TTBL225 Posted August 9, 2018 Report Share Posted August 9, 2018 I am working on a call script, basically editing the battalion chief script from Hoppah's LA Mod. I am trying to make a mod that is based off of using this script to dispatch units. That being said, there is a few things I am having issues with. My stations are fully functional, such as, working gates, roof, alarm system, ability to call individual personnel. That being said here is the issues I wish to fix: - Disable alarm, vehicle staffing, gates, and roof at initial startup of game - Gates are setup properly, however, there is issues with the call script where vehicles may drive through a closed gate, or the script wont open the gate(Seems to happen when I manually open or close the gates with the control panel) - Tried creating a dummy script where I can deem a vehicle available or busy, in order to allow a vehicle to be dispatched if its returning from a call(Ex. When vehicle is dispatched, Dummy_Busy is assigned, Dummy_Available is removed. When ToStation is hit the opposite occurs.) I have been unable to seem to get this to work. My script is setup not to call a specific vehicle, but certain types, like Engine or medic or ladder. It finds the closest one and dispatches it. I have this part working properly besides the issues above. Any insight or fixes would be appreciated. Quote Link to comment Share on other sites More sharing options...