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Agerskov mod 1.2 [Released] - NEW RELEASE

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55 minutes ago, TorMedHammeren1 said:

Best mod I ever played!

I'm glad to hear that you enjoy it 

 

On 10/2/2017 at 11:59 AM, Yohji said:

Great mod, but the fire seems to always be in the refinery, also, one of the open-house is glitched, I can't get a medical personnel to enter the building when there was a medical call. Also, there should be some police calls out there and a bigger map, so that it will be more fun. Those are my ideas, thanks for reading.

Don't worry mate, we are working on a brand new map. It should fix all the problems

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one main issue I've had is that sometimes the AI seems to bug out after returning from a call-out and a couple minutes later requesting them to respond to a different call, seems like some go to the rig and others just sit at the racks

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22 minutes ago, TheAxeMan33 said:

one main issue I've had is that sometimes the AI seems to bug out after returning from a call-out and a couple minutes later requesting them to respond to a different call, seems like some go to the rig and others just sit at the racks

I am aware of the problem and we will try to fix it for 1.1

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The work for Agerskov mod version 1.1 is going strong and we make a ton of progress each week.

I have included some pictures from the progress we have made, and it shows the brand new freeplay map we are working on, along with the three new fire stations. 

The pictures also include the new hose tender which is based of a Landrover, created by BASTIAN

1494c245618f66a0870bead2c4b8983c.md.jpg
018ffb8a03bb5acd5b5c16fb2911b691.md.jpg
dafc9f010f7c2dcaaecab9c3042cb9a3.md.jpg
c87d6dffa91b658e890d0660feea7100.md.jpg
a4b4cce0c2e4d5508c13d0b7a09b661c.md.jpg

 

And credit is made where credit is due, so check out the awesome new buildings on the map! The farms are by BASTIAN, the barns by Oberfrankengamer, the red school building is by Steve and the awesome FALCK sign on station 2 is by RD_Saarland 

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On 25.4.2017 at 10:24 AM, bma said:

The work for Agerskov mod version 1.1 is going strong and we make a ton of progress each week.

I have included some pictures from the progress we have made, and it shows the brand new freeplay map we are working on, along with the three new fire stations. 

The pictures also include the new hose tender which is based of a Landrover, created by BASTIAN

1494c245618f66a0870bead2c4b8983c.md.jpg
018ffb8a03bb5acd5b5c16fb2911b691.md.jpg
dafc9f010f7c2dcaaecab9c3042cb9a3.md.jpg
c87d6dffa91b658e890d0660feea7100.md.jpg
a4b4cce0c2e4d5508c13d0b7a09b661c.md.jpg

 

And credit is made where credit is due, so check out the awesome new buildings on the map! The farms are by BASTIAN, the barns by Oberfrankengamer, the red school building is by Steve and the awesome FALCK sign on station 2 is by RD_Saarland 

Will it come some updates for danish police?

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13 hours ago, TorMedHammeren1 said:

Will it come some updates for danish police?

Yes

 

First of all the on map station will change to: 1 normal police vehicle and 1 civil vehicle(available 8-16). 

Besides that, we are adding a dog unit

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RELEASE OF 1.1!

The modification includes:

  • Brand new custom freeplay map
  • New objects for added realism
  • 37 unique emergency vehicles
  • 20 custom personel
  • Advanced callout system
  • A ton of custom scripts

 

Download:
Version 1.1: copenhagen-mod.dk 

 

Join the community:
Webpage: https://www.copenhagen-mod.dk
Our Discord server: https://discord.gg/R7jY7Dt
Danish Modding team Facebook page: https://www.facebook.com/DanishModdingTeam
Big apple project website: https://www.bigappleproject.com/
Big apple project Facebook: https://www.facebook.com/projectbigapple

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14 hours ago, Yoshe said:

There's a thing called google? But in case you didn't know that edit your freeplayparameters

haha yeah i know google... also yeah having done a few edits my self to many mods also working on the kent mod i know what to edit however in this mod all normal calls are deactivated. so you comment is useless  

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Fantastic mod with some great features.
However i noticed some small bugs(most of them is already adressed in the 1.2 video on yt, so i won't bring them up).
See down below.

-Lack of equipment in some vehicles. Some examples: No jaws of life in the DEMA rescue truck, no firehose in the DEMA hose tender(http://www.emergency-planet.com/uploads/emoticons/default_rofl.gif), no SCBA in the rapid response unit.
All of these is easy to fix, however i thought it was good to adress them if they weren't already noticed by your team.

-And the watertank is currently bugged out on every vehicle.
For me it seems like every vehicle got an unlimited tank, however after i while it gets empty without showing it on the indicator.

-Small fire station, 4x4 vehicle with lake pumping capability.
When you withdraw the unit from pumping from the lake with one firefighter inside, he will dissapear.

Is there any additional larger incidents planned where DEMA can be called in more? Bus crash, train crash, chemical incident etc?

Like always, great job with the mod itself!

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On 10/11/2017 at 1:11 PM, matte31 said:

Fantastic mod with some great features.
However i noticed some small bugs(most of them is already adressed in the 1.2 video on yt, so i won't bring them up).
See down below.

-Lack of equipment in some vehicles. Some examples: No jaws of life in the DEMA rescue truck, no firehose in the DEMA hose tender(http://www.emergency-planet.com/uploads/emoticons/default_rofl.gif), no SCBA in the rapid response unit.
All of these is easy to fix, however i thought it was good to adress them if they weren't already noticed by your team.

-And the watertank is currently bugged out on every vehicle.
For me it seems like every vehicle got an unlimited tank, however after i while it gets empty without showing it on the indicator.

-Small fire station, 4x4 vehicle with lake pumping capability.
When you withdraw the unit from pumping from the lake with one firefighter inside, he will dissapear.

Is there any additional larger incidents planned where DEMA can be called in more? Bus crash, train crash, chemical incident etc?

Like always, great job with the mod itself!

They are noted and will be fixed http://www.emergency-planet.com/uploads/emoticons/default_smile.png

Thank you very much. 
 

Some of the suggestions you describe have already been adressed at our facebook and discord http://www.emergency-planet.com/uploads/emoticons/default_smile.png
https://www.facebook.com/DanishModdingTeam/
https://discord.gg/R7jY7Dt

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On 7.2.2018 at 11:51 AM, thor3303 said:

 

Hej BMA

Jeg har problemer med at få Agerskov mod 1.2 til at kører... når jeg starter spillet er alt sort, jeg kan kun se mappet, ild, og blå blink.. alt andet er helt utydeligt. Håber du kan hjælpe http://www.emergency-planet.com/uploads/emoticons/default_wink.png


Hello, I'll answer in English as I don't speak Danish. I had the same issue with another modification before. My solution was to turn down the graphics and shadows etc and it did work perfectly. You should try this too.

http://www.emergency-planet.com/uploads/emoticons/default_1046276160_schildbacktotopic.gif

I really love Agerskov modification 1.2! 

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