Yankee43 Posted February 16, 2020 Report Share Posted February 16, 2020 I UV mapped some polygons of my model onto my skin, I then went into photoshop and skinned them. The problem is, they are still unmapped in zmod, still white... I think it may have something to do with me detaching them and re-shading them to make it appear flat. Any help? Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted March 1, 2020 Author Report Share Posted March 1, 2020 New issue, just edited my old topic... Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted March 1, 2020 Author Report Share Posted March 1, 2020 Solved! Had to assign them to texture after detaching... Quote Link to comment Share on other sites More sharing options...
alexCNP Posted March 1, 2020 Report Share Posted March 1, 2020 Sorry, didn't read this before. As you said, you have to assign a material. Also is better to have the complete headlight polygons first, then detach it, choose the texture and UV map it. Quote Link to comment Share on other sites More sharing options...