FireShooter10 Posted January 2, 2020 Report Share Posted January 2, 2020 Hi all, Recently I've been trying to make myself some new buildings for my mod. I've been using Sketchup as a base to create the model and apply the textures I'm looking for. Afterwards, I scaled and imported into Zmod3. In Zmod, I'm noticing that not all walls are rendering in. Some walls are either missing or become invisible depending on the angle of view. All visible walls have textures applied and the texture files are in the same folder as the model. Regardless, I renamed the model, selected all and exported as v3o. I then created a new prototype in the editor and selected my model. Now the editor crashes instantly while trying to spawn the model in. Any suggestions on how to fix this? Thanks. Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted January 2, 2020 Report Share Posted January 2, 2020 I may be wrong, but the walls not showing at certain angles may be due to double-sided being off. You need to make sure your walls are doubled sided so it is shaded on both sides of the poly. Quote Link to comment Share on other sites More sharing options...
Miggles Posted January 2, 2020 Report Share Posted January 2, 2020 My experience with exporting from Sketchup to Zmod is it messes with the normals. Try flipping any faces that are facing the wrong way and then recalculate normals and see if that helps, plus what he said ^ 1 Quote Link to comment Share on other sites More sharing options...