minipanda123 Posted November 10, 2017 Report Share Posted November 10, 2017 I am new to this game id like to take it slow, how can i make it so fires dont spread so fast is there a way to do that. Not sure if i go higher or lower in numbers with combustion and burntime like say this one <material name="Barrel2_M01" combustion="2500.00" maxtemp="100.00" burntime="300.00" chargetime="40.00" cooling="0.00" heatres="0.00" force="1.00" forceradius="1.00" explode="0" /> what one do i change so fires do not spread so fast? i am trying really hard but seem to be stuck Quote Link to comment Share on other sites More sharing options...
itchboy Posted November 11, 2017 Report Share Posted November 11, 2017 There's two numbers you may change to achieve that effect: combustion or heatres. The higher you go on either of them, the harder it is for the object to catch fire. Just start experimenting and you should start to see a difference. 1 Quote Link to comment Share on other sites More sharing options...
minipanda123 Posted November 11, 2017 Author Report Share Posted November 11, 2017 Thank you : D what about car wrecks like how would i have it do less cars in a crash? Quote Link to comment Share on other sites More sharing options...
itchboy Posted November 11, 2017 Report Share Posted November 11, 2017 You cant reduce the number of cars in wrecks without editing the FP map. There is a good chance of causing a CTD so I dont advise modifying it until you know exactly what to do. Quote Link to comment Share on other sites More sharing options...
minipanda123 Posted November 13, 2017 Author Report Share Posted November 13, 2017 Anyway to turnoff calls? say this one like this //<material name="Explosion" combustion="800.00" maxtemp="100000.00" burntime="0.50" chargetime="0.00" cooling="0.00" heatres="0.00" force="1000.00" forceradius="1000.00" explode="1" /> would i put slash in front of it? Quote Link to comment Share on other sites More sharing options...
itchboy Posted November 13, 2017 Report Share Posted November 13, 2017 The materials file has nothing to do with calls. Changing that value will actually cause a crash because the game is missing an essential material. Quote Link to comment Share on other sites More sharing options...
minipanda123 Posted November 13, 2017 Author Report Share Posted November 13, 2017 Would you know how to turn the pipeline calls off? Quote Link to comment Share on other sites More sharing options...
itchboy Posted November 13, 2017 Report Share Posted November 13, 2017 Search the forum for 'how to edit freeplay events'. Take a look at similarly titled topics as well. Quote Link to comment Share on other sites More sharing options...
minipanda123 Posted November 13, 2017 Author Report Share Posted November 13, 2017 9 hours ago, itchboy said: Search the forum for 'how to edit freeplay events'. Take a look at similarly titled topics as well. Thank you Quote Link to comment Share on other sites More sharing options...