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Hey guys, so i'm making a few new models right now, but have run into some trouble. I just finished the first one a couple days ago, and I ended up making 2 UV maps. one for the cab and one for the body of the rig. The problem is that in the game, it seems that only the cab is textured, and the body is not even visible. Oddly enough, if I turn on alpha reflections then I can see the body of the rig but it is pitch black. The .v3o file has both the textures in it as well as their assigned materials. Note that I am using blender.

 EDIT: Nevermind, I figured it out. Had to redo the UV maps.

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Blender has some weird texture assignments and material assignments compared to Zmod.

In blenders case you need to ensure that the UV map channel and material you are working on is the same. Ive had cases where my material was using a texture that was completely different than the assigned material of that object, so be careful.

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