still0, 0 M, still1, 1 M, start0, 2999 M, start1, 1 M, fly0, 2000 M, fly1, 1 M, stop0, 5100 M, stop1, 1 And on top there must be lines: P, 3, 2150, 2151, 2143, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 where P is the moddel animations itself. If they are missing - delete the helicopter (not sarcasming). If all is fine, you must add a rotor as seperate child (to do that you must add it with seperate prototape in editor). In the end be shure to check witch animation is looped or single box flagged (open standart helicopters fore refernace) - otherwise your chopper wont take off. Quote Link to comment Share on other sites More sharing options...
FireShooter10 Posted April 20, 2020 Author Report Share Posted April 20, 2020 Yeah definitely did do some modeling edits.. Guess new animations will be the focus for a bit haha. Thank you for the quick response! This is the helicopter I've come up with. 1 Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted April 20, 2020 Report Share Posted April 20, 2020 7 minutes ago, FireShooter10 said: Yeah definitely did do some modeling edits.. Guess new animations will be the focus for a bit haha. Thank you for the quick response! This is the helicopter I've come up with. You can copy animtaions lines from old model file to new. Beautifull skin tho! Quote Link to comment Share on other sites More sharing options...
FireShooter10 Posted April 20, 2020 Author Report Share Posted April 20, 2020 1 hour ago, EmC-Unit said: You can copy animtaions lines from old model file to new. Beautifull skin tho! Thank you! I finally figured out that the actual animation lines of text were located in the rotor v3o and not in the actual helicoper v3o so that problem has been fixed and all the animations are working properly! Again, thank you for your help! Quote Link to comment Share on other sites More sharing options...
Chris07 Posted April 21, 2020 Report Share Posted April 21, 2020 For the sake of academic completeness, I'd like to add that lines that begin with "A" are the ones that indicated animation data. "P" lines indicate polygon data. I have these graphics I made a while ago for a brief tutorial on the "anatomy of a v3o" file that I never got around to completing. I figured I'd just drop these here. "D" lines indicate a vertex. The image below says "see explanation". That explanation is as follows: "D" lines are numbered 0 through the number of "D" lines minus 1. If we have 30 vertex points (30 "D" lines), then each "D" line is numbered 0 through 29. So the first vertex ("D" line) is 0, the second is 1, the third is 2, the fourth is 3, the fifth is 4......the twenty ninth is 28, and the thirtieth is 29. That "number" (0-29 in this example) is what I mean by the index value. so in the image, that polygon is made by connecting the 225th, 216th, and 226th vertex ("D" line) in the v3o file. Perhaps someone may find this information useful for some reason. Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 21, 2020 Report Share Posted April 21, 2020 http://www.emergency-planet.com/uploads/monthly_2017_02/Untitled.png.79d7fc15521bdfe24b69a41ea7a8c6b5.png I have some answers for the v3o material numbers. Just copy the link into your browser. The image won't show up in preview here because of a bug in the site. Quote Link to comment Share on other sites More sharing options...