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TheCHcuky

EFPEventCarTheft Problem

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So after numerous tweaks and testings we still have not been able to get a single car theft on our mod. Below I showed the scripts we have for it as well as in editor properties for the given situation. Is their a properties / scripts that we need to change or is their another problem? 

Scripts for the situations.

<!-- JH -->
        <EFPEventCarTheft>
            <Enabled value = "1" />
            <!-- AverageFrequency: average number of events per 10 minutes -->
            <AverageFrequency value = "7.9" />
            <!-- MaxRadius: in meter (max. distance between committer and car) -->
            <MaxRadius value = "100.0" />
            <Worth value = "8.0" />
            <SupervisorStart value = "ID_SUPERV_EVENT02" />
            <SupervisorFinish value = "" />

Car that I'm using for test.

http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092504_1.thumb.jpg.50917b881383727b08c0a86277c74052.jpg

http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092437_1.thumb.jpg.57744de23d2441b1cd8e697d8fa7c00a.jpg

http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092408_1.thumb.jpg.fdff198c5542a3347d4668754761ba9c.jpg

http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092504_1.thumb.jpg.50917b881383727b08c0a86277c74052.jpg

http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092437_1.thumb.jpg.57744de23d2441b1cd8e697d8fa7c00a.jpg

http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092408_1.thumb.jpg.fdff198c5542a3347d4668754761ba9c.jpg

20181106092504_1.jpg

20181106092437_1.jpg

20181106092408_1.jpg

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The call requires a certain pedestrian to use the path, I believe it is one of the gangsters and one of the soldier pedestrians. There also need to be vehicular escape paths available. 

 

There are some other requirements that need to be flagged before the mission will trigger. I can't remember them, however Hoppah had a similar issue back in 2011 with LA mod and I can't remember if he got it fixed or not. 

 

When I get home from work I'll load up a test map and see if I can sort it out. And if you need further help I'll give you my discord. 

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Oh, I missed this post.

I remember Hoppha's experiments with it. There needed to be a nearby idle gangster. It had to be one of the suit wearing guys, or one of the terrorist outfit guys who were placed nearby. Any random civilian wouldnt work. The path also had to start right at the nose of the car.

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