Darren-NYPD Posted July 24, 2007 Report Share Posted July 24, 2007 Hi , I am trying to reskin a normal car from the game. , to turn it into a police cvr and transform the text because its is showing up as if you are looking at it from a mirror ( the car isone in the original package.)Whan I'll try to reskin (using Zmodeler) U choose the polygons i need and when i make generate new map. i am having problems with the ones i havent choosenhere i hava a pic to explainThe green arrow shows the part i Need to reskinThe Blue Arrow show the part that is coming interruptedhelp is appriciated , Thanks alotDarren Quote Link to comment Share on other sites More sharing options...
Stan Posted July 24, 2007 Report Share Posted July 24, 2007 enable select mode (spacebar)go into mode 3 (key 3) select, nonethen, select single, reselect those you needModify submech, detach, be sure none of the cases are enabled and click on the modelgo into mode 1 (key 1) and click on the vehiclenow edit the uv map This should work Quote Link to comment Share on other sites More sharing options...
Darren-NYPD Posted July 26, 2007 Author Report Share Posted July 26, 2007 Ok, Managed, FIrst I couldnt, But now i know what more need to be done(cause i have more polygons then i must attack the polygons i need so i can reskin and then attach them to the model again... Thanks For the Help Stan Quote Link to comment Share on other sites More sharing options...
Stan Posted July 26, 2007 Report Share Posted July 26, 2007 there is no need to attach them, if you do like i sayd, nothing visual should happen, its just that the program will know it has to detach those polys for reskin or any other operation, but the polys will still look attached for you Quote Link to comment Share on other sites More sharing options...
Guest Utrechtterror Posted July 26, 2007 Report Share Posted July 26, 2007 enable select mode (spacebar)go into mode 3 (key 3) select, nonethen, select single, reselect those you needModify submech, detach, be sure none of the cases are enabled and click on the modelgo into mode 1 (key 1) and click on the vehiclenow edit the uv map This should workDid you just do that out of your head ? Quote Link to comment Share on other sites More sharing options...
Stan Posted July 26, 2007 Report Share Posted July 26, 2007 Did you just do that out of your head ?you mean say that? Yes Quote Link to comment Share on other sites More sharing options...
Hoppah Posted July 31, 2007 Report Share Posted July 31, 2007 Yes, because the polygons which haven't been selected are attached to the polygons you want to uv-map you will get a weird result. Detaching them right before you are going to uv-map them fixes this problem. This is also written in my tutorial. Quote Link to comment Share on other sites More sharing options...