Yankee43 Posted January 1, 2020 Report Share Posted January 1, 2020 I am wondering if it possible to give EMS, Police, and TEC personnel the ability to equip HAZMAT gear and operate in dangerous environments in the game. For example: The NYPD ESU have their own HAZMAT teams capable of operating in dangerous environments, anything from terrorism to car accidents, they even have two tractor drawn decon units, FDNY EMS also has this ability. The City of New York has two CBRNE trucks and technicians that can handle situations involving HAZMAT. I think it would be really cool to have functioning personnel from each agency in the game with HAZMAT capability. With proper development of corresponding HAZMAT gear for each, is it possible to do this? Cool pics why not: NYC CBRNE NYPD COBRA Team NYPD ESU HAZMAT Truck FDNY EMS HAZ-TAC Quote Link to comment Share on other sites More sharing options...
Terrow Posted January 2, 2020 Report Share Posted January 2, 2020 Yes with some scripting it'd be pretty easy to do Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted January 2, 2020 Author Report Share Posted January 2, 2020 14 minutes ago, Terrow said: Yes with some scripting it'd be pretty easy to do Alright cool, I assume it would be just copying the same script for firefighters and editing it to fit the other protos and what not, then assigning commands to personnel and equipment to vehicles. Thinking of it, maybe something involving CS gas in demonstration scenarios. Cops could equip gas gear and use CS gas to disperse crowds. Quote Link to comment Share on other sites More sharing options...
Terrow Posted January 2, 2020 Report Share Posted January 2, 2020 Yes and probably the type too, I think they're a different type under firefighter although I'd have to look at it. Since they're not affected by that stuff Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted January 2, 2020 Author Report Share Posted January 2, 2020 2 minutes ago, Terrow said: Yes and probably the type too, I think they're a different type under firefighter although I'd have to look at it. Since they're not affected by that stuff By type you mean firefighter and police officer that stuff? I initially though of vehicle type but I am sure thats not it. Quote Link to comment Share on other sites More sharing options...
Terrow Posted January 2, 2020 Report Share Posted January 2, 2020 Sorry not type, I was thinking of something else. More so the resistance factor that you can find under traits. Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted January 2, 2020 Author Report Share Posted January 2, 2020 16 minutes ago, Terrow said: Sorry not type, I was thinking of something else. More so the resistance factor that you can find under traits. Hm, ill have to do some digging, this is something I won't be experimenting with for a while but definitely something I want to do. Thank you for the help Terrow! Quote Link to comment Share on other sites More sharing options...