Zach1019 Posted January 5, 2020 Report Share Posted January 5, 2020 Hey guys, I was hoping someone would know why I keep seeing model parts when I import a model from 3DS into zmodeler2? Any help would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
itchboy Posted January 5, 2020 Report Share Posted January 5, 2020 What is the model supposed to look like? Is it made in MAX or Blender or? Quote Link to comment Share on other sites More sharing options...
Zach1019 Posted January 5, 2020 Author Report Share Posted January 5, 2020 It was made in MAX and I’ve been able to get it to look right once, however it won’t pull over again. It always does what I posted above. Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted January 5, 2020 Report Share Posted January 5, 2020 Well what do you expect, 3ds got a lot more information in the moddel file, so when u use this dinosaur 2 it can't handle it all. My gues, try to use online moddel convertors and find some extension that can be imported, might help? Quote Link to comment Share on other sites More sharing options...
Zach1019 Posted January 5, 2020 Author Report Share Posted January 5, 2020 39 minutes ago, EmC-Unit said: Well what do you expect, 3ds got a lot more information in the moddel file, so when u use this dinosaur 2 it can't handle it all. My gues, try to use online moddel convertors and find some extension that can be imported, might help? Unfortunately, as far as I’m aware, “this dinosaur” is the only thing I can use to get v3o files. Thanks. @itchboy let me know if you can think of a better solution Quote Link to comment Share on other sites More sharing options...
itchboy Posted January 5, 2020 Report Share Posted January 5, 2020 What other export options does MAX have? Another option is to import the file into Blender (as 3ds) and export it as obj into Zmod. Import the obj to Zmod and export as v3o. If you dont wanna deal with Zmod (I dont blame you), you can use the Blender v3o exporter from the download center. It works fine with most models, however, every single polygon and edge in the model will be split, leading to a jagged or rough surface. I have a fix for this though, that I will explain if you chose to take this route. Quote Link to comment Share on other sites More sharing options...