ambulance chaser Posted April 17, 2018 Report Share Posted April 17, 2018 dear modding community, im here asking for help on how to do a scratch made model of my choice. the thing is i actually drew up my own blueprints of a real life model only issue is i need some assistance on modeling off of it, right now i have zmodeler 2 and 3 and blender i was wondering if you have any toutorial help for novices like me? the thing is i want to build then convert it over to gta 5, ive seen others make there own models and id like to join in. if anyone can help lead me in the right direction or provide tips on curving and things that would be great! thanks so much!:D Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 17, 2018 Report Share Posted April 17, 2018 Start by learning how to model a basic shape in whatever software you prefer. Zmod and Blender each have their own distinct tools, methods and terminologies so you will have to settle on one. Once you know how to model something basic like a square, rectangle or letter, start figuring out how to create a 2d mesh out of the blueprint youve done. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 20, 2018 Author Report Share Posted April 20, 2018 On 4/17/2018 at 7:48 PM, itchboy said: Start by learning how to model a basic shape in whatever software you prefer. Zmod and Blender each have their own distinct tools, methods and terminologies so you will have to settle on one. Once you know how to model something basic like a square, rectangle or letter, start figuring out how to create a 2d mesh out of the blueprint youve done. ok which is the best one or easiest to use? so far im using blender and im trying the tracing method for now i also heard of google sketchup anything on that? Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 20, 2018 Report Share Posted April 20, 2018 If you started with blender, chances are you find it easy so just stay with it. Sketchup models arent suitable for Em4 because of the way they double up their polygons on both sides of the surface. In the past this site also has had problems with ownership and credits of sketchup models so I wont advise taking that route unless you built the model yourself and know how to optimize it for the game. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 21, 2018 Author Report Share Posted April 21, 2018 17 hours ago, itchboy said: If you started with blender, chances are you find it easy so just stay with it. Sketchup models arent suitable for Em4 because of the way they double up their polygons on both sides of the surface. In the past this site also has had problems with ownership and credits of sketchup models so I wont advise taking that route unless you built the model yourself and know how to optimize it for the game. ok then blender ill stick with blender then, so this tracing method im using what should i do about things like the bumper? is that something i do last or do i just trace everything on the blueprint? on this particular ambulance i want to model it has some parts on it that probably wont align with the trace, im just starting with the back first. Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 21, 2018 Report Share Posted April 21, 2018 Your model parts dont need to line up to the blueprint or reference material 100%. What matters is when in 3d view, the model you're doing looks proportional to the actual vehicle. Disclaimer: I dont know how to create models in Blender. Zmod is my preferred program so any concerns with the tools in Blender will have to go to someone else. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 22, 2018 Author Report Share Posted April 22, 2018 17 hours ago, itchboy said: Your model parts dont need to line up to the blueprint or reference material 100%. What matters is when in 3d view, the model you're doing looks proportional to the actual vehicle. Disclaimer: I dont know how to create models in Blender. Zmod is my preferred program so any concerns with the tools in Blender will have to go to someone else. http://www.emergency-planet.com/uploads/monthly_2018_04/Untitled.png.a1e1f6913d2702005947e27203844418.png http://www.emergency-planet.com/uploads/monthly_2018_04/Untitled.png.97fe8abdf3c36f47c7cabbb1983be0cb.png ok who would be the person to ask about blender? well zmodeler 2 was something i looked into before but it was better to stick with blender or zmodeler3 that was referenced the most. so as you see in the bumper that's the kind of geometry im concerned about perfecting but in 3d modeling terms that's nothing major to worry about detail wise? Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 22, 2018 Report Share Posted April 22, 2018 For bumpers like that, you'd do them separately. They're not an integral part of the rear box. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 25, 2018 Author Report Share Posted April 25, 2018 On 4/22/2018 at 12:48 AM, itchboy said: For bumpers like that, you'd do them separately. They're not an integral part of the rear box. http://www.emergency-planet.com/uploads/monthly_2018_04/Untitled.png.3b032d605b3047224ea543006934a16b.png ok i figured as much i probably would have to insert a plane on blender and trace the contours, and attach it somehow. so when i do light squares and circles from what were seeing here i can do that separately as well and attach it on? Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 25, 2018 Report Share Posted April 25, 2018 Im sure you can do that in Blender. Its totally possible in Zmod but Im not sure how to achieve that in Blender. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 26, 2018 Author Report Share Posted April 26, 2018 3 hours ago, itchboy said: Im sure you can do that in Blender. Its totally possible in Zmod but Im not sure how to achieve that in Blender. so what about doors do i have to vertices them out or can that be done separately? Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 26, 2018 Report Share Posted April 26, 2018 Doors as separate objects or as part of the model itself? Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 26, 2018 Author Report Share Posted April 26, 2018 ok so when i get to the cab it might sound a little impossible but would i be able to work separately on the cab from ambulance body so i dont get any vertices confused? Quote Link to comment Share on other sites More sharing options...
itchboy Posted April 26, 2018 Report Share Posted April 26, 2018 Its possible to do that, I just dont know how to in Blender. It would be helpful if you posted pictures of your model so far btw. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 27, 2018 Author Report Share Posted April 27, 2018 2 hours ago, itchboy said: Its possible to do that, I just dont know how to in Blender. It would be helpful if you posted pictures of your model so far btw. https://drive.google.com/file/d/1rATwwbXpPhDKaq6yyk3qjK8T5rkK4dJv/view?usp=sharing https://drive.google.com/file/d/1rATwwbXpPhDKaq6yyk3qjK8T5rkK4dJv/view?usp=sharing that's what i started out with!:D so im trying to figure where i go next from there. Quote Link to comment Share on other sites More sharing options...
ambulance chaser Posted April 28, 2018 Author Report Share Posted April 28, 2018 https://drive.google.com/file/d/1u70Ji6KZZrqnEwr0Hmk837bKI_coKXqQ/view?usp=sharing Quote Link to comment Share on other sites More sharing options...